1) Has anyone seen a similar mechanic anywhere else?
2) The map author believes the experiment was successful; what do you think?
3) Is the map playable? (Generating an initial save provides new conditions and a greater desire to play, for example, in the Warrior's Tomb, there is a KMZ)
4) The author invested significant effort; can this be considered intellectual property? (Calculating the cells of visibility zones, steps, and limiting certain conditions on the map)
5) Can it be said that the resources on the map near the cities (and not only) have strategic or distracting value?
6) The map was specifically created for a speed-running tournament; the author argues that the location of resources is well-thought-out and the map cannot be filled with trees and bushes just for aesthetics; what do you think?
7) If the map has a number of tricks and original ways to complete it, but due to its nature, it is not densely populated, is the assessment of an observer who talks about the missing "bushes" but says nothing about the map's gameplay merits, competent?
Added after 10 hours and 4 minutes
Possible ways to complete the map "Feudal lord 002 (CS)":
1) Accumulate significant forces and break through the Titans, free Gem, and sail to Varolat.
2) Accumulate forces, develop logistics and scouting with one or more heroes, spend the night on the water (using the map's mechanic), and run in Boots of Levitation to Varolat.
3) Accumulate forces, develop logistics and scouting with one or more heroes, предварительно "highlight" the necessary areas, accelerate the corresponding hero at the Oasis (on events with Bandits and mines with Troglodytes), and run in Boots of Levitation to Varolat from the outer Tavern into the Dungeon (theoretically possible, not actually tested).
P.S. I suggest using this initial save, which was specifically generated for the past Landless Tournament