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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).
First, there was a great draft with a Griffin Conservatory-1 at 112, Korbach, and plenty of goodies overall, but I decided to play more aggressively and take the crypt using Chinese strats. Naturally, it was a total wipe, even though I could have easily taken it with the army from the left hero. What really ticks me off is the next draft — we selected all the rest, and then got something playable. I opened the obelisks, spread out, everything was fine except the archers weren't built. With Taz, I rushed straight to the hydra dwelling, with two beehives nearby that I planned to take on 113. The army gathers gnolls from 5 dwellings across different parts of the map; basically, I set up all chains for relaying.
113 — with an army of 20 lizards, 102 gnolls, two wyverns, a tent, flies, I charge at 98 gogs and come out losing a couple of flies and 5 lizards. (This was on auto because I went in without gnolls the first time.) Greena easily takes the dwelling, Taz on the same turn enters the beehive for +4 wyverns.
114 — Taz picks up another 6 wyverns, Christian, with a relay of 28 skeletons from home, takes another tree. Wyverns 17 (lost 1 due to not dropping quick).
115 — Tuner runs straight to the GO, there are necro confluxes there; I realize I need to tempo. I grab a sword +6 along the chain this turn, buy out Taz from an external tavern standing at the GO. Expert armor, pathfinding, basic logistics water.
116 — Monya picks up the sword +6, Inteus with minimal losses breaks the third-tier Griffin Conservatory, picks up a shield +3; everything is passed to Taz, who with 2000 MP charges into the center, grabs two chests for 25K experience total. He claims a sword +5 to all and stands on wyverns and angels; I sweep through the beehives, artifacts, and stop at the crossroads — down to GO on grass. Two plans: go right through the monster slot or take the utopia.
117 — With Alkin, I scout the neighboring respawn, it's swamp. I make a mistake and can't use the scout to check, but I see a castle; I relay all the strength as 35 gnolls, 5 lizards, hydras, 26 gr. wyverns, 3 angels; equip the sword and break 30 chuds with GS by force. I came out without 4 wyverns and considered myself lucky because of morale procs. Another chest for 20K, the beehive is mini of course, but for wood I grab a chest with 10 warun; I sit in the castle, everything's great. I show off stats to the opponent in the tavern.
121 — Through a chain across half the map, I move wyverns to gred; with the gated ones I push into the swamp; along the way I grab the book of water under expert water. I stop at the border, hoping to see the opponent; simultaneously building a chain in case it's a neutral respawn.
122 — Dug-up Greena reveals that the swamp respawn is neutral. I return to the center and break 120 wizards with a clone; those creatures cast slow, so I endure. Only 25K experience from the chests, Taz level 22. I bring everything back home; Alkin is at the home utopia.
123 — I do a check — maximum; I defeat Taz, mistakenly not equipping the KV, so I lost two wyverns; then a BT turn — on seeds at 10 minutes, I wouldn't have managed that. I defeat Taz in the center; via chains (spent 40K on them) I transfer the army there, clear the goodies; Korbach is at the other utopia; Taz sits restoring mana.
124 — 125 cleared everything possible, picked up the books of air and earth; FB is a formality. Since Taz is level 23 with an orb, only Orrin can shoot him down.
In the first unique, he hid spotted creatures in the Castle, and it was difficult to break through the inconvenient guards in the second. He took a maximum number of gnomes, it was tough, and he lost one unique there.
In the second, he took a minor Ivor for the secondary dungeon, Kirr for the stable, bought creatures, and Kirr took the consulate level 2, the Hive had 6 vivs, and in the end, the second Kirr took Pandora with 50 gnomes and a sword +2 attack and defense. After that, Kirr took the consulate to the maximum without slow, and the gnomes helped a lot.
In the third, he took another secondary dungeon. He hid the red creatures and retreated to the treasury. The treasury wasn't great, a necklace +3 strength and knowledge, and Pandora for experience. Along the way, he found a relic. On day 136, Valeska attacked with a hundred minotaurs and settled not far from my capital. Kirr attacked from the treasury, the chain was broken, and in the end, he killed the opponent's troops and settled near Valeska. On day 141, Valeska took my capital and stayed there overnight. Kirr attacked Valeska in my capital. There were 8 angels and 30+ great monks, so to speak, of outstanding power. I had 7 angels, 16 vivs, etc. He broke through the angels and monks, rushed into the Castle, and defeated them. Thank you for the game!!!!!!!
No, it's just that the "Archery" specialization is the only one capable of dealing significant damage without magic. For example, Orrin at level 20 with a Longbow against Titans.
Земля нуля. Все в ней нулево и кукольно.
Егор КоробейниковStatistics
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Here, I calculated on a calculator that a Tazar of level 23 (30, 30, 1, 1) against a Greg of level 23 with stats (40, 20, 1, 1) will deal 153% damage, and Greg will deal 145% damage to him if (both heroes have Expertise and Defense). This means a difference in damage of 8%. But in practice, people say that Tazar simply crushes everyone. Could 8% really play such a critical role? I know this isn't the right topic for this, but I'm still interested in the opinion of very experienced players.
.DiGGeR.Statistics
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Taraz Tashumba)
skype-digger3008 iсq-614926857 http://pdj.cc/FfjQH-Готовтесь Иду в бой:smile14:
In the first game, I took 2 necropolises and placed birds in the fortress.
In the second game, I took my own castle, 4 more necropolises, 2 medusa huts, gnomes, and a hive with 6 units.
In the third game, I took a necropolis castle underground, 3 pandoras with useless magic, and 50 zombies. I bought the entire army and looked for a path to the haven through the dungeon.
But on turn 137, the opponent appeared near the castle. fb, a 3rd-level creature, and I barely won. The large army advantage (8 birds) helped. Thank you for the game!
In the first unique, he hid spotted creatures in the castle; it was difficult to break through the inconvenient guards in the second. He took a maximum number of gnomes, and it was tough; he lost one unique there.
In the second, he took a minor Ivor to the secondary dungeon, Kirrh to the stable, bought creatures, and Kirrh took the consulate level 2. The Hive had 6 vipers, and in the end, the second Kirrh took Pandora with 50 gnomes and a sword +2 attack and defense. After that, Kirrh took the maximum consulate without slow; the gnomes helped a lot.
In the third, he took another secondary dungeon. He hid the red creatures and retreated to the treasury. The treasury wasn't great; it had a necklace +3 strength and knowledge, and Pandora for experience. Along the way, he found a relic. On day 136, Valya hit with a hundred minotaurs and settled not far from my capital. I attacked with Kirrh from the treasury, the chain was broken, and in the end, I killed the opponent's troops and settled near Valya. On day 141, Valya took my capital and stayed there overnight. Kirrh attacked Valya in my capital. There were 8 angels and 30+ great monks, so to speak. I had 7 angels, 16 vipers, etc. After breaking through the angels and monks, I stormed the castle and defeated them. Thank you for the game!!!!!!!
Confirmed! I'm already starting to hate Valya as a hero. He didn't get any knowledge in 11 levels
In the first game, I took 2 Necropolises and placed birds in the Fortress.
In the second game, I took my home Castle, 4 more Necropolises, 2 Medusa, Gnomes, and a Hive with 6 units.
In the 3rd game, I took a Necropolis Castle underground, 3 Pandoras with useless magic, and 50 zombies. I bought the entire army and looked for a path to the Haven through the Dungeon.
But on turn 137, the opponent appeared near the Castle. fb, a level 3 Celestial, and I barely won. The large army advantage (8 birds) helped. Thank you for the game!
That's how it was. Thanks for the interesting game.
111 Archers not built, got few, 2 shooter blocks on the way. Ended up with 5 archers left, I decide not to build them at all. 112 Scouted 2 griffin conservatories (3-4 with GS), massively fail on building, miscalculated hero moves and short 500 gold for the blacksmith, built a market. Angels won't fit in the castle anymore, sadness. 113-115 Running around, earning money back, searching for external dwellings. 116 Angels are built, I take the medusa pen, shield +3 +3. No idea how to take the conservatories, from external dwellings griffins and swords, no earth or fire magic. 117-121 Splitting, collecting, buying. Took a pandora's box for 40 greys by vampires, gave 5k exp. 122 Building Mage Guild level 2, no slow! What bad luck, checking the nearby conservatory, triple. Thinking long... came up with a stupid idea, went to take it relying on stats 10-10, from magic curse, from army 2 angels 40 spearmen 17 swords. Got wiped completely, and there were still 60 griffins left. 123-127 Running around the depth of the spawn - took 2 external griffin dwellings, from army 21 griffins and 4 swords. Took a small pandora's for 35 greys of spearmen. Built Mage Guild level 4, got Town Portal, glad. Sitting on the remains of the conservatory. 131 With a supply cart I kill the conservatory, Town Portal, and a second triple drops. Have 8 angels. Running to GO. 132 With full mana I break GO 50 greys of nagas, still no fire magic. 133-134 Center is native, but poor, I take 2 external angel dwellings, and a castle. Crag with archers kicks me back out. 135-142 Take my 3 Dragon Utopias and 2 universities, in the last one (max level) got a good sword +5, kettle, and air book. 144 Ate several hives, built fortress, upgraded Wyverns. 145 Crag attacks with a red orb. Stat-wise I have a strong advantage. Army-wise roughly equal, but his army is spread out and he has only 1 striking stack - 40 Wyverns, while I have 2 striking stacks, 40 Wyverns and 10 Archers.
At the very start, Verdish arrived with a tent, which I ran around with until the end of the game. Shakhti bought a sixth hero; there were essentially no other options for leveling. On the first day, I couldn't build Naga; I managed to recoup resources, but not the money. As a result, on day seven I built the Town Hall, mages in the Citadel. Both exits to secondary zones were without roads, but one was in a portal right next to a road. There was grassland there. On the second week, I broke through there; there was a lot of free money, and I also recovered a Shield +3. In the Tower, 1-6 in the Castle. On the third, I broke through to the central locations, captured both castles, opponent not visible. Built Giants. On the fourth, I went into the richest treasure zone to devour Dragon Fly Hives, of which there were only six (I took two more in the main treasure zone). In the middle of the week, Kyrre appeared from the portal, killed the Devils, but the opponent did not break my chain, and I delivered the growth from the castle. Because of this appearance, I had to bring Shakhti back, ultimately losing two days. The opponent went along the road and came out to my ГО (Titans), while I calmly gobbled up the treasure zone, returned to the sands very opportunely, and killed three of the enemy's weak stacks. Then I ran to replenish mana. Shakhti's skills: Archery, Artillery, Earth Magic, and Logistics.
At 214, both met with their delivered growths. I had 300 Grems, 36 Mages, 5 Giants, 14 Nagas, 54 Wyverns + Genies. I cornered all of this, in such a way that neither shooters nor Wyverns could be hit. The opponent had three Angels, 82 Elves, 15 Centaurs, nearly 200 Centaurs (others), and small stacks of Dwarves and Pegasi. Stats were equal. Mutual Mass Slow, volleys of archers: -100 Grems - 40 Elves. At this point, the opponent surrenders.