It was a fun game.
First, there was a great draft with a Griffin Conservatory-1 at 112, Korbach, and plenty of goodies overall, but I decided to play more aggressively and take the crypt using Chinese strats. Naturally, it was a total wipe, even though I could have easily taken it with the army from the left hero. What really ticks me off is the next draft — we selected all the rest, and then got something playable. I opened the obelisks, spread out, everything was fine except the archers weren't built. With Taz, I rushed straight to the hydra dwelling, with two beehives nearby that I planned to take on 113. The army gathers gnolls from 5 dwellings across different parts of the map; basically, I set up all chains for relaying.
113 — with an army of 20 lizards, 102 gnolls, two wyverns, a tent, flies, I charge at 98 gogs and come out losing a couple of flies and 5 lizards. (This was on auto because I went in without gnolls the first time.) Greena easily takes the dwelling, Taz on the same turn enters the beehive for +4 wyverns.
114 — Taz picks up another 6 wyverns, Christian, with a relay of 28 skeletons from home, takes another tree. Wyverns 17 (lost 1 due to not dropping quick).
115 — Tuner runs straight to the GO, there are necro confluxes there; I realize I need to tempo. I grab a sword +6 along the chain this turn, buy out Taz from an external tavern standing at the GO. Expert armor, pathfinding, basic logistics water.
116 — Monya picks up the sword +6, Inteus with minimal losses breaks the third-tier Griffin Conservatory, picks up a shield +3; everything is passed to Taz, who with 2000 MP charges into the center, grabs two chests for 25K experience total. He claims a sword +5 to all and stands on wyverns and angels; I sweep through the beehives, artifacts, and stop at the crossroads — down to GO on grass. Two plans: go right through the monster slot or take the utopia.
117 — With Alkin, I scout the neighboring respawn, it's swamp. I make a mistake and can't use the scout to check, but I see a castle; I relay all the strength as 35 gnolls, 5 lizards, hydras, 26 gr. wyverns, 3 angels; equip the sword and break 30 chuds with GS by force. I came out without 4 wyverns and considered myself lucky because of morale procs. Another chest for 20K, the beehive is mini of course, but for wood I grab a chest with 10 warun; I sit in the castle, everything's great. I show off stats to the opponent in the tavern.
121 — Through a chain across half the map, I move wyverns to gred; with the gated ones I push into the swamp; along the way I grab the book of water under expert water. I stop at the border, hoping to see the opponent; simultaneously building a chain in case it's a neutral respawn.
122 — Dug-up Greena reveals that the swamp respawn is neutral. I return to the center and break 120 wizards with a clone; those creatures cast slow, so I endure. Only 25K experience from the chests, Taz level 22. I bring everything back home; Alkin is at the home utopia.
123 — I do a check — maximum; I defeat Taz, mistakenly not equipping the KV, so I lost two wyverns; then a BT turn — on seeds at 10 minutes, I wouldn't have managed that. I defeat Taz in the center; via chains (spent 40K on them) I transfer the army there, clear the goodies; Korbach is at the other utopia; Taz sits restoring mana.
124 — 125 cleared everything possible, picked up the books of air and earth; FB is a formality. Since Taz is level 23 with an orb, only Orrin can shoot him down.
Thank you for the game.
Все в ней нулево и кукольно.