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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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#592
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11.08.12. OUTLAW(red,Castle,Valeska,Fuir) def Satyr(blue,Stronghold,Tyraxor,Tyraxor), 8XM12a,1-2-3 WT under SoD
The opponent cut one generation with a rest of 112, where angels with a citadel were coming up, with draw offers: 1(x2),2,5 lvl and 3 excellent heroes: Crag Hack, Kyrre, Marius. In the end, all rests were chosen. Here it's standard - Cavaliers with Castle, Fuir and Valya as "fathers". On day 123, Fuir with battle pairs 14-8 and expert offense nights at the Griffin Conservatory(2) with a grand stack, planning to take it the next day with a resource delivery, but on his turn the opponent somewhere throws the game. Thank you for the game and sorry for the Orenburg field internet!!!
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Saves : http://zalil.ru/upload/33672640
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#593
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The second semi-final pair:

Gomunguls vs bRitvo4kA,

the deadline for the first two games is September 10th.

Scorpiona is waiting for the winner of OUTLAW - Satyr. How is the second game going?

R55Max and Tiamath - the score is 1-1. We add 2 weeks - until August 27th - for the third game and await the reports.
In reply to Pit for LM
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#594
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Pit for LM
The second semi-final pair:

Gomunguls vs bRitvo4kA,

deadline for the first two games - September 10th.

Scorpiona is waiting for the winner of OUTLAW - Satyr. How is the second game going?

R55Max and Tiamath - the score is 1-1. We add 2 weeks - until August 27th - for the third game and wait for reports.
We agreed to play today at 13:00 Moscow time....I'm waiting for my opponent, and I hope we'll get the result of the second game today....
In reply to Piterius
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#595
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Piterius
31.07.2012 Piterius (blue, Castle, Valeska, Klavius) def twaryna (red, Rampart, Mephala, Mephala), Mininosta, 217

Alexander took rest 113, while I chose all the singles but in the end the second level was never built even once:(. The start was okay, without any major blocks, there was an external dwelling of archers, I quickly killed the Conflux (only pixies were built there:rolleyes:), but I messed up with the buildings - one day I didn't have enough money, another day I didn't have enough time - in the end I only had 1,2,4 in the Citadel on the first week.. a nightmare. If it weren't for the weakly guarded external dwelling of horses, I don't know what I would have fought with later.
On the second week I kill the Fortress computer, I capture at his respawn 2 external dwellings of gnolls and basilisks, at home on the respawn I take 2 external dwellings of monks, I spin the chains persistently on Dwarf Cottages and Medusa shrines - angels appeared in the Castle. Well, that couldn't help but make me happy. At the Conflux respawn I spotted a Dragon Utopia. But there is a problem - daddy isn't determined yet. Experience is spread across heroes - from the promising ones: Klavius level 3, Kalt level 4, Valya level 5, Grecha level 9:). Who would have known that Klavius would eventually become the father?:)
On the third week I barely defeat the Dungeon computer (their cap is already there), near it there is a tier 3 Griffin Conservatory and I capture their village - also Dungeon. Grecha level 16 is holed up there, while Klavius is only level 11, he fought through to 137 to the Dragon Utopia - it's max, I'm waiting for reinforcements. Yes, I already found a tasty item - a Tome of Air.
On 141 the Dragon Utopia is broken, I lose 14 Wyverns in it, I spent money on buying incorrectly, in the end there wasn't enough for the power stack, and I didn't trade resources, I really wanted to build Town Portal faster (the guild in Conflux yielded no results, I started building in Dungeon - and there it also turned out to be empty:(). In the Dragon Utopia they gave a Sentinel's Shield, a Titan's Cuirass, +3 to all and something else..
142 Klava and Grecha are standing near the Guardian Object of Archangels:cool:. The Guardian Object is 10-19 Archangels, the center turned out to be extremely scarce! I take two Dragon Fly Hives and run into the opponent's Guardian Object - 10-19 Black Dragons. I don't attack because there is no Town Portal, I won't be able to control it, and moreover the scouting shows that the red army is stronger!!
144 I break into the Conflux, take a Dragon Utopia there, also with Klava, they give +5 to all, a Chupa-Chups, red boots and a Sphere of Permanence.
145 Mephala beats the Black Dragons, revealing a scythe-load of Skeletons and a horde of Demons:mad:. Here I must admit that I didn't pay attention to skeleton-making, giving preference to Temple - dad and mom had Log, I had boots, and necromancy just distracts, doesn't let me focus on the main thing, and a couple thousand skeletons don't always decide things. So I just dismissed all the raised skeletons so they wouldn't get underfoot)
Seeing Mephala, Klava sits down with the power stack in the main, Grecha ran around the stat booster structures. Until the very end I couldn't decide who would give battle to Mephala, only a test fight could decide, but I couldn't manage to test until later)
146 Mephala smoked in the center and headed back home, I only had the option of invading the Inferno's treasure zone on enemy territory. Scouting showed no activity there, and the amount of goodies per square decimeter was off the charts. The only sad thing was that I couldn't send both of my fighters there at once.
211 I take a Dragon Utopia there, again with Klava - the choice fell on her to clear out this treasure zone, the only tasty thing there was the Wings. Grecha, meanwhile, cleans out the Dungeon treasure zone - eats a Pandora's Box with all the land, and has Town Portal!
212 Klava takes a village - also Dungeon, Grecha portals there and from that moment the power stacking went twice as fast.
213 Grecha kills an enemy scout hero intending to develop this tasty territory, meanwhile Klava makes a sortie into the snowy enemy treasure zone. There is only 1 Dragon Fly Hive there and there is a chance of getting beaten, so I get out of there.
214 I find the Gloves, some kind of empty day, there were more maneuvers, and since it was already night, we decided to save.
215 Revenge for the scout was swift, the reds occupy my main, and not with the main hero, but through the scout, whom I didn't bother to kill because I was busy capturing the Gloves..:rolleyes:
In the remaining three days I finish clearing the dark corners of the treasure zone, every night I camp in the swamp so they won't take it back, I want to upgrade the Wyverns, but damn, when I gathered them all there were 117 of them, and even trading everything down to zero I didn't have enough money to upgrade them...
Mephala, meanwhile, was doing God knows what, instead of aggression she was apparently also flying somewhere to power stack and also spent every night in the Castle.
On 217 I couldn't stand it and attacked, first checking with a scout hero for the presence of the red orb [Sphere of Permanence], it wasn't there, mana was a little over 100 units. The conclusion was obvious, my territory was all eaten, I had more meat for now and I couldn't delay, time was working against me. I attack with Klava because she has 27 spellpower vs 21 for Grecha.

Klavius 14-31-27-(400) offense, defense, archery, earth, air, has KO [Crystal of Power?], earth boost, implosion and meteor shower, red boots
9 Archangels, 25 Champions, 117 Wyverns, 63 Basilisks, 34 Crusaders, 45 Monks, 131 Marksmen
Mephala 28-24-21-(116) offense, defense, tactics, earth, has КЗ and КО
12 Devils, 11 Efreet Sultans, 40 Wyverns, 18 Pit Lords, 193 Greater Demons, 42 Elves, 750 Greater Skeletons

The opponent on tactics covers the ears with Demons, Pits and Skeletons. I shower them with Meteor Shower - no resistance, good. There is anti-magic on the [untranslatable: goats?]. In the second round I blow the Skeletons to zero, they shower me with Armageddon, my Marksmen, Wyverns and Basilisks resist it, double good! Then my Wyverns get anti-magic and the ending was crowned by a duel between the two surviving stacks - Wyverns and Demons.

Thanks for the game!
1-0

ps: saves only up to 216, since I attacked already 4 seconds before the time ran out..
ps2: the most useless stack in the game - Crusaders, they were useless during the game and in the battle - they valiantly died under Armageddon..

I confirm. The start was difficult, but I gradually got going. I went with Aislin, captured the Citadel, then Necromancer (no power boost), on the second week Inferno, whose hero gave me a good thrashing. In Inferno there was excellent building and an external dwelling of Devils. I started churning out Demons, went into the Citadel treasure zone on the dirt terrain, took a Dragon Utopia, switched to Mephala. On the 4th week I went into the Necromancer treasure zone, took a Dragon Utopia there, at that time I saw Piterius breaking through the Guardian Object. And here I made the biggest mistake in the game. I got scared of something and retreated home, although I should have just continued clearing out that treasure zone. As a result, when I returned there, I took 2 Dragon Fly Hives and КЗ, Piterius took the max Dragon Fly Hive right from under my nose. Also in that treasure zone there were many more Dragon Fly Hives. Had I cleared that treasure zone in time, I would have had the advantage in meat in the final battle and my chances of winning would have been significantly higher.
Piterius
08.08.2012 Piterius (red, Castle, Valeska, Tamika) def twaryna (blue, Fortress, Tazar, Tazar), Mininosta, 227

A long, tedious game, in which it seemed to me that nothing was working out, and this despite impressive stats and a decent power stack, finally ended thanks to an opponent's mistake.
It took so long because I could not find Town Portal anywhere, without which it made no sense to go on the assault. In the end I was only able to build it on 221 in the sixth town!!! Not in the third or fourth, but only six built guilds allowed me to get Town Portal!!! :smile18:
In the beginning everything went well - horses in the Castle on the first week with an external dwelling of archers, on the second week an external dwelling of monks and angels and they were also in the Citadel. I killed the computer opponents synchronously, the only difference was that I had a bit more space (the save from the last day shows a clear division of territory).
141 was marked by the growth of 5 old beaaars, which the opponent had foresightedly built:smile54:. It became scary, if there is an external dwelling there too, then it would be a big deal. Despite having four Necromancer heroes, the scouting persistently showed the blue power stack was stronger..
I broke only two Dragon Utopias in the whole game, they only gave stat bonuses, I found a Tome of Air and maneuvered somehow until 221. With the arrival of Town Portal I managed to gather everything together, meanwhile the blues began to slowly capture my towns. I planned to attack on 231, but Tazar, having grabbed another village (which was at a reasonable distance), powered up in it and forgot to put on the Chupa-Chups, the Speed Cloak and some stats. The mistake was fatal, the annihilation was one-sided; otherwise, everything would have been exactly the opposite. 3300 skeletons at speed 5 would never have caught 170 Wyvern Monarchs at speed 15.

Thanks for the game!
2-0.

Again a difficult start, trouble with money, but Tazar leveled up excellently. I quickly captured Dungeon, which gave me a bit of trouble. In the middle of the week I spotted an external dwelling of Wyverns in the corner of the respawn + nearby: a Naga Bank, 2 Dwarf Cottages and a Dragon Fly Hive. On 117, with great difficulty, I took the external dwelling of Wyverns. Then everything turned upside down. I power leveled further, took the Dwarf Cottage and the max Naga Bank, the Dragon Fly Hive with a scout hero in another part of the respawn and another Dragon Fly Hive with Tazar, and by 123 I had 30 Wyverns and a lot of money. Then I killed the Citadel computer and used a scout hero on the Conflux. I went into the treasure zone, where I spent all of week 3, gathered a good stack of Wyverns, found the red orb [Sphere of Permanence], but had no control. Then I beat the Guardian Object, took 2 Dragon Utopias in the center, they gave me the 5th level hat [Admiral's Hat]. With it I Dimension Doored into a mega-tasty part of Piterius's treasure zone - 3 Dragon Fly Hives, 2 Griffin Conservatories, a University. Later I captured his main and proceeded to power stack. The game was completely in my hands; killing Tazar with 150, and by the end almost 200 upgraded Wyverns, with the red orb [Sphere of Permanence] and +4 speed was impossible if the opponent had attacked. Also a big power stack of Archangels. I spent the whole game collecting the Armor of the Damned. From week 3 I had everything except the helmet [Crown of the Supreme Magi], which I searched for the whole game (there were no good stat artifacts, hence the drastic difference in stats). I used Dimension Door and Town Portal the whole game, never forgetting to swap artifacts. And at 5 AM I made a strange move and forgot to re-equip artifacts for the first time in the game. And I gave away a winning game. And when I loaded the save to check the situation, I checked the external market, which I was one move short of reaching with my scout hero the turn before. And there I saw the helmet... I felt like smashing my monitor :)

In both games I lacked experience, but I am satisfied with the game. Thanks for the game and the experience! And good luck in the future!
http://heroes3.tv/twaryna
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#596
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OUTLAW
11.08.12. OUTLAW (red, Castle, Valeska, Fiur) def Satyr (blue, Stronghold, Tiraxor, Tiraxor), 8XM12a, 1-2-3 VT under SoD
The opponent destroyed one generation with a rest of 112, where angels with a Stronghold and hidden units were placed: 1 (x2), 2, level 5, and 3 excellent heroes: Crag, Kirr, Marius. As a result, they chose all the rests. Here, the standard is - horses with a Castle, Fiur, and Valya in the "fathers." On 123, Fiur with combat pairs 14-8 and experience bonus spends the night on the resource (2) with a group stack, planning to take it the next day with reinforcements, but on his own, the opponent somehow loses. Thank you for the game and sorry for the Orenburg field internet!!!
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Saves: http://zalil.ru/upload/33672640

I lost in the max resource, as I already wrote. There were good prospects, the third resource was taken with losses, but quickly, as I specifically went for it in the swamp. Thank you for the game.

13.08.12. OUTLAW (blue, Castle, Valeska, Fiur) loose Satyr (red, Stronghold, Tiraxor, Bronkhild), 8XM12a, 1-4-5 VT under SoD

I was lucky with the road junction, on the second turn, Bronkh arrived and by 131, he had gathered half a stack of ducks. By the final battle, he brought 11 gray wolves, 200 wolves (3 native villages), 80 monarchs, and 10 angels. The opponent only had 14 angels and much worse stats.

Thank you for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#597
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Satyr
Merged in the maxiconse, as I already wrote. There were decent prospects, the trio was taken with losses, but for tempo, since I specifically went into the swamp for it. Thanks for the game.

13.08.12. OUTLAW (blue, Castle, Valeska, Fiur) loose Satyr (red, Stronghold, Tiraxor, Brynhild), 8XM12a,1-4-5 BT under SoD

Got lucky with the road junction; Bronkh arrived second and by 131 had already gathered fifty ducks. Brought to the fb 11 grey ones, 200 wolves (3 native villages), 80 monarchs, and 10 angels. The opponent's only outstanding thing was 14 angels and much worse stats.

Thank you for the match.From the first week, I put angels in the Stronghold; a misclick on the golem order forced me to run Fiur to the tavern, wasting the first week's power into nothing. Only a purchased angel with 3 monks remained. Need to tempo, but Tiras had already blocked the center with decent power. In the end, the generator put me in a hopeless bag, which I only got out of by the end of the 3rd week after building DD (and this is xm12a - brutal!!!), my Dragon Utopia was mini. The opponent, however, had a full set of perks, from the number of hives to Dragon Utopias. I carried the game, but perhaps there would only be chances if Satyr hadn't switched to Brogh. Fiur has all classes on speed, loga, boots+stables; Tiras couldn't have handled that....
Thank you for the game!
1-1
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Saves: http://zalil.ru/upload/33677881
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#598
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OUTLAW - Satyr, you took your time, but now you're moving fast!
For the third game + 2 weeks - until August 27th. Better hurry, Tanya is waiting.
In reply to Pit for LM
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#599
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16.08.12 OUTLAW(red, full random, Castle, Adele, Gundula) def Satyr(blue, full random, Dungeon, Alamar, Pyr), 8XM12a, 1-3-5 WT under SoD

Satyr chose all his rests based on my generations (Stronghold-Crag Hack, Swamp-Tazar, Stronghold-Tyraxor), I took re1 on his Castle with, according to him, an excellent generation. In the end, he gives out this pair and I have 112 in reserve. On 111 I see 2 external dwellings of horses, an external dwelling of spearmen, stables in front of the town, and Gundulka in the tavern — there’s no real doubt left, especially since my opponent got Dungeon with Alamar generated. On 112 the 3rd external dwelling of horses is scouted... On 115 I prepared a chain to take the orange Tower, but on my turn the blue player showed up there. To avoid a rest due to an encounter, I postpone invasions into the snow areas, although the orange bot seriously drained my blood, periodically killing my scouts. In the end, by 117 all 3 external dwellings of horses plus external dwellings of monks and spearmen are collected, at home 1-4, 6 with a citadel. The blue player, having taken the orange Tower, did not advance in my direction. On 122 — 16 champions + a company take a Griffin Conservatory (3). On 124, 2 more angels, total 20 champions and 5 angels. A need for Dragon Utopias arises). On 125 I take the Tower from the blue player and the brown Dungeon. 126 — a Dragon Utopia, a Griffin Conservatory, and a Breastplate +6 are revealed. On 127 — Griffin Conservatory (2), Breastplate, a Rampart village is flagged, Gundulka scouts the passage to the Dragon Utopia, at home — castle + monk dwelling construction. A chain is set up to transport growth. On 131 Dragon Utopia (3) — Wings, Helm +10, Tome of Air (before the Utopia I didn’t take Air))), Pendant of Negating Lightning. Immediately with the Wings I crash into neutrals to go to the capital to replenish mana and to the stables. The day before, Pyr appeared near my Dungeon. After taking the Dragon Utopia, I transported growth from there plus horses from the portal. I wait for my opponent’s actions, planning to cut off via Teleport if he tries to take the Dungeon, or fly to the second of the 3 previously revealed Dragon Utopias. Pyr takes the external dwelling of Manticores and runs away. 132 — GG before the Dragon Utopia, the blue player scouted the area and left. A scout with Dungeon growth found a lookout point from which a 4th Dragon Utopia is revealed. 133 — Dragon Utopia (3): +4 all, +2 all, Tome of Earth, Shield +3/+3. I overnight in front of a Tower village where a Dragon Fly Hive is revealed, also Handcuffs lie nearby and a 3rd Dragon Utopia. 134 — flagged the village, the edge of a 5th Dragon Utopia is revealed, I fly to the previously targeted Dragon Utopia, along the way 2 Dragon Fly Hives (16 Wyverns), a Pandora’s Box with experience, I overnight near the Dragon Utopia. On his turn, my opponent surrenders, seeing the game is hopeless. Thank you for the game!!
2-1
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Saves: http://zalil.ru/upload/33685150
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#600
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OUTLAW
16.08.12 OUTLAW(red, full random, Castle, Adele, Gundula) def Satyr(blue, full random, Dungeon, Alamar, Pir), 8XM12a, 1-3-5 BT under SoD
Thank you for the game!!
2-1

For some reason I agreed to play random; as a result, I had to take 2 restarts out of three because I didn't want to play Tower against Tiraxor and Craig with double. In the last generation, the generator was relentless — a backwater Dungeon against Castle and 3 (!!!) stacks of horses.

Regarding the game, I could have died as early as the end of the first week when the orange bot got stuck to the red one, and my only way out onto the map was through him. But I got lucky, even reached the green Dungeon bot, picking up a Dungeon village and a stack of manticores along the way. But at 125, Outlaw arrived at the Tower and revealed 20+ horses. For a long time, I couldn't figure out how many stacks were needed to gather that many. In short, we ran around for a bit, the opponent had already started eating Dragon Utopia, and suddenly I had to step away; since yesterday Outlaw had already waited for me for an hour and a half for the same reason, I decided not to continue wasting my time and his.

Thanks for the games and good luck in the Tournaments.

P.S. The stupid regulations are to blame for everything :D
Не бійся коли ти один, бійся коли ти нуль.

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#601
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18.08.2012 Gomunguls(Red, Dungeon, Shakti, Gunnar)def bRitvo4kA(Blue, Swamp, Tazar, Kairy)Jebus Cross,1.3.1
Immediately took my restarts, since there was nothing interesting at all on the respawns... then a lucky draw for me, while my opponent had 3 restarts... he uses one and we play... immediately break a mini conservatory, 2 native heroes... then level up Gunnar... there were many unpleasant moments in the game... on day 1 week 2 month 3 broke a GO... on day 1 week 2 month 4 I'm already crawling in the treasure zone... then broke back home and break a Dragon Utopia which gives a red orb and a KV... then after a bit of running, also broke a good Dragon Utopia in the center and a Dragon Fly Hive there too... the blue player arrived, I ran for the max Dragon Utopia... the blue player stayed in the treasure zone... since it's inconvenient to run anywhere, I go into the Dragon Utopia with what I have... it gives a hat, a KZ, and a sword +12... then I portal, replenish mana, gather all the heroes I portaled across the 3 dungeons, and from the second week I grab the Shackles and attack... I think magic will decide it, but there's a Cloak, I shot lightning heavily, and that decided it...
Thanks for the game!!! 1-0
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#602
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18.08.12 OUTLAW(blue, Swamp, Broghild) def Scorpiona(red, Castle, Valeska/Tyraxor), 8MM6a, 1-4-4 WoG under SoD

Good start - on the very first day I see 2 external dwellings of Lizardmen, 1 of Basilisks, 2 Dwarf Cottages, 2 roads, and there is a lookout tower. On the 2nd day I activate the lookout tower, nearby a Griffin Conservatory and a beehive. Everything is quite compact. The roads turned out to be long, and although I broke through to the intermediate zone, I didn't go to my opponent's base — he came himself, for which he was punished. I had enough money for Hydras, but after assessing the situation I went on 1-6 with a castle, so that on 121 I could partially buy up, since the respawn had exhausted itself in terms of money. Broghild ended the week at level 8 with Learning, Earth Magic, and Wisdom. Both external Lizardman dwellings were colored, the external Basilisk dwelling was behind a very unpleasant guard — 20-49 silver Pegasi, also guarding the Arena and a Cuirass +2 = left for the 2nd week. At the start of the 2nd week, the Griffin Conservatory is checked (2 Griffins), it and the beehive for 6 Wyverns are taken. Then a drawn-out running around and taking of my opponent's Rampart, where he had already built 2k income. Towards the end of the week, scouts took my town of Conf, where Broghild attacked — there's a beehive there, totaling 19 Wyverns by the end of the week and level 16 for the main hero. Broghild ends the week at the Arena, next to a Dragon Utopia, Hydras were built at home. On the third week, full construction of the Mage Guild in Rampart is underway, a mage with Water Magic and Fire Magic is being leveled up simultaneously, Broghild himself — Expert Wisdom. The Treasure at my town turned out interesting. By 134 I already have a 4th level Mage Guild with Town Portal, a mage with Expert Water Magic and Advanced Fire Magic. Broghild finally got Logistics. On 135, Dimension Door is available from the first rebuild. On 136, the Dragon Utopia falls (1) — from useful items, a КО and a Helm +5 to Knowledge, immediately splitting it to replenish mana and learn Dimension Door. On 137, Broghild jumps to the adjacent underground zone, where there are plenty of money objects and a Griffin Conservatory; scouts are rustling around the places: external dwellings and mills. I defeat the mage for Town Portal and Dimension Door and replenish mana. Broghild has Expert Earth Magic and a View, through which several huge Treasures are visible, which I plan to visit the next week. I also found out the location of the red player and the orange Swamp, which turned out to be directly under my respawn in the very corner. Start of the 4th week — the castle is bursting with cash that I cannot fully spend. I place the mage near a mountain with the intention of Dimension Dooring to the orange Swamp and Town Portaling Broghild there with Advanced Fire Magic. The next day, the mage falls one tile short of the Swamp, passing the turn I sit and pray that all the cash isn't covered by the red player. It worked out, the Swamp is taken, Broghild teleports there to learn Slow and immediately from there Dimension Doors to the metro into the underground to the previously revealed Griffin Conservatory. The mage on Dragonflies spends the night in the new Swamp, for which he almost paid the price the next turn, had Valeska had more movement points. On her turn, Valya jumped to the orange player with cash, didn't reach. I check her with a scout hero — mana around 50, less cash than ours. Broghild takes the Griffin Conservatory (2), trades a significant amount of resources on 4 markets (for 14+ K), fully buys up growth, replenishes at the Well (90 total max) and Town Portals to Valya. In the FF, Valeska groups her troops with Tactics and gets hit by Expert Berserk. Surrender. Thank you for the game!!
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Saves: http://zalil.ru/upload/33690852
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#603
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We didn't receive anything from LSM, disqualification. In the pairs Amiloo - twaryna and Scorpiona - OUTLAW, the deadline is for 2 games - mid-September, although the players are already in battles. TERM - Maretti: TERM warned that he would be able to play from August 23, if necessary, the deadline will be extended. GoD - Stryfe - what do we have here? August 22 is rapidly approaching...
In reply to ProtosArchon
#605
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ProtosArchon
ProtosArchon (Fortress, Tazar, Tazar) def Chemist_HP (Castle, Valeska, Valeska) Jebus, 1.3.2

28.7. I got half area blocked by lots wyvern monarchs guarding hydra dwell, but decided to play cos i got hydra and gorgon dwells, plus log on lvl2 with Tazar. Week 1 was very hard, i lost alot of army, but managed to beat monarchs and take dwells. Ok wk2 d4 i go in middle and i found some nice artifacts there. Valeska attacked me on wk2 d6. Battle was very long and i managed to kill ar her army except 3 angels. Then game crushed and it took some time to settle this situation with judges. After we continue, i decided to surrender because Tazar had only 1 spell point while Valeska had 93 with good magic. On wk3 d2 i go back in middle with all spellpoints and got attacked again. But this time i had enough spell points to blind Valeska army until the end. Thx for game!

1-0

Started without rests. Immediately 20+ monarchs, land is Vali's; spotted two shrines, two conservatories, bought an angel from the capital and on 117 snagged a second one from an external dwelling and a couple of horses from a dwelling.

The opponent meanwhile: one road immediately blocked by 20+ gr.wyverns over a Pandora's box and hydra external dwelling, while along the second road Tazar happened to hit a Pandora's box where 20+ medusas (turned out to be 40+) seriously worked over the swamp army, killing all wyverns(2) and Valeskas(4) and halving the gnolls and lizards. But to Tazar's joy, the Pandora's box gave 35 snakes. On 117 before breaking through the 20+ gr.wyverns over the Pandora's box and hydra external dwelling, the opponent decided to take a break by leaving the game. For an hour. Then we continued.

On 121 Vali took 4 angels from the conservatory and rushed toward the ГО via the tavern. The units fell easily under own oil, but I had to take wisdom. Right after them on the road were efreets over a shrine; flew in at full speed, and there were 60+ of them, pumped wisdom up to exp, and the Pandora's box under the shrine gave all spells! Then it was a picture-perfect scene: Tazar is sitting in a sand village with stats twice as high, and nearby under liches lie wings, which Tazar slipped past into the village. But Vali and I hadn't had lunch yet, so we figured out that Tazar was replenishing mana, but didn't think that he had none at all after the ГО, guarding the teapot and necklace +3 all.
With 50 mana in hand, 9 angels, 30+ wyverns etc. against 5 hydras and wyverns up to 20 etc., Vali takes the wings, wyverns from the shrine and jumps somewhere into the dark.
Picking up a sword +5 all, blue hat on the sand, and replenishing mana in that same sand village, she attacks Tazar. Implosion on swamp wyverns and blindness on castle angels, rain on hydras, wyverns, and 4 angels against blindness on 41 wyverns in the second round.
I didn't even expect a stack of 50 gnolls to get a morale boost in the second round and kill 3 champs along with gr.lizards, thereby gaining access to monarchs. In the third round, oil goes on the castle, monarchs, swordsmen and two ones are taken down. Then the remnants of the swamp army through blindness with mind-blowing morale take out 41 wyverns and 6 angels. When Tazar runs out of mana, he passes the turn to 3 castle angels.
While Vali was figuring out what to do with 93 mana and a full set of spells on earth and air exp, the opponent had just enough time to realize that his prospects were bleak, and an exit from the game followed.

Immediately got in ICQ: game crash, I won't replay the battle, I propose a draw. Basically like a scam—saw the show but left without money.
Thanks to Pit for sorting it out; the battle was continued practically from where it stopped.
Cast oil, followed by resurrection of angels and then whether with chain lightning or armageddon etc., but swamp angels didn't take it, and on his turn the opponent immediately buys them back. The scam ended with a logical finale: Tazar crashed, Vali has no army.
There was no longer any moral spirit to continue; gathered who I could and successfully got wiped in the second skirmish with Tazar.

Second game.

Chemist_HP (red, Castle, Valeska) def ProtosArchon (blue, Swamp, Tazar) Jeb, 127

First set.
Took all rests. Two more by block. Opponent took none. From the start 16 archers, one road blocked by monks over a shrine with a small art, second — 50+ golems over a golden bow. Bypassing the golems, Vali hit vamps 20+ over the Dragon Utopia. No way to bypass.
Had to check on 114 with a scout — 32 with gr.stack.

The opponent meanwhile: on 114 Tazar at full speed aims for 17 gr.ogres over hydra external dwelling, right next to which 19 ruhs hold a Pandora's box; Shiva, picking up resources, skips the turn to an untaken sawmill with logs, intending to get onto the lookout. In the capital after Valeskas, the last logs go toward building wyverns.

On 115 the opponent on his turn reports — GameRanger crash. Need to load auto-save. Loading auto-save. Shiva doesn't go to the lookout but sharply turns back to the sawmill, picks up logs, bypasses it and picks up gold. Scouts bring Tazar 50+ gnolls, 25 lizards, 5 Valeskas, a snake; he takes a couple of steps up, away from the hydra external dwelling guards — enters the crypt. Then returns to the external dwelling, wipes out the guard and takes the campfire behind it. And only after that does he get enough gold to build hydras, buys back the hero and brings a three-headed fighter from the capital. There is no more gold to buy back the hydra from the external dwelling; Ruhs are wiped by whatever is available. Tazar returns to the previously taken crypt, where he is put on full speed with a snake.
Some complicated combination resulted, instead of just taking the hydra external dwelling, but swamp dwellers know best, especially after a GameRanger crash.

On 115 Vali is brought spears from an external dwelling, vamps over Dragon Utopia fall and she takes the Castle village. On 121 she takes the golden bow, then a bunch of three shrines, chain lightning clears the fourth and snags the blue hat with two horses from an external dwelling.
On 122 the opponent needs to leave for an hour and twenty minutes. Saving. Didn't wait.

Second set.

Opponent's connection with GameRanger is bad. Doesn't enter my room, has no own, like not logged in. Continuing via GR.

On 123 two angels from the conservatory, but Vali is far from ГО. Tazar is too.

The opponent is having a total crash, in various variations.
On 124 castle scout with a brigade reaches the second village, not far from ГО and Vali bursts onto the sand. The center is huge and rich. Takes shield +4 all, shrine, teapot from Dragon Utopia and Dimension Door to the village for mana. On 126 scouts take a couple of hives, sword +5 all, chest piece magic power +12 and Vali, beautiful and packed, clanking bracers and art against blindness, runs toward the opponent's ГО. Tazar on the sand manages to clear only a couple of hives with gr.hydras. FB is a formality.

1-1

Third game. All random.

First set.

Chemist_HP (blue, Rampart, Aeris, Kirry) def ProtosArchon (red, Tower, Saira, Gretchen) Jeb, 125

Took all rests. Second hero arrived was Ivor with 9 elves, Kirry fourth. External dwelling of units and elves, Rampart village, two shrines for 16 wyverns, conservatory for 2, shield +3 and mace +4. Oil.
On 122 Kirry is at full speed toward ГО.

Opponent on the first: without upgrading grams, takes a gold mine. Essentially the second battle only on 117, with a bought titan from the capital he takes their own external dwelling, and an empty Pandora's box behind 40+ medusas. The rest is pure resource gathering by scouts. Portal with titan in Dungeon village. Titans in Fort. At the start of the second week two shrines for 14 wyverns and shield +12. Gretchen level 6 stands before ГО — red drakes.

On 123 on the road to ГО are 100+ cyclops, so Kirry level 11 under oil slowly shoots off 99 gr.ruhs a bit lower on the grass.

In ICQ from opponent I get: disconnect from GR. And I thought it would be avoided this time. But no.

Quickly finish off gr.ruhs and Kirry goes a bit across the sand toward the road at full speed, spending the night on 1+1 angels. Loading save.
Gretchen on 124 after breaking through ГО and remaining with 5 gr.titans, 6 mages and gr.djinn in ones plus 6 wyverns from a shrine on the sand covers Kirry. Ballista is like ballast, nothing to buy back for, two angels in exchange for 4 mages. Kirry in the tavern. Gretchen at full speed in the barbarian village on the sand, replenishes mana up to 20. Like the first game in variations. Saving.

Second set.

Selling resources at two markets, I leave 71 centaurs, 21 dwarves, 9 wood-elves, 5 gr.pegasuses and 2 wyverns in my home Dragon Utopia-two, in exchange for shield+4 and necklace +3; buying back 6 gr.pegasuses from the remainder, Kirry goes toward the center again.

Pass turn. Opponent urgently needs to leave for 30 min. Saving. Explosive number two. Damn.

Continuing. On 125 Gretchen, having taken 15 gold kills behind 50+ medusas, remains near the barbarian village with 5 gr.titans and 4 gr.djinn in ones, having misplaced 6 wyverns and 2 mages somewhere. The rest of the center is blocked by 22 green drakes.
Kirry attacks.
In FB he didn't buy back on either two or one remaining gr.titan. Although there was at least one on the snow, but Dragon Utopia exists. Finish.

2-1

Still don't understand if I played or fought with opponent's crashes. If I had known the hand, I would have thrown two games to Satyr without thinking.

Listen, ProtosArchon. You don't know why play Heroes 3 if after all three games only negativity remains?
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OUTLAW
08/18/12 OUTLAW (blue, Swamp, Brochilde) def. Scorpiona (red, Castle, Waleska/Tyraxor), 8MM6a, 1-4-4 WT under SoD

The mage on dragonflies spends the night in the new Swamp, and almost paid for it with a follow-up attack, if Waleska had more movement points. Waleska, with her army, jumps towards the orange player, but doesn't reach. I check her with a scout - she has about 50 mana, and less power than us. Brochilde takes the resource (2),
trades on 4 markets for a decent amount of resources (over 14K), buys everything that increases production, replenishes at the well (90 total, maximum), and teleports to Waleska.
In the final fight, Waleska gathers her troops together and gets caught in an experience-based berserk attack. Capitulation. Thank you for the game!!

In the first week, I fell for 2 decoy horsemen, but didn't manage to take any of them back, even with strong protection, and lost a lot of time:(
First week: horsemen in the castle + decoy swordsmen, archers, and griffins.

In the second week, I captured a swamp hero and was doing something else...

On day 134, I rushed to take the Utopia, lost 3 angels in a 3-player fight... but got a hat with 5 life + shield +4 all. I placed the angels.

At the beginning of the 4th week, I took another Utopia, and got earth and air books... I upgraded monarchs and went to conquer new territories.
Leaving half of the artifacts with Tyraxor to replenish mana, Waleska, by the way, went to take the orange hero's "Swamp" and got caught in a trap:smile39: without mana, without half of her army... In general, she made a bad move:smile05:

Thank you for the game!


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