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Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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ProtosArchon
ProtosArchon (Fortress, Tazar, Tazar) def Chemist_HP (Castle, Valeska, Valeska) Jebus, 1.3.2

28.7. I got half area blocked by lots wyvern monarchs guarding hydra dwell, but decided to play cos i got hydra and gorgon dwells, plus log on lvl2 with Tazar. Week 1 was very hard, i lost alot of army, but managed to beat monarchs and take dwells. Ok wk2 d4 i go in middle and i found some nice artifacts there. Valeska attacked me on wk2 d6. Battle was very long and i managed to kill ar her army except 3 angels. Then game crushed and it took some time to settle this situation with judges. After we continue, i decided to surrender because Tazar had only 1 spell point while Valeska had 93 with good magic. On wk3 d2 i go back in middle with all spellpoints and got attacked again. But this time i had enough spell points to blind Valeska army until the end. Thx for game!

1-0

Started without rests. Immediately 20+ monarchs, land is Vali's; spotted two shrines, two conservatories, bought an angel from the capital and on 117 snagged a second one from an external dwelling and a couple of horses from a dwelling.

The opponent meanwhile: one road immediately blocked by 20+ gr.wyverns over a Pandora's box and hydra external dwelling, while along the second road Tazar happened to hit a Pandora's box where 20+ medusas (turned out to be 40+) seriously worked over the swamp army, killing all wyverns(2) and Valeskas(4) and halving the gnolls and lizards. But to Tazar's joy, the Pandora's box gave 35 snakes. On 117 before breaking through the 20+ gr.wyverns over the Pandora's box and hydra external dwelling, the opponent decided to take a break by leaving the game. For an hour. Then we continued.

On 121 Vali took 4 angels from the conservatory and rushed toward the ГО via the tavern. The units fell easily under own oil, but I had to take wisdom. Right after them on the road were efreets over a shrine; flew in at full speed, and there were 60+ of them, pumped wisdom up to exp, and the Pandora's box under the shrine gave all spells! Then it was a picture-perfect scene: Tazar is sitting in a sand village with stats twice as high, and nearby under liches lie wings, which Tazar slipped past into the village. But Vali and I hadn't had lunch yet, so we figured out that Tazar was replenishing mana, but didn't think that he had none at all after the ГО, guarding the teapot and necklace +3 all.
With 50 mana in hand, 9 angels, 30+ wyverns etc. against 5 hydras and wyverns up to 20 etc., Vali takes the wings, wyverns from the shrine and jumps somewhere into the dark.
Picking up a sword +5 all, blue hat on the sand, and replenishing mana in that same sand village, she attacks Tazar. Implosion on swamp wyverns and blindness on castle angels, rain on hydras, wyverns, and 4 angels against blindness on 41 wyverns in the second round.
I didn't even expect a stack of 50 gnolls to get a morale boost in the second round and kill 3 champs along with gr.lizards, thereby gaining access to monarchs. In the third round, oil goes on the castle, monarchs, swordsmen and two ones are taken down. Then the remnants of the swamp army through blindness with mind-blowing morale take out 41 wyverns and 6 angels. When Tazar runs out of mana, he passes the turn to 3 castle angels.
While Vali was figuring out what to do with 93 mana and a full set of spells on earth and air exp, the opponent had just enough time to realize that his prospects were bleak, and an exit from the game followed.

Immediately got in ICQ: game crash, I won't replay the battle, I propose a draw. Basically like a scam—saw the show but left without money.
Thanks to Pit for sorting it out; the battle was continued practically from where it stopped.
Cast oil, followed by resurrection of angels and then whether with chain lightning or armageddon etc., but swamp angels didn't take it, and on his turn the opponent immediately buys them back. The scam ended with a logical finale: Tazar crashed, Vali has no army.
There was no longer any moral spirit to continue; gathered who I could and successfully got wiped in the second skirmish with Tazar.

Second game.

Chemist_HP (red, Castle, Valeska) def ProtosArchon (blue, Swamp, Tazar) Jeb, 127

First set.
Took all rests. Two more by block. Opponent took none. From the start 16 archers, one road blocked by monks over a shrine with a small art, second — 50+ golems over a golden bow. Bypassing the golems, Vali hit vamps 20+ over the Dragon Utopia. No way to bypass.
Had to check on 114 with a scout — 32 with gr.stack.

The opponent meanwhile: on 114 Tazar at full speed aims for 17 gr.ogres over hydra external dwelling, right next to which 19 ruhs hold a Pandora's box; Shiva, picking up resources, skips the turn to an untaken sawmill with logs, intending to get onto the lookout. In the capital after Valeskas, the last logs go toward building wyverns.

On 115 the opponent on his turn reports — GameRanger crash. Need to load auto-save. Loading auto-save. Shiva doesn't go to the lookout but sharply turns back to the sawmill, picks up logs, bypasses it and picks up gold. Scouts bring Tazar 50+ gnolls, 25 lizards, 5 Valeskas, a snake; he takes a couple of steps up, away from the hydra external dwelling guards — enters the crypt. Then returns to the external dwelling, wipes out the guard and takes the campfire behind it. And only after that does he get enough gold to build hydras, buys back the hero and brings a three-headed fighter from the capital. There is no more gold to buy back the hydra from the external dwelling; Ruhs are wiped by whatever is available. Tazar returns to the previously taken crypt, where he is put on full speed with a snake.
Some complicated combination resulted, instead of just taking the hydra external dwelling, but swamp dwellers know best, especially after a GameRanger crash.

On 115 Vali is brought spears from an external dwelling, vamps over Dragon Utopia fall and she takes the Castle village. On 121 she takes the golden bow, then a bunch of three shrines, chain lightning clears the fourth and snags the blue hat with two horses from an external dwelling.
On 122 the opponent needs to leave for an hour and twenty minutes. Saving. Didn't wait.

Second set.

Opponent's connection with GameRanger is bad. Doesn't enter my room, has no own, like not logged in. Continuing via GR.

On 123 two angels from the conservatory, but Vali is far from ГО. Tazar is too.

The opponent is having a total crash, in various variations.
On 124 castle scout with a brigade reaches the second village, not far from ГО and Vali bursts onto the sand. The center is huge and rich. Takes shield +4 all, shrine, teapot from Dragon Utopia and Dimension Door to the village for mana. On 126 scouts take a couple of hives, sword +5 all, chest piece magic power +12 and Vali, beautiful and packed, clanking bracers and art against blindness, runs toward the opponent's ГО. Tazar on the sand manages to clear only a couple of hives with gr.hydras. FB is a formality.

1-1

Third game. All random.

First set.

Chemist_HP (blue, Rampart, Aeris, Kirry) def ProtosArchon (red, Tower, Saira, Gretchen) Jeb, 125

Took all rests. Second hero arrived was Ivor with 9 elves, Kirry fourth. External dwelling of units and elves, Rampart village, two shrines for 16 wyverns, conservatory for 2, shield +3 and mace +4. Oil.
On 122 Kirry is at full speed toward ГО.

Opponent on the first: without upgrading grams, takes a gold mine. Essentially the second battle only on 117, with a bought titan from the capital he takes their own external dwelling, and an empty Pandora's box behind 40+ medusas. The rest is pure resource gathering by scouts. Portal with titan in Dungeon village. Titans in Fort. At the start of the second week two shrines for 14 wyverns and shield +12. Gretchen level 6 stands before ГО — red drakes.

On 123 on the road to ГО are 100+ cyclops, so Kirry level 11 under oil slowly shoots off 99 gr.ruhs a bit lower on the grass.

In ICQ from opponent I get: disconnect from GR. And I thought it would be avoided this time. But no.

Quickly finish off gr.ruhs and Kirry goes a bit across the sand toward the road at full speed, spending the night on 1+1 angels. Loading save.
Gretchen on 124 after breaking through ГО and remaining with 5 gr.titans, 6 mages and gr.djinn in ones plus 6 wyverns from a shrine on the sand covers Kirry. Ballista is like ballast, nothing to buy back for, two angels in exchange for 4 mages. Kirry in the tavern. Gretchen at full speed in the barbarian village on the sand, replenishes mana up to 20. Like the first game in variations. Saving.

Second set.

Selling resources at two markets, I leave 71 centaurs, 21 dwarves, 9 wood-elves, 5 gr.pegasuses and 2 wyverns in my home Dragon Utopia-two, in exchange for shield+4 and necklace +3; buying back 6 gr.pegasuses from the remainder, Kirry goes toward the center again.

Pass turn. Opponent urgently needs to leave for 30 min. Saving. Explosive number two. Damn.

Continuing. On 125 Gretchen, having taken 15 gold kills behind 50+ medusas, remains near the barbarian village with 5 gr.titans and 4 gr.djinn in ones, having misplaced 6 wyverns and 2 mages somewhere. The rest of the center is blocked by 22 green drakes.
Kirry attacks.
In FB he didn't buy back on either two or one remaining gr.titan. Although there was at least one on the snow, but Dragon Utopia exists. Finish.

2-1

Still don't understand if I played or fought with opponent's crashes. If I had known the hand, I would have thrown two games to Satyr without thinking.

Listen, ProtosArchon. You don't know why play Heroes 3 if after all three games only negativity remains?

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