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Posts from Петиция к Ubisoft и Limbic

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14 years ago
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I also disagree with removing the ability to walk on water. It's a pretty interesting feature. Instead of removing something, we should create a similar ability for other factions.
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14 years ago
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Garnet
Which specific mechanic are you referring to? Sailing without building ships, but with movement points reduced by a factor of 4?
Almost. Yes, sailing without building ships, but without such a severe penalty. However, this would give the Fortress faction an advantage over the other factions on water.
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14 years ago
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Quite an interesting feature. Instead of removing something, it should be implemented for other factions as well.
Yes, but that's where we hit a dead end. There isn't a worthy equivalent. Besides, on land maps, the Nagas would lose their bonus, while other races would retain their advantages. No matter how you look at it, the balance doesn't work.
Almost. Yes, sailing without building ships, but without such a severe penalty. But, so that the Nagas have an advantage over the other factions on the water.
That would be a good solution. But again, with compensation for other races. It's a shame it didn't work out Y_Y
14 years ago
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No, walking on water should be removed – it’s their signature move, and they’ve already lost that battle. Everyone has found their own pros and cons – leave it unchanged, that’s what I think.
14 years ago
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Perhaps the developers believe that the ability to walk on water is balanced by the fact that boarding a ship no longer ends a turn...? No, in any case, it turns out to be a rather ambiguous ability. Although, for example, they could have added a condition that if the Nagas cross deep waters without a vehicle, their turn must end on land. Or something along those lines.
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14 years ago
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Okay, let's remove Necromancy from the Necromancer faction and cut off Inferno's "Gates" ability; it's overpowered, right? Walking on water reflects the essence of the Nagas, their connection to the water deity. If you think about it, each of their units is better suited to living in water than on land. In my opinion, without this, the Sanctuary will lose a lot, primarily in its idea and atmosphere.

P.s. I've already suggested my solution to the problem.
You can weaken or change the mechanism. For example, make the presence of Kirins in the army mandatory, like a higher blessing from Shalassa or something similar. And since it takes a significant amount of time to develop to the point of having Kirins, problems similar to yours will be solved because, at the start of the game, the Sanctuary won't have an advantage, and you'll be able to develop normally.
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14 years ago
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Perhaps the developers believe that walking on water is compensated by the fact that boarding a ship no longer ends the turn?
But where will the ship come from? And in a convenient location for us.
Well, then let's remove necromancy from the Necromancer faction and cut off the Inferno's gates; it's overpowered, right?
But let's not be sarcastic. They already have strong water/ice units in combat. Just look at the Yukis, with which you can eliminate enemies in stacks and freeze them. And there's no need to mix cherries with Snusmumriks. Necromancy and gates are combat advantages, while walking on water is an adventure map advantage. You can win a battle, but lose the war. And the one who loses it is the one who suddenly has a Naga appear near their capital.
I've already suggested my solution to the problem.
I'm saying this again, it's not just a matter of money and time. It's a matter of strategy and tactics FIRST AND FOREMOST. No matter how much time has passed since the beginning of the game, the possibility of a sudden attack from the Sanctuary faction remains.
14 years ago
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But where will the ship come from? And in a convenient location for us.
I agree, that's why it's ambiguous.
And whoever loses will be the one who suddenly finds a Naga near their capital.
I'm saying again, it's not just a matter of money and time. It's a matter of strategy and tactics FIRST AND FOREMOST. No matter how much time has passed since the beginning of the game, the possibility of a sudden raid from the Sanctuary remains.
The whole problem lies in the essence of the faction. Free water crossing for its creatures is natural and logical. It's easier to either prohibit playing as Sanctuary on maps with strategically important water locations, or agree that all participants will play as Naga.
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14 years ago
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Adagio
The whole problem lies in the essence of the faction. Free water crossing for its creatures is natural and logical. It's easier to either ban the Sanctuary faction on maps with strategically important water locations or agree that all participants will play as Naga.
Two tournaments have already been held with 6 players. In the tournaments, players using Naga were prohibited from entering the water without a ship. The situation is such that banning Nagas from moving without a ship is the same as bringing resources (sulfur, mercury, etc.) back into the game. It seems simple to change, but it will make some maps unplayable.
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14 years ago
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Necromancy and portals are overpowered in combat, while walking on water is only useful on adventure maps.

I wouldn't say that. Haven doesn't have combat advantages comparable to Necropolis/Inferno, so it's given a strategic advantage. For example, in multiplayer, all factions participate, but there's no water. What combat advantage do Nagas have in that case? I'm for nerfing walking on water, but also for buffing the "Honor" skill, or whatever it's called.
And the one who loses will be the one who suddenly finds a Naga near their capital.

Well, that's more of a flaw in the level design. It's easier to choose a balanced map and not have to deal with it.
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14 years ago
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I am "FOR" keeping the water walking ability at the Sanctuary!
Regarding the "Honor" skill, I don't think it needs to be improved! Because at level 4, it grants a "Shield" that absorbs more damage than the attacker deals!! In the early stages, levels 1 and 2 are a bit weak, but it's very powerful, and if combined with "Ice Shield," then...
I have another question: when will we know EXACTLY WHAT UBISOFT ACCEPTED FROM THE PETITION, AND WHEN WILL IT BE IMPLEMENTED!?
In reply to tomatovv
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14 years ago
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tomatovv
I have another question: when will we know EXACTLY WHAT UBISOFT ACCEPTED FROM THE PETITION, AND WHEN WILL IT BE IMPLEMENTED!?

There are no guarantees that Ubisoft will even pay attention to the petition.
14 years ago
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There is no guarantee that Ubisoft will even pay attention to the petition.
It depends on how it is promoted.
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14 years ago
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Adagio, and what is the best way to promote the petition so that Ubisoft will definitely notice it?
14 years ago
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Adagio, what is the best way to promote the petition so that Ubisoft will definitely notice it?
Through Irina; she is a responsible and understanding person: she has never ignored my messages and always provides clear answers.

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