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Петиция к Ubisoft и Limbic

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#41
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Necromancy and portals are overpowered in combat, while walking on water is only useful on adventure maps.

I wouldn't say that. Haven doesn't have combat advantages comparable to Necropolis/Inferno, so it's given a strategic advantage. For example, in multiplayer, all factions participate, but there's no water. What combat advantage do Nagas have in that case? I'm for nerfing walking on water, but also for buffing the "Honor" skill, or whatever it's called.
And the one who loses will be the one who suddenly finds a Naga near their capital.

Well, that's more of a flaw in the level design. It's easier to choose a balanced map and not have to deal with it.
Нет войне.