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Петиция к Ubisoft и Limbic

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#37
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Okay, let's remove Necromancy from the Necromancer faction and cut off Inferno's "Gates" ability; it's overpowered, right? Walking on water reflects the essence of the Nagas, their connection to the water deity. If you think about it, each of their units is better suited to living in water than on land. In my opinion, without this, the Sanctuary will lose a lot, primarily in its idea and atmosphere.

P.s. I've already suggested my solution to the problem.
You can weaken or change the mechanism. For example, make the presence of Kirins in the army mandatory, like a higher blessing from Shalassa or something similar. And since it takes a significant amount of time to develop to the point of having Kirins, problems similar to yours will be solved because, at the start of the game, the Sanctuary won't have an advantage, and you'll be able to develop normally.
Нет войне.