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When I proposed this idea, I was hoping for not only cool names (respect to Alex), but also that it would simplify the GMing process. I understand that you want to create 15 tiers, so here's how it would work:
1. Rank 1 - 1 reputation point
2. Rank 2 - 2 reputation points
3. Rank 3 - 4 reputation points
4. Rank 4 - 8 reputation points
5. Rank 5 - 15 reputation points
6. Rank 6 - 30 reputation points
7. Rank 7 - 50 reputation points
8. Rank 8 - 80 reputation points
9. Rank 9 - 115 reputation points
10. Rank 10 - 150 reputation points
11. Rank 11 - 190 reputation points
12. Rank 12 - 250 reputation points
13. Rank 13 - 350 reputation points
14. Rank 14 - 470 reputation points
HOW REPUTATION POINTS ARE AWARDED:
= QUEST * QUEST DIFFICULTY
IF A PLAYER HAS COMPLETED 3 QUESTS WITH DIFFICULTIES OF 1, 1, AND 2, THEN THEY RECEIVE:
3 * (1+1+2) = 12 POINTS, AND THEIR RANK IS 4.
YES, AT THE BEGINNING, THERE ARE FEW POINTS, BUT THIS IS SO THAT THE PLAYER DOESN'T STAY AT ONE RANK FOR HALF A YEAR.
ALSO, REGARDING THE RANKS:
THE ORIGINAL IDEA:
EACH FACTION HAS RANKS, AND THEY ARE NEEDED TO DETERMINE THE PLAYER'S POSITION IN THE SYSTEM. THE HIGHER THE RANK, THE MORE OPPORTUNITIES THERE ARE.
THERE ARE A TOTAL OF 15 TIERS... A PLAYER WHO OCCUPIES A RANK HIGHER THAN 10 IS THE WEAKEST PERSON WITH A VOICE. THEY CAN GIVE QUESTS (BUT THEIR DIFFICULTY IS DETERMINED BY THE FACTION LEADER), WHICH WILL BE USED TO CALCULATE POINTS. THEY MONITOR THOSE BELOW THEM AND HELP THEM (IF NECESSARY). THEY CAN APPEAR AT MEETINGS (I'LL EXPLAIN WHAT THIS IS LATER)...
A PERSON WITH RANK 11 HAS MORE INFLUENCE AND MONITORS THOSE BELOW THEM (EVERYTHING ELSE IS THE SAME AS WITH RANK 10).
AND SO ON.
A PERSON STANDING AT RANK 14 IS ESSENTIALLY THE GM'S ASSISTANT, AND THE PERSON AT RANK 15 IS THE FACTION GM. THEY DETERMINE THE DIFFICULTY OF QUESTS.
THAT'S ALL FOR NOW. WRITE IF YOU HAVE ANY QUESTIONS (IN THE THREAD)