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19 years ago
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Here, I decided to publish a rank system based on Zhek's idea. Brotherhood of Darkness Based on a dark brotherhood 1. Devotee 2. Pilgrim 3. Assassin 4. Adept 5. Eliminator 6. Priest of Darkness 7. Assassin 8. Necromancer 9. Executioner 10. Heretic 11. Nightblade 12. Oracle's Chosen 13. Listener (Oracle) Empire 1. Recruit 2. Warrior 3. Vassal 4.
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19 years ago
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In my opinion, the system needs to be adjusted. Because the feudal system in the Middle Ages looked somewhat different. I don't know how it is with the rebels, but for the Empire, I would do it like this: 1. Wanderer (has not yet chosen any side, common to both rebels and imperialists) 2. Recruit 3. Recruit 4. Squire 5. Knight 6. Paladin 7. Baron 8. Count 9. Marquis 10. Duke 11. Lord 12. Minister 13. King/Emperor
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19 years ago
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What about bishops, archbishops, and metropolitans?:D I should also write down the advantages and disadvantages of each rank!

Added 13 minutes ago
I'll try to post my rank system, because in the Brotherhood of Darkness, "heretic" sounds a bit offensive! :cool: For now, only humans! The rest later. Humans - Empire (or whatever) 1. Recruit 2. Militiaman 3. Soldier 4. Warrior 5. Knight 6. Commander 7. Paladin 8. Bishop 9. General 10. Archbishop 11. Metropolitan 12. Advisor 13. Knight of Light 14. Governor 15. Emperor Otherwise, your ranks are somehow territorial, not military! Novizard! Marquis is a title lower than baron!

Added 2 hours 11 minutes ago
I suggest more rank systems! There will be 3 more systems later!:cool: Rank system. Mages! 1. Beginner 2. Apprentice Mage 3. Magic Student 4. Alchemist 5. Junior Mage 6. Wizard 7. Archivist 8. Battle Mage 9. Magic Teacher 10. Enchanter 11. Soothsayer 12. Sorcerer 13. Master of Magic 14. Magister 15. Archmage Rank system. Elves! 1. Chosen One 2. Forest Brother/Sister 3. Child of the Forest 4. Spiritualist 5. Tracker 6. Ranger 7. Guardian 8. Mentor 9. Druid 10. Seer 11. High Druid 12. Lord of the Forest 13. Supreme Druid 14. Ent Lord 15. Forest Lord Rank system. Dark Elves! 1. Adherent 2. Scout 3. Sprinter 4. Spy 5. Hunter 6. Mercenary 7. Assassin 8. Warlock 9. Shadow Hunter 10. Assassin 11. Bodyguard 12. Eliminator 13. Warlock 14. Listener 15. Lord of the Night Rank system. Demons! 1. Neophyte 2. Trainee 3. Heretic (this is where it can be) 4. Offspring 5. Antipator 6. Demon 7. Emissary of Hell 8. Bloodletter 9. Executioner 10. Pyromancer 11. Blood Demon 12. Demon Leader 13. Gut Ripper 14. Destroyer 15. Dark Messiah

Added 5 hours 1 minute ago
2 more rank systems. 1 left. Rank system. Necromancers! 1. Summoner 2. Lab Assistant 3. Gravedigger 4. Anatomist 5. Embalmer 6. Resurrector 7. Adept 8. Necromancer 9. Knight of Darkness 10. Mystic 11. Dark Lord 12. Summoner 13. Master of Necromancy 14. Angel of Death 15. Lord of Death Rank system. Dwarves! 1. Recruit 2. Blacksmith Apprentice 3. Defender 4. Blacksmith 5. Sage 6. Protégé 7. Explorer 8. Warrior 9. Priest 10. Warlord 11. Rune Mage 12. Flame Warrior 13. Rune Priest 14. Rune Master 15. Rune Creator
19 years ago
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When I proposed this idea, I was hoping for not only cool names (respect to Alex), but also that it would simplify the GMing process. I understand that you want to create 15 tiers, so here's how it would work: 1. Rank 1 - 1 reputation point 2. Rank 2 - 2 reputation points 3. Rank 3 - 4 reputation points 4. Rank 4 - 8 reputation points 5. Rank 5 - 15 reputation points 6. Rank 6 - 30 reputation points 7. Rank 7 - 50 reputation points 8. Rank 8 - 80 reputation points 9. Rank 9 - 115 reputation points 10. Rank 10 - 150 reputation points 11. Rank 11 - 190 reputation points 12. Rank 12 - 250 reputation points 13. Rank 13 - 350 reputation points 14. Rank 14 - 470 reputation points HOW REPUTATION POINTS ARE AWARDED: = QUEST * QUEST DIFFICULTY IF A PLAYER HAS COMPLETED 3 QUESTS WITH DIFFICULTIES OF 1, 1, AND 2, THEN THEY RECEIVE: 3 * (1+1+2) = 12 POINTS, AND THEIR RANK IS 4. YES, AT THE BEGINNING, THERE ARE FEW POINTS, BUT THIS IS SO THAT THE PLAYER DOESN'T STAY AT ONE RANK FOR HALF A YEAR. ALSO, REGARDING THE RANKS: THE ORIGINAL IDEA: EACH FACTION HAS RANKS, AND THEY ARE NEEDED TO DETERMINE THE PLAYER'S POSITION IN THE SYSTEM. THE HIGHER THE RANK, THE MORE OPPORTUNITIES THERE ARE. THERE ARE A TOTAL OF 15 TIERS... A PLAYER WHO OCCUPIES A RANK HIGHER THAN 10 IS THE WEAKEST PERSON WITH A VOICE. THEY CAN GIVE QUESTS (BUT THEIR DIFFICULTY IS DETERMINED BY THE FACTION LEADER), WHICH WILL BE USED TO CALCULATE POINTS. THEY MONITOR THOSE BELOW THEM AND HELP THEM (IF NECESSARY). THEY CAN APPEAR AT MEETINGS (I'LL EXPLAIN WHAT THIS IS LATER)... A PERSON WITH RANK 11 HAS MORE INFLUENCE AND MONITORS THOSE BELOW THEM (EVERYTHING ELSE IS THE SAME AS WITH RANK 10). AND SO ON. A PERSON STANDING AT RANK 14 IS ESSENTIALLY THE GM'S ASSISTANT, AND THE PERSON AT RANK 15 IS THE FACTION GM. THEY DETERMINE THE DIFFICULTY OF QUESTS. THAT'S ALL FOR NOW. WRITE IF YOU HAVE ANY QUESTIONS (IN THE THREAD)
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19 years ago
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The latest rank system.

Barbarian!
1. Wanderer
2. Armorer
3. Gladiator Apprentice
4. Warrior
5. Myrmidon
6. Strangler
7. Shaman
8. Skullcrusher
9. Crusher
10. Gladiator
11. Axe Master
12. Champion
13. Elemental Shaman
14. Earthshaker
15. King-Shaman
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19 years ago
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