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I also disagree with removing the ability to walk on water. It's a pretty interesting feature. Instead of removing something, we should create a similar ability for other factions.
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Which specific mechanic are you referring to? Sailing without building ships, but with movement points reduced by a factor of 4?
Quite an interesting feature. Instead of removing something, it should be implemented for other factions as well.
Almost. Yes, sailing without building ships, but without such a severe penalty. But, so that the Nagas have an advantage over the other factions on the water.
You can weaken or change the mechanism. For example, make the presence of Kirins in the army mandatory, like a higher blessing from Shalassa or something similar. And since it takes a significant amount of time to develop to the point of having Kirins, problems similar to yours will be solved because, at the start of the game, the Sanctuary won't have an advantage, and you'll be able to develop normally.
Perhaps the developers believe that walking on water is compensated by the fact that boarding a ship no longer ends the turn?
Well, then let's remove necromancy from the Necromancer faction and cut off the Inferno's gates; it's overpowered, right?
I've already suggested my solution to the problem.
But where will the ship come from? And in a convenient location for us.
And whoever loses will be the one who suddenly finds a Naga near their capital.
I'm saying again, it's not just a matter of money and time. It's a matter of strategy and tactics FIRST AND FOREMOST. No matter how much time has passed since the beginning of the game, the possibility of a sudden raid from the Sanctuary remains.
The whole problem lies in the essence of the faction. Free water crossing for its creatures is natural and logical. It's easier to either ban the Sanctuary faction on maps with strategically important water locations or agree that all participants will play as Naga.
Necromancy and portals are overpowered in combat, while walking on water is only useful on adventure maps.
And the one who loses will be the one who suddenly finds a Naga near their capital.
I have another question: when will we know EXACTLY WHAT UBISOFT ACCEPTED FROM THE PETITION, AND WHEN WILL IT BE IMPLEMENTED!?
There is no guarantee that Ubisoft will even pay attention to the petition.
Adagio, what is the best way to promote the petition so that Ubisoft will definitely notice it?