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PlayObjectAnimation does not necessarily need to be enclosed in a function.
If you simply write PlayObjectAnimation("a", "attack00", IDLE);
, the monster with the script name "a" will continuously play the attack animation, starting right from the map's launch. A function is needed so that it only starts playing the animation at a specific moment.
If you simply write PlayObjectAnimation("a", "attack00", IDLE);
, the monster with the script name "a" will continuously play the attack animation, starting right from the map's launch. A function is needed so that it only starts playing the animation at a specific moment.