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It's possible, but it's not that simple anymore. In short: - We disable the weekly spawn days for creatures; - We add objects from the entire map to an array, with our conditions (in this case, all creatures of the same race); - After each battle, we create a new array for the entire map, and if there are no creatures of a certain type left, we mark the task as completed.
Although the algorithm is very simple, implementing the above is not that easy. It's not a given that it will work. Of course, there might be an easier way, but this is what came to my mind for scripts.
a few minutes later...
Here's a simpler option :), but it's more cumbersome and not universal: Pre-place all non-random monsters on the map, disable the weekly monster spawn, give monsters of a certain race names, after each battle, check if each object exists on the map, and if none are left, the condition is met.
You're helping me out again. The second option works great. Now I want to make it so that when you enter a zone, a message is displayed, then the monster plays a death animation, it disappears, and another one appears in its place. (for example, a group of peasants is in front, then they die, and a group of skeletons appears in their place). Can you suggest a way to do this? (I can only get the message to display).