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Well, that's not complicated either. But, I repeat, it's easier to do through the editor. In the Manual, the link to which was provided in the previous post, it's not difficult to understand. In short, if using scripts, since the topic allows: - You enable a task based on a specific event and store the day in a variable; - On the event-trigger for a new day after the specified period, you set the task to fail and the necessary condition you want; - On the trigger for changing the ownership of an object, you set the code to execute the task. Nothing complicated.
Thank you for your answer, and I have one more question for you. Is it possible to create a task like "kill all monsters of a specific race on the map"?