Skip to content

Posts from “Who is stronger?” – Might versus Magic.

5.0 (1 rating)
In reply to Noom
User Avatar
Auto-translated
Noom
What prevents us from identifying the two strongest representatives of a faction in a battle against an opposing faction? By the way, it's necessary to ban magic heroes (by level) for the strength-based factions and vice versa. So that a level 25 Krag doesn't run around as a hit-and-run attacker for the magic faction.
There is no need to ban or restrict anyone; it is just an element of the game that makes it more diverse.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
User Avatar
Auto-translated
Is this a themed tournament, like with initial restrictions on factions? Honestly, I think Warlocks playing as Orcs and Knights playing as Mages would look a bit out of place in such a tournament. Especially since in Heroes of Might and Magic V, there are combat transformations, and you can build a strong warrior into a decent mage.
In reply to Noom
User Avatar
Auto-translated
Noom
Is this a themed tournament, like with initial restrictions on factions? Honestly, I think that Warlocks playing as Orcs and Knights playing as Mages would look a bit out of place in such a tournament. Especially since in Heroes 5.5 there are combat transformations, and you can build a strong warrior into a decent mage.
The only restriction could be that the main hero isn't from the opposite faction, but why not allow a second hero? You also need to somehow defend against tricksters.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
In reply to Adv
Auto-translated
The point of my suggestion is to first divide the participants by skill level within the factions (strength and magic), and then have equal opponents compete against each other, strength versus magic, 1 versus 1, 2 versus 2, and so on. This way, we can determine both the strongest individual and the strongest faction based on the total number of wins. In principle, a Swiss-system tournament could help in the initial stages, but in my opinion, it doesn't work very well with King's Bounty. Ideally, we should conduct a preliminary ranking based on the player rating, which unfortunately doesn't exist, but we can use the league ranking. With this approach, no one should lose motivation until the very end, as even the last-placed players in the groups contribute to the overall result.
User Avatar
Auto-translated
Based on what skill? The battle of mages against mages? And warriors against warriors? It would make more sense for all mages to compete against all warriors to determine who has the best skills.
In reply to Noom
User Avatar
Auto-translated
There's another interesting option: you can divide the players into two groups without any preliminary ranking based on rating, etc., and in each round, players from different groups will face each other, i.e., strength against magic. In the first round, the pairings are random. Based on the results of the round, the participants are distributed within each group according to the points they have earned. Then, a standard Swiss system is used, meaning players with the same number of points will face each other, but repeated matches between the same two players will not be allowed. After 3-4 rounds, the strongest players in each group will be identified, and a playoff will be held between them. P.S. Although, I think that playing strength against strength, as well as magic against magic, is also interesting in the first stage.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
In reply to Noom
Auto-translated
Noom
What skill are we talking about? The skill of mages fighting mages, and warriors fighting warriors? It would make more sense to have all mages fight all other "power" units to determine the best based on skill.

So, by "skill," you mean ranking participants based on the results of games within a group of factions.

Added 3 minutes later
Adv
There's another interesting option: you could divide them into two groups without any preliminary ranking based on rating, etc., and in each round, players from different groups would face each other, i.e., strength against magic.
The first round would be a random draw. Based on the results of the round, participants would be distributed within each group based on the points they earned. Then, a standard Swiss system would be used, meaning players with the same number of points would face each other, but two players wouldn't be allowed to meet again.
After 3-4 rounds, the strongest players in each group would be identified, and a playoff would be held between them.
P.S. Although, I think that playing strength against strength, as well as magic against magic, is also interesting in the first stage.
It was exactly the same in the previous similar tournament, if I understand correctly. The scheme is quite complicated for the draw.
Auto-translated
Regarding games within the same faction – Haven or Dungeon, as I believe it's somewhat absurd – a tournament pitting Strength against Magic would be held, but a good portion of it would boil down to mages playing against mages, and warriors playing against warriors. Also, considering that my main goal in this tournament is to enjoy the game, I don't particularly like the prospect of always playing with the same four factions against the exact same four factions. Furthermore, games within a faction will create the problem of mirror matches, and I personally don't understand how to solve it, as I don't want to play mirror matches in principle and don't respect them.
In reply to Vip.rus
User Avatar
Auto-translated
Vip.rus

It was the same in the previous similar tournament, if I understood correctly, the scheme was quite complicated for the draw.
If you are talking about the "good/evil" tournament, then the draw was random and there were many rounds in the group stage. With the Swiss system, there need to be much fewer rounds, as players of roughly equal strength play against each other. There should be no problems with the draw; if there are, I am ready to help Kil.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
In reply to Adv
Auto-translated
Adv
If you're talking about the "good vs. evil" tournament, the draw was random, and there were many rounds in the group stage. With a Swiss-system tournament, you need far fewer rounds because players mostly face opponents of similar skill. There shouldn't be any problems with the draw; if needed, I'm ready to help Kil.

We can try that approach.
In reply to Vip.rus
User Avatar
Auto-translated
I'm leaning towards this scheme:
All registered players participate. We divide everyone into Strength and Magic. Games are played strictly between Strength and Magic.
Group stage.
Round 1 - random draw.
Round 2 and all subsequent rounds - pairs are formed based on the same number of points scored, repeated pairs are not allowed (in this case, the player(s) with the fewest points participate/are drawn).
We have 9 players registered for Strength and 8 for Magic: should we do 7 rounds of 7 days each, or 6 rounds of 10 days each?
We set a limit on the number of games with one Faction - 3 games.
The choice of Factions is made by the players in the pair independently, immediately before the game: they write down their choices or "secretly" inform the judge.
Playoffs.
The top 4 players from each group of Factions advance. If there is a tie in the number of points scored (players share 4th-5th place), an additional game is played within one group of Factions.
There are no restrictions on the number of games with one Faction.
We just need to decide about the choice: do we write it down or inform the judge...
Option 1: simple Olympic system - 1/4 final, semi-final, final.
Option 2: simple Olympic system - 1/4 final. Then a Super Final of 2x2. The choice of Factions in the Super Final is "secret": communicated to the judge via ICQ, private message, etc. There are no restrictions on the choice of Factions.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
Auto-translated
We also need to consider what to do in case, for example, after the quarterfinals, there are more players from the factions: Might or Magic.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
Auto-translated
7 rounds with 8 players already turns into a round-robin format; if it's a Swiss-system tournament, 5 rounds are enough for the group stage; it's better to give them more time per round, in my opinion.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
In reply to Adv
User Avatar
Auto-translated
Adv
7 rounds with 8 players already feels like a round-robin format. If it's a Swiss-system tournament, 5 rounds should be enough for the group stage; it would be better to give them more time per round, in my opinion.
I agree, but I'm not sure if that many games will be enough for a group tournament...
Although, in principle, it will work...
Let's wait for more opinions...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
Auto-translated
As an option, I can write a few lines; it might seem a bit simplistic:rolleyes: We divide everything into stages.
Round 1 - random draw.
Round 2 and all subsequent rounds - pairs are formed based on the same number of points scored; repeated pairs are not allowed (in this case, the player(s) with the fewest points participate/are drawn).
- this is a perfectly normal option. Games are always between Might and Magic. Stage 1 - qualifying round. Based on the number of players, we conduct several rounds to eliminate players; for example, with 12-17 players (although I'm not sure if there will be that many), 4-5 rounds are sufficient. In each group, the top 8 players advance to the next stage. Stage 2. Several rounds(?). Again, round 1 of stage 2 is a random draw, and then based on the points scored. Games are between Might and Magic. The 4 strongest players in each group advance to the next stage. Stage 3. Several rounds(?). Everything is the same, with a draw. Games are Might and Magic. Stage 4. Final. Based on the points scored in stage 3, a match for 1st place is held between the players who took 1st place in their respective groups. The match is played to 2 wins. It is clear that in the final, there will be a battle between Might and Magic, and not, for example, Magic vs. Magic. The numbers and the number of rounds are approximate, but even so, on average, there will be 10-20 rounds with a final. And, of course, the more participants, the more rounds there will be. Faction restriction - it is definitely necessary to limit the number of games played with each faction to no more than 3 (+/-?) starting from the qualifying round and ending with the final. That is, there will be a choice: to save your favorite race for later and advance to the final with races that are less comfortable for the player, or to play with it immediately, but without the possibility of playing with it in the final.

Statistics

Welcome our newest member: Emil