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Especially considering the number of units they control.
Tell me, who should I vote for?
Personally, I don't follow any specific guidelines. That's part of the success. Blockers can block weaker units because they can be sent in. Defenders can heal them again because they are easier to kill than a Mentalist, and they can still play a strong role in any case.
Maybe the fact that the majority of the players are actually newcomers and inactive players. Okay, NNV and I are leaving. I'll try to join tomorrow morning and cast my vote if you come up with something smart, but I can't promise.
Ara, on the first day, I play quite poorly in 95% of cases and just try to understand the situation and get my bearings.
Perhaps. But the most important thing here is the element of randomness, Spear. Randomness can either smile upon you or spit on you. The task of any player is to minimize the influence of randomness and maximize the influence of their own intellect. Then, even if you fail to win for some reason, you can confidently say that you put in all possible effort and tried to use your brain wherever possible.
Here's Ment again. It seems like you're saying interesting and relevant things, but if you read between the lines, it turns out to be a bubble. Take this post, for example; what was the purpose of writing it?
If you look at the Reaper's role, you can see that it essentially has two lives, but the second one is in someone else's guise. Randomness is randomness, but it's quite possible that someone could be scared – not having enough time to use a very powerful ultimate ability before the first death. And here, a well-known player gets the role, and suddenly they think, "Why not try to catch people on the day when there are the most Night Lords and people visit me often? I have nothing to lose anyway." I don't see any reason why you or Ar couldn't use the Hand by the same logic.
Honestly, I'd rather ban the toxic player than Ment, but I don't want to waste votes, and it doesn't make sense.
Added 6 minutes later ToX
Or Spear, because they're really tired of killing him in the first two days.
The Mafia has a goal protection ability; it would be much easier for me to use it.
No, I just always find it suspicious when someone, when given a choice between two options, insists on one with complete certainty, even though there's no basis for it.
We had two mafia players, one maniac, seven veterans, five newbies, and two newbies pretending to be veterans, a board half-filled with notes from the mafia players, and a whole ocean of various clues, suspicions, and guesses. It's not that all this was absolutely necessary in the game, but if you start analyzing nighttime actions, then you need to approach it seriously. The only thing that worried me was ALLIANCES. There is nothing more helpless, irresponsible, and spoiled than deceived townspeople. I knew that sooner or later we would also turn our attention to this mess.