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ATTENTION!!! ATTENTION!!!
HEROES VII IS COMING!!!
See details below:
Today, we will finally learn what the seventh installment of the series will be like. A Ubisoft representative agreed to answer our questions. Editor - The Conflux servers are expected to be shut down in the coming months, and the announcement of the seventh installment was made just half a year ago. Will the new heroes be ready by the announced date? Nicolas - Undoubtedly. As you know, the Indian company White Sun is famous for its short development times for high-quality products. The game is almost ready. In addition, we are closely monitoring the development process. We are so confident in the quality that we have even decided to forgo beta testing. - As you know, among the fans of the Heroes series, there is still a division between those who prefer different installments. Which installment did you focus on during development? What will the game be like? - Oh, we tried to borrow the best from each installment. But, we believe that the sixth installment was the most successful. We tried to develop its best ideas first. - For example? - Well, let's say the resource system. At the moment, it is clear that reducing the number of resources has benefited the game. So, we decided to remove a few more. Now, there are only two types of resources: gold and crystals. This way, it will not happen that one player has an excess of ore and can ignore a certain mine. The confrontation will become more intense and dynamic. In general, we tried to fight against routine, and I think we succeeded. For example, the creature recruitment mechanism. Previously, you had to constantly run to the castle and buy troops. Now, all this routine is a thing of the past. The hero can recruit troops from anywhere on the map. We also noticed that choosing only three, rather than seven, levels of troop strength allowed players to abandon recruiting useless low-level creatures. But, as we noticed, this was not enough. After all, many players prefer to divide one type of troop into several squads. Therefore, we reduced the total number of troop types to three per castle, and at the same time, we also removed the upgrades that make ordinary creatures unnecessary. - Wait, but doesn't that mean that there are fewer opportunities in the game than before? Fewer troops, fewer abilities... - Well, of course not. Now, each type of troop has a choice between abilities. So, if before unicorns could only blind and protect against magic, now their abilities depend entirely on the hero. Depending on his skills, under the player's command, there may be combat unicorns, flying unicorns, and even dark unicorns. The choice is huge. The number of abilities has increased by about three times. I advise you to purchase the collector's edition, as it will include a complete reference guide. - And can you tell me more about the heroes? - With pleasure. Heroes are the center of the whole game. We took into account many wishes of the fans. So, the skill system has been improved. If before there were many useless skills that no one wanted to invest points in, now there is no such problem. With each level gained, the hero receives all the skills corresponding to that level. And points are invested in primary parameters, such as attack or defense. No more randomness, no more inactive skills. Although there will be hidden skills, for unlocking which you will have to work hard. They are not available without achievements. Moreover, the heroes of each faction are now absolutely unique in terms of development. - How many factions will there be? - Here we borrowed experience from other projects. As you know, it is practically impossible to create a large number of truly different factions. Even in the sixth installment, we did not manage to achieve the level of faction diversity that we were striving for. Therefore, now there will be four of them. But these will be truly absolutely different sides of the conflict. Each with its own set of strategies and clan of heroes. You will be greeted by three familiar races and something new. - And what about borrowings from other installments? Will the heroes directly participate in the battle? - Oh yes! We have come up with a way to solve the problem of heroes dying. After all, no player liked the fact that his hero could be killed in the first few minutes of the battle. Now, heroes fully participate in battles, but cannot be killed. A hero who has received fatal wounds can still use magic, but cannot attack. And he will die only if his entire army is defeated or flees. - And what about cities, i.e., the city screens? What will happen this time? - We received a lot of feedback on the city screens for the sixth installment. We drew conclusions, don't worry. We will please everyone. As you remember, in the sixth installment, you could eventually choose the type of screen. There were both 3D and 2D options. This time, we went further. The number of options will amaze you. Here is the first screenshot. This is one of the screen options created for the so-called "old-school" players. - Wow! And what about the plot? - This time, the plot will immerse you in the distant past of Ashan. This is the time when people still worshiped the dragon of air, Ialat. The new story is full of drama and difficult choices. I can't tell you more yet. - Does this mean that we will not meet necromancers, dark elves, or orcs? - Not as factions, but as characters - definitely! - Maybe a few words about online services? - I was hoping you would ask. The game has become much more social. There will be more achievements, more communication, more competitive spirit, and a sense of camaraderie. For example, the production of crystals in mines will depend on your relationship with other players. Although, of course, there will still be an opportunity to increase production by buying shards of power. Shards will be sold in the updated altar of desires. Now, they can be bought not only for in-game currency but also for real money. Even the campaign can only be completed in a cooperative mode. Without the help of allies, you will not be able to complete the key tasks, since heroes of different types will be required. There will be more customization. Remember, I already told you about the unicorns? If you wish, you can change their distinctive signs. - Will the artificial intelligence be improved? - Yes, but its importance has been significantly reduced. After all, modern games have long implied playing with and against people. We did not seriously focus on those few players who like to repeatedly defeat a dummy. But, of course, a training mode is provided in the game. - Anything else you would like to tell us? - You didn't ask anything about tactical battles. After all, this is one of the most important parts of the game, which we worked on the hardest. I assure you that they will become even more interesting. First, we finally got rid of the slow creatures that dragged out the battles. Secondly, we found a compromise between players who want to heal troops and those who are against healing. Now, all troops in battle regenerate on their own. This will encourage players to take active tactical actions. And there will be no need to be distracted by healing troops. In general, you will find new heroes, improved, corresponding to the spirit of the times, but easily recognizable. - Thank you for the answers.
how do you like it???
A HUGE REQUEST!!! DO NOT take THIS seriously.:D :D :D :D
Added 2 minutes ago Winner
I found this lovely thing in the "Anniversary" edition: Four elementals every week. But the troops accumulate from the very beginning of the mission. So, you can completely build the city in three months, and then buy at least a large stack of elementals in this building :).
and the elemental building could have been made better, for example, like in the 5th installment.
Don't believe it? It's easy to check. Place Sandro on the map in the editor and read his biography, testing this map.
Added 10 minutes ago Translation by Sandro400:
If you want something done well, you should do it yourself, and I won't let anyone write their own version of my biography! So, where to begin... I was born... it doesn't matter when, in the Duchy of the Bull. Throughout my childhood, I had these distinct, vivid visions and dreams. My parents believed that I was destined to become a priest of Light. I don't need to tell you how terribly wrong they were. I left the Empire with its harsh laws and blind faith as soon as I was old enough, and went to the Seven Cities. I was driven by one thing - the realization that there was something beyond life and death, the Dragon Gods, and even the reality of Ashan itself. I was only missing her, my dear sister. Only she understood me. Her death was the moment in my life that determined my path. And I have been following that path ever since. I entered the academy in the city of Al-Betil. It was a time when philosophers held lengthy debates, when it seemed that all the secrets of the universe would soon be in the hands of mages. It was there that I met Belqet - you have, of course, heard of him, because not only was he a respected teacher in the Seven Cities, but he was also a student of Sar-Shazzar himself and learned much from him. In Belqet, I saw a kindred spirit. Like me, he was not constrained by the dogmas of the so-called "Dragon Gods." Soon, we became more than just teacher and student; we became friends. I was with him when he found those ancient texts that revealed the power of necromancy to him. That's when our paths began to diverge. For me, necromancy was no more than a philosophy, another step in the pursuit of greater knowledge. For Belqet, it became "the Truth." We found a way to tear our souls out of the cycle of life and death created by Ashan and shed our mortal shells. And yet, Belqet believed that we should serve Ashan and her masterpiece. And nothing more. That's when I realized that we were not so alike after all. At first, I thought that the cult of the Spider Queen might somehow help me achieve my goals, and I could use it. The sect grew rapidly, attracting mages who feared death. Of course, I too "changed," but I did not drink the poison of Namtaru. I achieved my immortality by playing with forces older than Ashan and Urgash. I almost died, but almost doesn't count; the loss of flesh is a trivial price to pay for revelation. In the end, the Necromancers learned of my disbelief and expelled me from their cult. After that, I wandered the world - until, finally, my plans began to come to fruition...
It would have been better to add Enroth; it would have been a good way to connect the universes. The same goes for Crag.
I'm curious about what these forces are, the ancient Ashi and Urgash. It's unlikely to be "The Void," as it's essentially emptiness.
Победитель
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The patch will be released by the end of next week. They also wrote about the black screen issue: Ubi_Irina
It is possible that if your computer has two video cards (one high-performance and the other less powerful), the game switches to the less powerful one, even though you have configured the Nvidia driver in the control panel to use the best video card on your computer. How do you switch to the correct video card?
If you have a laptop, this is done through the Nvidia driver (it is recommended not to create universal settings for each program, in our case - "Might & Magic: Heroes 6"). Note that some machines are not equipped with a dedicated video card, and in this case, you will not be able to do anything.
In the case of desktop computers, this problem should not have occurred, but if it does, there are two options: - The computer only has an integrated video card; in this case, we will have to fix the bugs or remind our users that integrated solutions are not officially supported (although they do work on them). - The computer has a dedicated video card that was disabled by the user. This should have been done by the user when activating the integrated video card, which is not something that is done every day. In this case, the user should know what to do, but if not, they need to activate the dedicated card from Windows and then disable the integrated card from the BIOS settings and switch the monitor cable from one card to the other.
The points marked with (?), caused difficulties in translation, and I am not sure that I understood them correctly.
The seventh installment is being developed by the creators of the flash game "Happy Farmer," according to an insider.
I asked you to... :smile38: And in general, the information I quoted can be found on the ag.ru forums in the thread "Humor in Heroes VII." LIKE THIS :smile53: :D :smile53: :D :smile53:
I found this gem in "Anniversary" the other day: Four elementals every week. But the troops accumulate from the very beginning of the mission. So, you can completely build up the city in three months, and then buy at least a large stack of elementals in this building :).
Why 4 elementals when there are 6 slots? Or 4 elementals of each type? That's 24 in total?
And it's obvious that this is an altar from "The Fifth Element"; all that's missing is Leeloo in the center :)
Why are there 4 elementals when there are 6 slots?
In the map editor, you can set the number, type, and growth rate of elementals that can be recruited in this building.
Liiion
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Patch 1.5.2 will be released today. :)
Новые цели на HW: 1. 2. 1000 сообщений
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There are six pillars because the developers didn't want to plagiarize, but they still needed to include an Easter egg.
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I wonder, are there any plans to create a full-fledged expansion? With a new castle, +2 dynasty trait slots, and so on.
Does anyone have any news on this?
..изведать то, чего не ведал сроду! глазами, ртом и кожей пить простор! кто в океане видит только воду, тот на земле не замечат ГОР
bobchik
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Who knows what the new patch does?
It was installed yesterday, but I haven't noticed anything particularly special.
By the way, when the black window with the inscription "Loading..." appears – when entering a town, you don't have to wait; just click the mouse button immediately, and the town screen will appear right away.