Skip to content

Posts from Heroes Ascension

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Tengro, there's no need to compare. Game development companies PAY artists to visualize their whims. And the more they pay, the better the artists work. What kind of company do you have? Is everything based on pure "enthusiasm"? If so, it should be interesting. I doubt there will be many people willing to sit and tinker with 3D Max, and also try to stay within the given constraints. After your first comment, any artist will say: "But I like it this way! If you don't like it, do it yourself!" You can post two calls: "artists needed" and "writers needed," and then count how many times more of the latter there will be.
How many ideas have been floating around about what should be added to Heroes? And when did the actual work begin? It started when Slava Salnikov sat down and wrote the program. And from that action, a new life for Heroes began, not from the moment the idea arose: "I would add this..."
Find artists, and you can come up with the script as you go. What you've come up with is more than enough to start with.
User Avatar
Auto-translated
Dude, stop acting smart. You're like Raskolnikov.
User Avatar
Auto-translated
Bianor, I gave you a comprehensive answer earlier:
Regarding ideas, as I said, Ascension is being integrated into the Restoration project. Besides, it's impossible to create a good mod without a well-thought-out concept; it's better to come up with ideas now than to change things later.

Further discussion is just demagoguery.
User Avatar
Auto-translated
The gothic castle idea was pretty good. Shurik (Paulus) posted some hand-drawn sketches and, as far as I remember, there was a layout for the levels. The idea remained just an idea because Paulus is one of the founders of STORM. That's why he abandoned his idea and started working on the development of a water city. Unfortunately, he left the team a long time ago and doesn't appear on ICQ at all (maybe he changed it). In general, contact with him has been lost.
А ты записался добровольцем в STORM?:cool:
User Avatar
Auto-translated
By the way, 20 castles and 10 levels of creatures – that’s work for about half a century:)
Considering the limitation on the number of creatures (256), which can only be removed by obtaining the source code, and no one has it... A castle takes an average of 2 years to create. 10 new castles – that’s 20 years. Are you ready? :)
By the way, Bianor was right to speak up. He’s saying something important. The NTG team has felt it all firsthand. The truth always stings.
А ты записался добровольцем в STORM?:cool:
User Avatar
Auto-translated
I'll say it again: the Ascension project has transitioned into the Restoration project.
No one is stopping Bianor from expressing his opinion; he simply believes that graphics are more important than the concept, which is not necessarily true.
User Avatar
Auto-translated
He says that the people doing the work will do their own thing and won't implement all the ideas from the team – the idea generators. Because their opinion is 1000 times more important.

Here, it's a different situation. The team is created to make the game better, and their goals align.

P.S.: We really need to reduce the number of cities. A maximum of two cities, and then we'll see. But Saruman stubbornly insists on having six cities.
User Avatar
Auto-translated
gamehuntera, I love it when people write reviews based not on other people's words, but on their own assumptions! Let me explain using simple terms – at this rate, you won't develop your project in twenty years, let alone fifty. It's easy to talk and dream about "making the game better," which is, of course, more pleasant to do on the couch! But how about actually working on it? Putting your words into a tangible form? I quote myself:
"What you've come up with is more than enough for now."
Do you understand? Enough words have been said. It's time to implement them. It's time to act, not just talk. Of course, this phrase is only valid if there is at least one person on your team who knows how to work. Or are you going to endlessly develop and rework ideas? As for this phrase:
"Because their word is 1000 times more important."
I gladly agree with it. Any artist can come up with something no worse than what I can read on your forum. But he can also WORK. Until real work begins, until there are tangible signs of progress, you can consider that your project doesn't exist at all.
But, of course, everyone wants to run across the minefield themselves, rather than trust someone else's opinion. And again, I will have to quote myself:
"the rake will hit you in the forehead. As a rule, this helps."
User Avatar
Auto-translated
I love people who selectively read my posts! Once again: the Ascension project is transitioning into the New Ideas project (creating an ideal model for Heroes). Real work will be done in the Revival project (although at the time of writing this post, it is under great threat). There are no such Napoleonic plans there; it focuses on what is realistically achievable.
User Avatar
Auto-translated
Announcement: The Rebirth project is temporarily suspended until Berserk finishes Rampel (the language in which Rebirth will be developed). A section has been created on http://rebirth.2bb.ru/ for testing new ideas, but these will not be as large-scale as the ideas in Ascension; rather, they will be ideas that can be implemented using Rebirth. All participants in Ascension should go there. Ascension is becoming a project similar to Alex Soldjer's "New Ideas" here.
User Avatar
Auto-translated
Announcement: The Rebirth project has ceased its operations. Consequently, the Ascension project on rebirth.2bb.ru has also been discontinued.
In reply to Saruman
Auto-translated
What grand plans they had! And look what happened! It’s better not to aim too high.
In reply to Saruman
User Avatar
Auto-translated
Saruman;66116
Announcement: The Restoration project has ceased its operations. Along with it, the Ascension project on rebirth.2bb.ru has also ceased to exist.

Sar, what happened? Why not continue the work in text format? Why shut it down completely?
User Avatar
Auto-translated
Mozes, stop bothering me! You haven't even done this yourself! Try writing something, designing something, organizing something, bringing something to life, and then criticize! Secondly, I said from the beginning that I wasn't sure about the project's profitability, but it's worth a try. Thirdly, the Revival project failed for reasons beyond my control. Fourthly, Berserker is developing his mod on his own; many ideas from Revival will be included in it.

As for Gamehunter, I wrote that it's a project for 2BB, and Ascension continues there.
In reply to Saruman
User Avatar
Auto-translated
Saruman;66539
Mozes, don't lecture me here! You haven't even done that yourself! Try writing, designing, organizing, and bringing something to life yourself, and then criticize! Secondly, I initially said that I wasn't sure about the project's profitability, but it's worth a try. Thirdly, the "Revival" project failed for reasons beyond my control. Fourthly, Berserker is developing his mod on his own; many ideas from "Revival" will be included in it.

As for Gamehunter, I wrote that it's a project for 2BB, and "Ascension" continues there.
Don't get discouraged. You need to gather a capable team first. For now, all you have are map testers. When I finish with 3ds max (unfortunately, it's taking more time than I initially thought), I'll be able to join the project. Although, I've already created a cafe scene: the building, tables, a mirror, a fireplace with logs inside, a Christmas tree with garlands, Santa Claus under the tree, snow, and fireworks. But I still need to learn how to "bring the scene to life" and work on creating materials. Don't get discouraged. I suggest starting work (for now, let's make one Castle) in half a year. During this time, you need to gather a truly worthwhile team: designers (about five people) and programmers. From all the map testers, keep only about three people (Alexey Pank and someone else). http://www.3domen.com/-посмотри, check out this link. Maybe someone from them (a master of 3D graphics) will agree to participate in our project. The main thing I learned while studying 3ds max is that you shouldn't abandon learning this program at the beginning: once you reach a certain stage, you won't be able to quit. I can't anymore. So, sooner or later (it could have been sooner, but I'm striving for quality), I will become a 3D designer.
P.S. By the way, I saw a piece of work here (or on another similar site) dedicated to the fifth "Heroes": a knight fighting two skeletons. It's a very good piece of work.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]

Statistics

Welcome our newest member: Emil