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Mozes, don't lecture me here! You haven't even done that yourself! Try writing, designing, organizing, and bringing something to life yourself, and then criticize! Secondly, I initially said that I wasn't sure about the project's profitability, but it's worth a try. Thirdly, the "Revival" project failed for reasons beyond my control. Fourthly, Berserker is developing his mod on his own; many ideas from "Revival" will be included in it.
As for Gamehunter, I wrote that it's a project for 2BB, and "Ascension" continues there.
Don't get discouraged. You need to gather a capable team first. For now, all you have are map testers. When I finish with 3ds max (unfortunately, it's taking more time than I initially thought), I'll be able to join the project. Although, I've already created a cafe scene: the building, tables, a mirror, a fireplace with logs inside, a Christmas tree with garlands, Santa Claus under the tree, snow, and fireworks. But I still need to learn how to "bring the scene to life" and work on creating materials. Don't get discouraged. I suggest starting work (for now, let's make one Castle) in half a year. During this time, you need to gather a truly worthwhile team: designers (about five people) and programmers. From all the map testers, keep only about three people (Alexey Pank and someone else). http://www.3domen.com/-посмотри, check out this link. Maybe someone from them (a master of 3D graphics) will agree to participate in our project. The main thing I learned while studying 3ds max is that you shouldn't abandon learning this program at the beginning: once you reach a certain stage, you won't be able to quit. I can't anymore. So, sooner or later (it could have been sooner, but I'm striving for quality), I will become a 3D designer. P.S. By the way, I saw a piece of work here (or on another similar site) dedicated to the fifth "Heroes": a knight fighting two skeletons. It's a very good piece of work.