Posts from Heroes 6 - Discussion
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Liiion, that's strange; I have two new slots appear in my bestiary. And could you please format the post about the boss like it was done in this thread? I will move it there.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
You write interesting game reviews, and I read many of them, but playing against the computer won't give you reliable information about what you need to do with each faction.
You've uncovered a big secret :) I didn't even know about that :)
And you don't even need experience? You bought the 6th installment, immediately loaded duels against all the Strong AI one after another, and beat them?
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Where can I find information about the changes in version 1.5?
From what I've noticed: a new Multiplayer map called "Anniversary" ("Princess Varna," but only for Multiplayer; it is also available without owning "Pirates"). The price of the ship has been reduced to 2500 gold. Chain Lightning should now deal damage properly: the damage decreases by only 15% per unit it jumps to.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
- Mass Healings are limitless, yay! (but they became more expensive, oh well)
- Almost all powerful magic spells became more expensive, what the heck?
- Vampire growth was reduced. Why? They already rely on dealing damage without the retaliatory attack feature.
- Something was changed with the abilities of healers. Now we need to figure it out.
- I see they finally buffed the Inferno faction. True, increasing luck is a double-edged sword. You need to understand that luck is not only an enhancement of the class ability, but also an enhancement of physical attacks. Let's hope they don't overdo it...
- A lot of changes like +/-1 to defense, +/-2 to maximum damage, etc. What's the point?
- Mass healings are limitless, yay! (but they’ve become more expensive, darn it)
- Almost all powerful magic has become more expensive, what the heck?
- Something was messed up with the abilities of healers. Now I need to figure it out.
- I see that they finally buffed the Inferno faction. True, increasing luck is a double-edged sword. You need to understand that luck is not only an enhancement of the class ability, but also an enhancement of physical attacks. I hope they don't overdo it...
- There are a lot of changes like +/-1 to defense, +/-2 to maximum damage, etc. What's the point?
Question from Cap. And who are cows? xD
Now, healers appear for novices and priestesses only after an upgrade.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Core - the main units. That is, not "korov" (cows), but "korov" (cows);).
Now, the healing ability for novices and priestesses only appears after an upgrade.
Арт-бук вы можете взять здесь
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