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- Mass healings are limitless, yay! (but they’ve become more expensive, darn it)
The journey through the pitfalls continues :) True, the regeneration now works for 3 turns instead of 5.
- Almost all powerful magic has become more expensive, what the heck?
Not all. And some even had their cooldown reduced to 2 turns ;) Inferno mages are on the attack! :)
- Something was messed up with the abilities of healers. Now I need to figure it out.
Only vestals heal. Novices pacify :) And it seems they took away the wave of regeneration from priestesses...
- I see that they finally buffed the Inferno faction. True, increasing luck is a double-edged sword. You need to understand that luck is not only an enhancement of the class ability, but also an enhancement of physical attacks. I hope they don't overdo it...
I played yesterday. They didn't overdo it. By the way, the AI is not very aggressive towards dogs anymore.
- There are a lot of changes like +/-1 to defense, +/-2 to maximum damage, etc. What's the point?