Auto-translated
Archangel Michael

Michael was born into an angelic family of healers, but fate led him in the opposite direction. Even in his youth, he was recognized as a military genius, and in his first Campaign, he saved Ashan from a demon invasion, defeating the famous Azkaal, Prince of Destruction. When the smoldering conflict between the angels and the Faceless Ones escalated into open war, Michael was placed at the head of the armies of Light, leading them into battle against the children of Darkness. The following decades of cataclysms are known as the Wars of the Ancients. Michael's victories gave rise to many legends, but ended with the death of the archangel... His sudden and inexplicable return to Ashan was called a miracle by Emperor Liam the Falcon, and he immediately took Michael as his military advisor.
- On the battlefield, Michael is supported by Michael's Guardians, who take damage instead of him.
- Michael can utter the "Holy Word," healing friendly troops and killing the player's warriors.
- Michael can increase the damage of friendly units.
- The Archangel can turn the corpse of a Guardian into an eight-pointed star, dealing damage to the player's troops.
- If Imhaël cannot turn the corpse into a star, he receives an additional turn.
- This is a living creature, immune to all harmful effects.
Daughter of Malassa (Kate)

"The Incarnation of Malassa is one thing, at least they only rampage at night. The Daughter of Malassa is another... A mad Knight of the Dragon Order, a shadow of a nightmare, driven by her cursed soul." This is a quote from the diary of Johann, a priest of the Falcon, which summarizes all the limited knowledge that the Holy Empire has about the Knights of the Dragon Order and their dragon form. The Mages of the Seven Cities write that the Knights of the Dragon Order became so on the day they discovered the "inner dragon" within themselves and took an oath to protect Ashan. They dedicate themselves to Elrath, Malassa, or other Elemental Dragons, considering them benevolent patrons. The greatest Knights of the Dragon Order possess the art of taking on the form of their patron, and although this "dragon" is usually smaller than a real one, it retains most of the abilities that the knight possesses. This often makes it a much more formidable opponent than a real, "wild" dragon.
- This is the boss of the second mission of the Final Campaign - "Too Bright for Darkness".
- Kate deals damage to all units on the attack line (2x2 cell line).
- The Daughter of Malassa can summon Dark Elementals.
- The Daughter of Malassa can grant a unit immunity to positive effects and dispel all already applied ones.
- When attacking Kate, troops become fatigued and deal less damage on the next attack.
- This is a living creature, immune to harmful effects that prevent action.
The original material was prepared by Ranmaru Rei
The final information about the bosses was added by Pobeditel

Michael was born into an angelic family of healers, but fate led him in the opposite direction. Even in his youth, he was recognized as a military genius, and in his first Campaign, he saved Ashan from a demon invasion, defeating the famous Azkaal, Prince of Destruction. When the smoldering conflict between the angels and the Faceless Ones escalated into open war, Michael was placed at the head of the armies of Light, leading them into battle against the children of Darkness. The following decades of cataclysms are known as the Wars of the Ancients. Michael's victories gave rise to many legends, but ended with the death of the archangel... His sudden and inexplicable return to Ashan was called a miracle by Emperor Liam the Falcon, and he immediately took Michael as his military advisor.
- On the battlefield, Michael is supported by Michael's Guardians, who take damage instead of him.
- Michael can utter the "Holy Word," healing friendly troops and killing the player's warriors.
- Michael can increase the damage of friendly units.
- The Archangel can turn the corpse of a Guardian into an eight-pointed star, dealing damage to the player's troops.
- If Imhaël cannot turn the corpse into a star, he receives an additional turn.
- This is a living creature, immune to all harmful effects.
Daughter of Malassa (Kate)

"The Incarnation of Malassa is one thing, at least they only rampage at night. The Daughter of Malassa is another... A mad Knight of the Dragon Order, a shadow of a nightmare, driven by her cursed soul." This is a quote from the diary of Johann, a priest of the Falcon, which summarizes all the limited knowledge that the Holy Empire has about the Knights of the Dragon Order and their dragon form. The Mages of the Seven Cities write that the Knights of the Dragon Order became so on the day they discovered the "inner dragon" within themselves and took an oath to protect Ashan. They dedicate themselves to Elrath, Malassa, or other Elemental Dragons, considering them benevolent patrons. The greatest Knights of the Dragon Order possess the art of taking on the form of their patron, and although this "dragon" is usually smaller than a real one, it retains most of the abilities that the knight possesses. This often makes it a much more formidable opponent than a real, "wild" dragon.
- This is the boss of the second mission of the Final Campaign - "Too Bright for Darkness".
- Kate deals damage to all units on the attack line (2x2 cell line).
- The Daughter of Malassa can summon Dark Elementals.
- The Daughter of Malassa can grant a unit immunity to positive effects and dispel all already applied ones.
- When attacking Kate, troops become fatigued and deal less damage on the next attack.
- This is a living creature, immune to harmful effects that prevent action.
The original material was prepared by Ranmaru Rei
The final information about the bosses was added by Pobeditel





