- Mass Healings are limitless, yay! (but they became more expensive, oh well)
- Almost all powerful magic spells became more expensive, what the heck?
- Vampire growth was reduced. Why? They already rely on dealing damage without the retaliatory attack feature.
- Something was changed with the abilities of healers. Now we need to figure it out.
- I see they finally buffed the Inferno faction. True, increasing luck is a double-edged sword. You need to understand that luck is not only an enhancement of the class ability, but also an enhancement of physical attacks. Let's hope they don't overdo it...
- A lot of changes like +/-1 to defense, +/-2 to maximum damage, etc. What's the point?