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#16
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No, Ivanhoj, you're oversimplifying things on the forum.
I'll draw a prototype of an ideal map for these kinds of tournaments. It has everything you need! :D

corksink, I think Iskatel78 will make it to the end. As for me, I'm very interested, and I would participate, but only if the map doesn't have "hiding places" (objects behind other objects): after completing "Lontail," I vowed never to deal with such maps again – they require too much patience!
By the way, you wrote some information in the comments that would be interesting for the players here to know:
Once, I heard Suzanne Abdullah sing the song HALO on Ukrainian X-Factor... From that title, the map started to take shape, however strange that may sound now...
Let's be friends!
I agree, let's!:)
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#17
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Marmot

corksink, I think Seeker78 will make it to the end. As for me, I find it very interesting, and I would play through it, but only if the map doesn't have any "hiding spots" (objects hidden behind other objects): after playing "Lontail," I vowed never to deal with such maps again – they require too much patience!

Here you see the complex I've developed: to hide everything possible on the map from view!

Perhaps I'll think about this and soon start creating normal maps with clearly visible objects...

I'll draw them specifically for players like you. These won't be tournament maps, but rather for fun and gameplay. We'll write good texts with parts appearing as you progress through the stages of the map.
nwcfollowthewhiterabbit
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#18
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Marmot, as a friendly tip, here's a secret: to quickly level up Dessa on a recently played FB 2.4 map, don't fight monsters; instead, connect them and lead Dessa to the altar. Finding and executing this plan requires just as much effort as completing the map.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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#19
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These are not tournament maps, but rather maps for enjoyment and gameplay. We will add good descriptions with the appearance of parts as you progress through the stages of the map.
corksink, if you create a map in this style, many will be grateful to you!
Yesterday, late in the evening, before going to bed, I finished the Walkthrough of "Twisted Mind" and started "Radiance". The second day brought an unpleasant surprise, and I initially decided that I wouldn't play this map. But today, I took a closer look and realized that I just need to act differently.
Here's what happened: I started visiting the objects around, and suddenly Red (Halo) appeared and attacked me. I replayed the battle five times, thinking that the emphasis was on some kind of tricky tactical maneuver, but I still kept dying. And then I looked in the editor and realized: I don't need to fight, but run away, get on the boat, and capture the nearest Belly Castle to the east.
But, still, I already saw "hide-and-seek" elements and non-obvious moments: for example, I assumed that I needed to jump into the monolith, but it teleports you to different places, but I don't have anything to do in the desert yet. And Halo soon went there - this is good for me! I returned, leveled up, picked up everything that was lying around, hired creatures in the camps - and went back to the sea.
And now, the first question: I found the Boots of Levitation, but I don't think there's any way to get them. Is this a bug, or are they just lying there as a "lure"?
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#20
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I only took them through the dimension door; at the beginning of the game, I couldn't get them any other way.
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#21
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Marmot

launched "Radiance." The second day brought an unpleasant surprise, and I initially decided that I wouldn't play this map. But today, I took a closer look and realized that I just need to act differently.
Here's what happened: I started visiting locations around, and suddenly, Halo appeared and attacked me. I replayed the battle about five times, thinking that it emphasized some clever tactical maneuver, but I still kept losing. Then, I checked the editor and realized: I shouldn't fight; I should run, get on a boat, and capture the nearest Castle of the Swarm to the east.
But, even so, I already saw "hide-and-seek" elements and non-obvious moments: for example, I assumed that I needed to jump into the monolith, but it teleports you to different places, and I don't have anything to do in the desert yet. But Halo soon went there - that's good for me! I returned, leveled up, picked up everything that was lying around, hired creatures in the camps - and went back to sea.
And now, the first question: I found the Boots of Levitation, but I don't think there's any way to get them. Is this a bug, or are they just there as a "teaser"?

There are no more bugs on the map. I think everything has already been cleaned up.

Any element and name on the map can turn out to be a hint...

The Boots of Levitation are part of a quest. It's not mandatory, but it's interesting! Be attentive!

Before some of the portals, weathered, time-worn wooden signs with explanatory texts are dug into the ground...

P.S. When I read your post, I laughed so hard I cried! I'm so glad that you moved from words to testing! Yes, the author made fun of the player in the beginning, for the first few days (and for some, even weeks, if Halo wanders around the portals and doesn't reach its home city)...

I'm currently holding back on sharing everything because the tournament is ongoing...
After August 5th, I will share the secrets.
nwcfollowthewhiterabbit
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#22
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Well, corksink, experienced players who have dealt with maps of this type simply solve the problem by launching the editor. You just need to keep in mind that players with little free time won't even start playing the map after studying it. I guessed that what happens to the player at the beginning is your evil joke. But, honestly, after sailing around the sea for a while, I got bored when I realized that there was still a lot of sailing ahead, and... I started playing another map, of a "classic" type. The only thing that still interests me: can you actually get the Boots? There isn't a land tile there, and you can't swim through the sunken ships! As far as I know from experience, the Dimension Door spell refuses to transport you to such tiles: the game says "Spell failed!"
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#23
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Marmot
Well, corksink, experienced players who have dealt with maps of this type simply solve the problem by launching the editor. :) You just need to keep in mind that players with little free time won't even start playing the map after studying it.
I guessed that what's happening to the player at the beginning is your evil joke. But, honestly, after sailing around the sea for a while and realizing that there's still a lot to sail, and... I started playing another map, of the "classic" type.
The only thing that still interests me: can you get the Boots? There isn't a land tile there, and you can't swim through the sunken ships, right!? As far as I know from experience, the Dimension Door spell refuses to transport you to such tiles: the game says "The spell failed!"

Use the Dimension Door spell while sitting in the boat! It seems you haven't done this even once...

Sailing the sea is boring! Unless you're sailing to the Red Dragons' caves or taking the Dragon city and raising Red Dragons there - the quest for the Crown of Souls gives many bonuses...

The boredom of the sea can be replaced by a fun journey through other lands, but for now, since the Crown of Souls tournament is running on the hero portal, just bear with it.

There are tons of interesting playthroughs and variations on this map! I've checked it many times! Have you tried generating initial saves? Funny things appear there too. I'll reveal the secrets a little later (August 6th).
nwcfollowthewhiterabbit
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#24
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corksink
Use the Dimension Door while sitting in a boat! It seems you haven't done this before...
Oh-oh-oh! "Monsieur knows a thing or two about perversions!" :D Is this even possible? If so, I think it's an oversight by the game developers: according to the rules, while in a boat, you can only sail or dock. But the developers probably just couldn't imagine something like this. :) As the song goes: "... sail the sea, but on a plane, fly in the sky, but on a ship." :)
I wonder: what if you try to jump with the boat onto land - will that work too?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#25
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Marmot
Oh-oh-oh! "Monsieur knows a thing or two about perversions!" :D Is this even possible?
"There are many things in the world, Horatio..." - isn't that the charm of the game, when at first you have absolutely no idea what to do, and the next day you already declare that "there's nothing to do there, it's easy!" :D Just remember First Blood, which "definitely can't be completed in three months!" )))) Because it can be completed in one... :cool:

Added 2 minutes later
Marmot
Interesting: what if you try to jump from the boat onto land - will that work too?
No, landing from the boat using DD is not intended. And using DD at sea, without leaving the boat, is not prohibited...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#26
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Hmm... But on the other hand: why do I need a boat when I already have DD? :)
Using DD at sea without leaving the boat is not prohibited.
It's strange that the rules of the championships didn't address this: it could have a more powerful effect than cheating! I think it should be banned! There are so many advantages: fast movement anywhere through obstacles (including gates and even emptiness!), avoiding battles with guards at passages!...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#27
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Marmot
Hmm... But on the other hand: why do I need a boat when I already have DD?:)
There are many locations that are initially inaccessible for moving from land to land - the jump range is not enough. But with a boat, you can get closer, jump over the obstacle, and land on the other shore, spending only two days (and if you have a hat, you can get there in one day). These are all design choices that are interesting to figure out. A quest-based game differs from a linear game for enjoyment, where everything is clear from the beginning...
Marmot
It's strange that the championship rules overlooked this point: it can have an effect that is even stronger than cheating! I think it should be banned! There are so many advantages here: fast movement anywhere through obstacles (including gates and even emptiness!), avoiding battles with guards at passages!...
I disagree. Look, DD in the underground through emptiness doesn't bother anyone - it's a standard trick, right? But you already consider using a boat the same way as cheating - only because it's a "revelation" for you, which, I agree, is a major game-breaker. But why? Only because this trick is not known to most players? Many map creators don't know about this trick and create maps designed for "long" navigation through islands, whirlpools, and battles with outposts, while DD completely destroys all the intrigue. In principle, I agree - that's how it looks from the outside. So, wouldn't it be easier to study the game and use all the features as intended? DD is a spell that moves the hero on the map within the line of sight. There are no prohibitions on using DD with a boat, and there cannot be. It is clear that you cannot jump from the boat to land, this is a logical prohibition, but you can jump across seas and oceans as much as you like. )) Similarly, for some, it will be a revelation that using the Water Walking spell, you can stop right in the middle of the water at an "Event", spend the night, and continue on if needed... This trick can also solve some logistical problems - so let's use them as intended and make the game more diverse...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#28
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Generally, it’s good that corksink let slip about the DD exploit with ships! ;) All mapmakers should keep this in mind when deciding whether to allow DD on their maps. In particular, I was just thinking about allowing DD on one of my maps, but forcing the player to travel part of the way by sea: I thought that the gates, guardians, and guards could not be bypassed in any way - how wrong I was! But now I will take this clever "move" into account! :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#29
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Marmot
Actually, it's good that corksink let slip about the DD from the ship! ;) This should be kept in mind by all mapmakers when deciding whether to allow DD on their map. In particular, I was just thinking about allowing DD on one of my maps, but forcing the player to travel part of the way by sea: then, as I thought, the gates, guardians, and guards could not be bypassed in any way - how wrong I was! But now I will take this clever "move" into account! :)
It's just great that no one on your map will be able to bypass the guards! :D Then the Book of Air Magic and the Orator's Hat are automatically prohibited.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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#30
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corksink
Boredom can be replaced with a fun journey through other lands, but while the Heroes Portal's "Citadel of Heroes" tournament is ongoing, you just have to grin and bear it.

There are tons of interesting walkthroughs and strategies for this map! I've checked it myself many times! And have you tried generating initial saves? Funny things happen too. I'll reveal the secrets later (August 6th).

The "Citadel of Heroes" tournament has ended, and the results are available in the Hall of Fame.

What kind of initial save generation did I manage to create for this tournament?

1) A Scholar near the Brewery Fan gives the Forgetfulness spell (it turned out to be useful for many players, as there are plenty of ranged units on the enemy side).
2) In Pyramid 107x109x0 on the sandy island (where a one-way portal can teleport), the Dimension Door spell is available.
3) In the Refugee Camps near the Brewery Fan: Efreet Sultans, Djinns, Boars.

Some players were able to visit the Hive of Flying Snakes on the very first day(!), defeat the red hero's Garrison, capture both Pandora boxes behind the Garrison (get 200 Lizard Warriors), and win against the hero Halo! On the second day, they visit the Pyramid and get Dimension Door.

Read the walkthrough with pictures of the battles from the winner iceTITaN here.

Step-by-step saves are here.

The map name "Halo" coincides with the name of the red hero - this is the author's hint that it is best for you to get the Halo terminator with stats of 50x50x50x50.

If Halo visits the Garrison and collects the Pandora boxes first, you won't see him in your retinue for a long time. The Garrison's forces were balanced so that it would be very difficult to break through, and for many players, it seemed impossible.

To complete the map, we need the Halo hero to quickly break through important defenses; then, the Necromancer and Death Knights come into play - that's what the author thought. A professional can play with the starting hero...

In one of the saves of the player Rashid, I made several turn transitions to observe the movements of the opponents and discovered a strange thing: Aida Milovna with 9999x2 Mighty Liches and 9999 Vampire Lords "merged" with artifacts in a Pandora box hidden behind the walls of the city "Dark-Darkness". I immediately bought it! As the map author, it's sad to see, but as a player, it's a mega-lucky break! Although it's not that difficult to kill Aida Milovna...
nwcfollowthewhiterabbit

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