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Posts from Current questions and answers regarding the map editor.

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14 years ago
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Not sure... But moving towns, like Zephyr did in Tribes of the East, is possible.
 

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14 years ago
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Winner, what prevents using different script names? And what about identical upgrades and armies? A copy, specifically a copy of a hero, exported into a map – this isn't a mod in the usual sense; it doesn't change anything, and most importantly, the game won't recognize the map as a mod with this copy! In the "Journey" map, none of the 64 new heroes were recognized by the game as a mod. What is the main reason for not using a mod then? For me, it's simply to ensure that the map doesn't affect other maps.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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14 years ago
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Regarding the first point, I didn't quite understand. "Export" - does this mean creating a new hero based on an existing one, without modifying the original? Could you provide more details about this process?

As for the reason for not creating mods, it's because I don't want to have to delete the map. For example, I find it inconvenient to do this with other maps.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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14 years ago
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Winner
I didn't quite understand the first point. "Export" - create a new hero based on an old one, without changing the old one? Could you provide more details about this process?

And the reason for not making mods is precisely this. I wouldn't want to have to delete the map. For example, I find it inconvenient to do this with other maps.
In the editor, you need to go to the Shared property of the hero. Right-click and select Copy, paste it anywhere, even create new folders. Change the parameters and script name if required. After that, right-click on the modified file and select Export. Choose it. Then, go back to the hero in Shared and select where we created it again; otherwise, it will reset. That's all ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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14 years ago
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And, at the same time, will the old heroes in other maps not change these parameters? Excellent, thank you :). I'm too lazy to redo it in the map I'm currently working on, but it might be useful later.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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14 years ago
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in other words, can this problem be solved by hiding several towns in an inaccessible and invisible location within the Dungeon, and then summoning them as needed? And can ruins be removed from the map?
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14 years ago
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Possible - the RemoveObject function.
14 years ago
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Here is my script; what's wrong with it? ``` function dorogaF() SetObjectPosition('root', 41, 76, 1); end; Trigger(REGION_ENTER_AND_STOP_TRIGGER ,'fake','dorogaF') ``` Because it causes an error in the game.
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14 years ago
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It is possible (and most likely) that the IsRemovable property of the object has a value of false. You can check this in the properties tree. Simply change the value to true.
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14 years ago
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In other words, can this problem be solved by hiding several towns in an inaccessible and invisible location within the Dungeon, and then summoning them as needed?
The idea is that, yes.
 

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14 years ago
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Encountered a strange issue. The script adds creatures based on the difficulty level. However, for some reason, it was outputting incorrect numbers. I added "print(diff)", and it consistently outputted "2" for any difficulty level. I checked in other maps, and the same thing happened. Either something is broken in the game, or in the map... I decided to replace "DIFFICULTY_EASY" etc. with numbers (4 - "Recruit", 1 - "Hero"). It seems to be working now. But I'm surprised by this, as everything was working normally before.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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14 years ago
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and where are the models for the interior structures of castles located? For example, the vampire mansion or the Lich crypt?
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14 years ago
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Model (advanced editor tab) -> Model -> Arenas -> Town -> Necropolis -> you will find it there.
 

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In reply to Ment
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14 years ago
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Something strange is happening. For example, I take a Necropolis Military post and want to turn it into an unholy temple in terms of appearance. But when I get to these models, they all have a "skeleton null" value. When I replaced the model of the outpost on the map, it became invisible – is there anything else I need to do? (using the advanced editor) :confused:
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14 years ago
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Sometimes, the information about the models is sort of internal to the file... I usually copy them (the models) and create links to the copies.
 

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