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Posts from Discussion: Suggestions for RPG Development Auto-translated

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#61
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IMHO, let's have fewer numbers, folks! Do I really need to calculate the hit chance, damage, and counter-attack chance just to target someone? Wow! :)
We could make a simpler system and forget about damage, because let's just say not everyone (if anyone at all) will bother calculating the damage dealt.
Think about how many times you looked in the bestiary to check a monster's HP? 121 times for the entire first part of the RPG. Not counting the times people went there just to browse. :
I think we need to simplify the system. And there's no need to divide weapons into classes. What does it even give us?
#62
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Why is everyone unhappy with the calculations????? In reality, it's very simple: You know your strength, agility, the weight of the sword, your body's free weight, ... and you calculate it ONCE. Let's say you get 27 – this number doesn't change, it's a constant. You can write this in your profile, and then you simply subtract the enemy's agility and armor from it, THAT'S ALL!!!!!!!!!! And THEN, when your level changes or you get a NEW item, you just recalculate everything and that's it!!!!!!!!!!!

Added 1 minute ago
and WHAT DOES THE CHANCE TO HIT HAVE TO DO WITH DAMAGE? THE DAMAGE IS ALWAYS THE SAME!

Added 20 minutes ago
Dividing into classes gives them skills – there are 4 of them (corresponding to the class name). If I don't know the skill of ranged weapons, I can't shoot a bow... and with each level, the weapon skill +1 => therefore, damage +1.

Added 1 hour 3 minutes ago
Night;57644
IMHO, less numbers, guys! To hit someone, do I have to calculate the chance to hit, the damage, and the chance of a counter-attack? Wow :) You can make a simpler system, and forget about damage, because, let's say, not everyone (if anyone at all) will calculate the damage they inflict/receive. Remember how many times you looked in the bestiary to see the HP of a monster? 121 times for the entire first part of the RPG. Not counting the fact that many people went there just to look :) I think we need to simplify the system. And dividing weapons into classes is unnecessary. What does it give?
what's the point of playing then????????????????????
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#63
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Magnus;58380
1 Magic
Light Magic
Divine Power
....
Magnus, can you explain why you copied descriptions of spells from Heroes of Might and Magic V that are already well-known to everyone? Anyone interested can visit, for example, http://www.heroesofmightandmagic.com/heroes5/spells.shtml and read them. Please explain the deeper meaning of your post.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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#64
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Supreme;58645
Magnus, could you explain why you copied the well-known spell descriptions from Heroes 5 for everyone? Anyone interested can visit, for example, http://www.heroesofmightandmagic.com/heroes5/spells.shtml and read them. Please explain the deeper meaning of your post...
This is my proposal for the magic system in an RPG. I said that we should take elements from Heroes 5, and to help people see my reform, I wrote it in the post because it's unlikely that someone would want to search websites and look there. I posted it
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#65
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Magnus 1. You said you would handle it. 2. Magic that deals 120 HP damage to a level 5 character? Get rid of it! Jeek 1. Not bad, but there are too many variables. 2. Skills – hmm... interesting.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#66
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Tengro;58822
Magnus
1. You yourself said you would control it.
2. Magic that deals 120 HP damage to a level 5 hero? Get rid of it!
1 Are you sure?
2 But the other monsters have more HP. And there won't be much mana. And there will be many monsters.
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#67
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Magnus, I'm sure you don't have a brain made of iron, that's one thing. And secondly, the hero has 100 HP. 1 "ice arrow" of ANY level = 1 corpse. + how do you think, why is there no concept of mana in tabletop games? It's harder for a person to keep track of "mana" than to keep track of using spells a limited number of times a day!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#68
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IMHO, regarding the attributes:
Vitality - Endurance - excellent
Agility - Defense - nonsense
Intelligence - Intellect - not important
Wisdom - Willpower - nonsense
In reply to Saruman
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#69
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Saruman;58907
In my opinion, regarding the attributes: Vitality - Endurance - excellent Agility - Defense - nonsense Intelligence - Intellect - not important Wisdom - Spirit - nonsense

Well, almost... let Intelligence and Intellect each increase spell damage by 5%, Agility - 5% evasion, Defense - -2.5% damage from regular attacks, and Spirit - from magical attacks.
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
#70
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Tengo, regarding spells... a fireball moving with the wind... that's absurd! You know, during World War I, the Germans invented chemical weapons – chlorine gas – and do you know how they used it? They placed barrels of chlorine, waited for the wind to blow towards the enemy, and then opened the barrels. So, one day, they were waiting for the wind... and when it finally came, they opened the barrels, but just as the chlorine started to affect the enemy's lungs, the wind shifted and blew back towards the Germans. They were lucky they knew what was happening and took cover. Now, imagine you launch a fireball, and suddenly the wind blows in your direction? No, Tengo, the idea isn't bad, but you've gone a bit too far!
Варвар Жееек

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#71
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Sotp, Zhek, chlorine is essentially a PHYSICAL substance!
We add a word to the formula-example that indicates the direction of the ball's movement (on an energy-based engine:) and there's no need to analyze magic from a physics perspective – magic itself contradicts all the laws of physics) and voilà!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Tengro
#72
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Tengro;60107
Indeed, Jack, chlorine is essentially a PHYSICAL substance!
We add a word to the formula-example that indicates the direction of the ball's movement (on an energy-based engine:) and there's no need to analyze magic from a physics perspective – magic itself contradicts all the laws of physics!) and voilà!
I agree that the wind thing is bad; spells should be cast in some kind of Arabic!!!!
Варвар Жееек

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#73
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Do you know it?
Well, good luck!
What didn't you like about the lexiformulas?
Okay, let's assume that's the case (lexiformula for fireball)
"Fireball, Flying to *opponent's name*"




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#74
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Tengro;60133
Do you know him?
Well, that's quite a situation:)
What didn't you like about lexiformulas?
Okay, let's say it's like that (lexiformula for fireball)
"Fireball, Flying To *opponent's name*"
Good suggestion. But the example is bad. Again, TO the opponent. That is, not IN the opponent, but it can simply fly up and stop;)
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#75
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This falls under the category of "wizard problems."
I intentionally provided an example that contains a logical fallacy.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ