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Discussion: Suggestions for RPG Development

#62
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Why is everyone unhappy with the calculations????? In reality, it's very simple: You know your strength, agility, the weight of the sword, your body's free weight, ... and you calculate it ONCE. Let's say you get 27 – this number doesn't change, it's a constant. You can write this in your profile, and then you simply subtract the enemy's agility and armor from it, THAT'S ALL!!!!!!!!!! And THEN, when your level changes or you get a NEW item, you just recalculate everything and that's it!!!!!!!!!!!

Added 1 minute ago
and WHAT DOES THE CHANCE TO HIT HAVE TO DO WITH DAMAGE? THE DAMAGE IS ALWAYS THE SAME!

Added 20 minutes ago
Dividing into classes gives them skills – there are 4 of them (corresponding to the class name). If I don't know the skill of ranged weapons, I can't shoot a bow... and with each level, the weapon skill +1 => therefore, damage +1.

Added 1 hour 3 minutes ago
Night;57644
IMHO, less numbers, guys! To hit someone, do I have to calculate the chance to hit, the damage, and the chance of a counter-attack? Wow :) You can make a simpler system, and forget about damage, because, let's say, not everyone (if anyone at all) will calculate the damage they inflict/receive. Remember how many times you looked in the bestiary to see the HP of a monster? 121 times for the entire first part of the RPG. Not counting the fact that many people went there just to look :) I think we need to simplify the system. And dividing weapons into classes is unnecessary. What does it give?
what's the point of playing then????????????????????
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