Added 1 minute ago
and WHAT DOES THE CHANCE TO HIT HAVE TO DO WITH DAMAGE? THE DAMAGE IS ALWAYS THE SAME!
Added 20 minutes ago
Dividing into classes gives them skills – there are 4 of them (corresponding to the class name). If I don't know the skill of ranged weapons, I can't shoot a bow... and with each level, the weapon skill +1 => therefore, damage +1.
Added 1 hour 3 minutes ago
IMHO, less numbers, guys! To hit someone, do I have to calculate the chance to hit, the damage, and the chance of a counter-attack? Wow :) You can make a simpler system, and forget about damage, because, let's say, not everyone (if anyone at all) will calculate the damage they inflict/receive. Remember how many times you looked in the bestiary to see the HP of a monster? 121 times for the entire first part of the RPG. Not counting the fact that many people went there just to look :) I think we need to simplify the system. And dividing weapons into classes is unnecessary. What does it give?