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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
In reply to baratorch
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#972
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Hahaha, he's definitely Boathong number two. But until the mod is moved to the first line in the rules, every "modder" will be obligated to play with the Boathong player in the tournament, whether they want to or not. And the Boathong player doesn't care about the second one's wishes :D I have nothing against the mod, but I can't stand radicals who beat their chests and threaten "those who are not with us."
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#973
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Mizrael

And the modder doesn't care about what the second one wants :D

Hey, friend. The requests aren't addressed to the modder(s), but to the mod author. Don't flatter yourself :D
Mizrael
Hehe, you're definitely Boathong number two. But until the mod is moved to the first line in the rules, every "modder" will be obliged to play with the modder in a tournament, whether they want to or not.

I don't mind :D. (But with mutual "peeking" allowed)
Mizrael

I have nothing against the mod, but I can't stand radicals who beat their chests and threaten "those who are not with us."

You don't need to carry me. If you carry something for too long, you can get very tired. No one threatened you. If you like your little shovel, go ahead and dig with it. You can even gather in communities or packs :D what was it?

But I'll be on the excavator :smile14:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to baratorch
#974
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baratorch
attachment not specified or does not exist
re-uploaded the files
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#975
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Message from Neoandy:
And also, is it possible to do something about one-way teleporters in the HD mod (so that they work as two-way)? And implement the rebuilding of the mage guild? - this is very critical when using the HD mod for HL+U templates.
Don't create confusion in the SOD improvement, your suggestions are like going back to Heroes of Might and Magic 2.
When you start playing HL+U maps seriously, you will understand that humor is inappropriate.
People have been playing for a long time, and many enjoy it.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
#976
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The 6lm10a and 8hm12a templates are unplayable in n percent of cases (n>60) due to one-sidedness. This is a fact. In my opinion, if making a one-sided map a two-sided monolith an option, the mod would only benefit from this variability. Regarding the guild, the question is debatable; personally, I even find some enjoyment in searching for 4-5 levels using scrolls.
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#977
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Rebuilding the Mage Guild — I've thought about it more than once and concluded that I would definitely be against this in SoD.
As for the portals, however, it's worth thinking about very seriously, as one-way portals are also a bug in some sense. And they often unbalance the game.
I have little experience on HL+U, but portals have ruined my game more than once, specifically in 8mm6a; I assume it's even worse in others.
In reply to Juristis
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#978
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Recently played some SoD for nostalgia's sake. I can't understand why one-sided players are so annoying... Now, Necromancer is evil.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Captain
#979
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Captain
Leader, honestly explain to me why HD-mod is better than SoD?

I recently tried playing on it... I guess I'm getting old, I'm used to something else, and because of habit - after exchanging troops, for example, the cursor switches to another hero, and I often run away with my main hero to another area instead of attacking the enemy who gave the troops. :)
My grandmother doesn't know how to turn on a satellite receiver and therefore thinks it's not needed. It's the same as you, but it's forgivable for her.

baratorch
Regarding the desired features. The most important thing at the moment is protection against cheating. For the future, I'm all for fixing one-sided maps, they really interfere with playing serious strategies. Of course, it's optional, until the extremists come to their senses.
Rebuilding the guild is probably too much, and I won't even mention fixing necromancy, it's already a different game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#980
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I wouldn't mind playing in Warlord mode with players who prefer a one-sided approach, if anyone is interested. But I'm not keen on turning the game into a grind where you just kill skeletons to find out in the final stage whose 2-3 skeletons are stronger.
Земля нуля.
Все в ней нулево и кукольно.
In reply to <Ivor>
#981
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Ihtiandr

Is it possible to implement the generation of mirrored templates in SoD? I would really like that.

Mirrored templates cannot be created in SoD. In HD, they can. But I won't get around to this in the foreseeable future.

Currently testing HD beta 11 + VT. Protected saves also work in VT.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#982
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It's a pointless argument. If options like changing the GM, skeletons, etc., are implemented as simple checkboxes, it will definitely benefit everyone.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#983
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Javdet
It's a pointless argument. If options like one-sided units, GM restructuring, skeletons, etc., are implemented as checkboxes, it will definitely not negatively impact anyone.
In my opinion, I think that now HD is acquiring an international format, and even optional changes to the gameplay will definitely alienate players from other countries, and instead of a universal tool, we will get another reason for arguments and rules.
In reply to Yourdestiny
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#984
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Guys, I really don't understand why you want to transfer features from Warlock into Heroes of Might and Magic. Are you trying to turn Heroes into Warlock? Just play Warlock if that's what you want. Why try to make one game into the other? Heroes is a mod-friendly interface plus bug fixes.
Javdet
If one-sided units, GM restructuring, and skeletons, etc., are implemented as checkboxes, it will definitely not make things worse for anyone.
It will definitely make things worse! And it will be worse because you'll have to negotiate and argue with your opponents one more time.
In reply to Dirty_Player
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#985
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Dirty_Player
Guys, I really don't understand why WT features are being ported to HD? To turn SoD into WT?

Absolutely the opposite!
To make a playable SoD out of SoD on any templates, including HL+U. Only in this champ did Tiamath and then Wulm first end up in games with me on one-way paths, as a result of which they simply crossed off HL+U templates immediately in subsequent games like they were plagued.

Is that really so wonderful?

Regarding the importance of rebuilding the Mages' Guild, more experienced players convinced me back during the discussion on the Portal in the Summer-Autumn 2012 Cup thread.
Personally, I experience acute discomfort in SoD, at least with one-way paths. If this point is resolved in the ND mod, SoD will only benefit from it. For example, on the Portal in the Cup and Premier League, the discussion between the SoD and WT versions will be quickly resolved in favor of the ND mod (currently, the WT version is set as base for HL+U templates, which caused stormy protests from both sides).

I haven't seen a single opponent at serious tournaments yet who wanted to play on HL+U templates with one-way paths. A clear bug, IMHO. Especially when at the passages from zones 19/22 to zones 11/12 on the 8mm6a template, we are met not just by an entrance monolith, but immediately by an exit monolith.