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последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
New here? I'm Roha — want a quick tour?
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And the modder doesn't care about what the second one wants :D
Hehe, you're definitely Boathong number two. But until the mod is moved to the first line in the rules, every "modder" will be obliged to play with the modder in a tournament, whether they want to or not.
I have nothing against the mod, but I can't stand radicals who beat their chests and threaten "those who are not with us."
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Message from Neoandy:
And also, is it possible to do something about one-way teleporters in the HD mod (so that they work as two-way)? And implement the rebuilding of the mage guild? - this is very critical when using the HD mod for HL+U templates.
When you start playing HL+U maps seriously, you will understand that humor is inappropriate.
Leader, honestly explain to me why HD-mod is better than SoD?
I recently tried playing on it... I guess I'm getting old, I'm used to something else, and because of habit - after exchanging troops, for example, the cursor switches to another hero, and I often run away with my main hero to another area instead of attacking the enemy who gave the troops. :)
Is it possible to implement the generation of mirrored templates in SoD? I would really like that.
It's a pointless argument. If options like one-sided units, GM restructuring, skeletons, etc., are implemented as checkboxes, it will definitely not negatively impact anyone.
If one-sided units, GM restructuring, and skeletons, etc., are implemented as checkboxes, it will definitely not make things worse for anyone.
Guys, I really don't understand why WT features are being ported to HD? To turn SoD into WT?