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HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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#985
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Dirty_Player
Guys, I really don't understand why WT features are being ported to HD? To turn SoD into WT?

Absolutely the opposite!
To make a playable SoD out of SoD on any templates, including HL+U. Only in this champ did Tiamath and then Wulm first end up in games with me on one-way paths, as a result of which they simply crossed off HL+U templates immediately in subsequent games like they were plagued.

Is that really so wonderful?

Regarding the importance of rebuilding the Mages' Guild, more experienced players convinced me back during the discussion on the Portal in the Summer-Autumn 2012 Cup thread.
Personally, I experience acute discomfort in SoD, at least with one-way paths. If this point is resolved in the ND mod, SoD will only benefit from it. For example, on the Portal in the Cup and Premier League, the discussion between the SoD and WT versions will be quickly resolved in favor of the ND mod (currently, the WT version is set as base for HL+U templates, which caused stormy protests from both sides).

I haven't seen a single opponent at serious tournaments yet who wanted to play on HL+U templates with one-way paths. A clear bug, IMHO. Especially when at the passages from zones 19/22 to zones 11/12 on the 8mm6a template, we are met not just by an entrance monolith, but immediately by an exit monolith.