Skip to content

Posts from Perverted mind

No ratings yet — be the first to rate!
User Avatar
Auto-translated
Name: Perverted Mind
Map name: Perverted mind
Two-level map: yes
Number of players: 6
Size: Large
Difficulty level: Very difficult
Map author: Kird
Map description: The map lacks the conditions for the "classic development" that I love so much; there is nothing classic about it. The game starts in a small, "well-maintained" zone, almost without monsters, with all the mines already captured, and with very close proximity to your teammates – there are three of them, but all this is unlikely to help the player. The plot is roughly as follows: Four small kingdoms fought and fought with each other until terrible mages awakened all the fallen warriors of this senseless war... the undead surround the disarmed princes with the goal of cleansing these lands for the future arrival of the mages, whose army, however, is more terrible than any undead. Your task is to break out of this hopeless and endless defense and try to deal with the mages when their main city is captured – and they themselves will become confused, and the undead will calm down.
Unfortunately, I haven't yet added a description of one "feature" to the internal "event" description. Each of the four playable players has a small bonus that may be useful for victory. For "Dungeon," it's quick access to "super dragons"; for "Swamp," it's a third city with an incredible increase in the number of "bulls"; for "Humans," it's the ability to find and acquire a large number of "Archangels" immediately and for free (you'll have to swim for a long time) + an instant teleport to the land of mages; and for "Elves," it's an increase in armies when capturing "control points."
Attachments 1
1 file attached • Total size: 53.3 KB
User Avatar
Auto-translated
Hmm, the start seems good, but there's one question... today I downloaded a map and decided to have some fun in between online games by playing a regular custom map. In Dragon Utopia, I found a red sphere (anti-magic orb, or whatever it's called :)). Considering that the game is played against mages, is half the battle won, or does this orb not help, which is why it wasn't banned?)
P.S. I didn't look at the map in the editor, as that would kill all the fun for me...
There's a screenshot of the main hero; she has a red sphere.
Attachments 1
1 file attached • Total size: 177.2 KB
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
User Avatar
Auto-translated
I already defeated the strongest hero of the Green faction (he had a Torosar with powerful stats, and it was glowing), almost without any losses... too bad he escaped; it was my mistake in the battle... by the way, the red orb is very effective; he had 200+ mana and 25 spell power, so without the red orb, I would have probably lost...
P.S. I'm already in first place in terms of army strength... I'm going to rush the Green faction now... :p
Attachments 1
1 file attached • Total size: 116.1 KB
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
User Avatar
Auto-translated
Pfft, I completed it in 60 days on a difficulty of 130%!)) I wanted to destroy the green faction, and I succeeded... First, I killed Tanta with a powerful army (although... the only powerful units there were 45 Greater Naga, which, as it turned out, slaughtered all their allies with Berserk, but I didn't think it through, and the computer escaped...
In the end, I captured the necessary castle (sorry, I didn't take a screenshot, I didn't know that I would win with this), but there was a pretty decent army there! 10 Titans, 9 Giants, 14 Greater Naga, 44 Djinn, 150+ Gargoyles, 130+ Golems... I had the same army that I used to fight the green faction... I defeated it easily, again with the help of magic...
Attachments 1
1 file attached • Total size: 163.6 KB
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
User Avatar
Auto-translated
My eternal bug – I keep forgetting to properly restrict something. And you guys went straight for the green one, without getting distracted by the red one? Was he even a significant obstacle? What else needs to be fixed, in your opinion? I'll update it tomorrow.
In reply to Кирд
User Avatar
Auto-translated
Kird
My eternal bug: I keep forgetting to properly restrict things. And did you focus on the green faction, without getting distracted by the red one? Was it even a significant obstacle? What else needs to be fixed, in your opinion? I'll update it tomorrow.
Since I was playing completely wrong, I can't really make any definitive statements, because the computer was already a bit sluggish...
In my game, the red faction wasn't a major obstacle; in fact, in the first battle against it, on the third week, it gave me a lot of valuable artifacts (boots for mana points, a crown +4, armor +1 to all stats, and the Amulet of Despair)... later, it appeared unexpectedly, but wasn't a hindrance. However, once it took a city from the Rampart. Then I encountered it and gave it a beating. Its army scared me towards the end of the second month when it came with a huge army, but the hero was weak. It didn't attack my castle because I bought as much army as possible to defend the city, but it took a dungeon and stayed there until the end of the game. By the way... the shipyard in our zone incorrectly creates ships; I just can't reach it because it's blocked by mountains...
but maybe it's the author's intention that you can only summon a ship using a spell.
Therefore, I never found the Castle bonus with the Archangels...
But overall, the map is good, especially for me, when you don't have to strain your brain too much and the computers don't constantly bother you. =)
Attachments 1
1 file attached • Total size: 193.1 KB
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to hunter98
User Avatar
Auto-translated
hunter98
The shipyard in our zone is creating boats incorrectly; I just can't reach it because it's blocked by mountains... but it's possible that this was the author's intention, so that boats can only be summoned using a spell.
I'm also curious: was it intended this way, or should the shipyard be moved?
Also, two of the Seer's Huts don't have any quests assigned to them (according to the editor when checking).
When I finish "Asatamu," I'll try to play through this map as well.
I'm glad that there's one more author creating interesting maps!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
User Avatar
Auto-translated
No, that wasn't the intention, I admit. Neither regarding the shipyard nor the seers. I kept remembering them and kept forgetting, I don't know why. Anyway, I fixed and updated the map, found a few more unforgivable bugs there – I won't say what they were) they're gone now). Added hints about "racial bonuses."
I disabled the artifacts that prevent magic – but I think I might create a separate storyline branch to obtain them? if it becomes impossible without them.
And another question: how do you use the "berserk" spell? It doesn't work for me, it seems to be glitching. I remember it used to work a long time ago. Now, the icon of an open book flickers, no matter what I hover the cursor over – whether it's allies, enemies, or an empty cell. When you click, the spell seems to be cast, but it doesn't target anyone. I have a licensed "complete collection" version.
In reply to Кирд
User Avatar
Auto-translated
Kird
And another question: how do you use the "berserk" spell? It doesn't work for me, it seems to be glitching. I remember it used to work a long time ago. Now, the icon of an open book flickers, no matter what I hover the cursor over – whether it's my units, enemy units, or an empty cell. When I click, the spell seems to be cast, but it doesn't target anyone. I have a licensed "complete collection" version.
If it's a regular berserk spell, just hover the cursor over the unit that is not immune to it, and that's it. And if you hover over an empty cell, it won't work. Unless it's the expert berserk spell, where the area of effect is 18 cells...(or 16, I don't know:D)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
User Avatar
Auto-translated
Kird, thank you, we'll download the updated version. Regarding Berserk: could it be that the enemy has the Amulet of Tranquility or magic resistance active? Because I don't see any other reasons why it might not work if the game itself is fully functional.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
User Avatar
Auto-translated
I was never a great player, so I could only complete this myself on the "easy" difficulty. And even then, the first encounter with the main mage turned out to be completely hopeless for me – I had to reload from a much earlier save. I won on the sixtieth day, simply luring the mage onto neutral territory, outmaneuvering and overtaking him to capture the necessary city. In that city, there was his "level 6" unit, which was again quite strong and definitely outnumbered me, but I managed to win.
Berserk didn't work on me, even against weak neutral monsters, so again – I don't know.
User Avatar
Auto-translated
Kird, could you please attach a save file from before the battle where your Berserk ability doesn't trigger? I'd like to check what the problem is and see if it works for us.
By the way, my main hero, Gunnar, is an expert in fire magic, but he doesn't have Berserk yet, although I hope to teach him. I'm playing as the Dungeon faction; I've already finished the Red (Necromancer) faction on 2-1-3 and am now looking for ways to defeat the Green faction.
I liked that it became "not boring" almost immediately: the first enemy showed up on day 6! I soon switched from active defense to offense, and the Necromancers fell without much difficulty (although they did give my army a hard time).

Added after 10 hours 49 minutes
Well, I've finished it. Mostly, it was similar to hunter98's experience, but the final battle with the capture of Zangiazar happened on 2-4-5, i.e., day 54.
An interesting episode was when I was about to go through the garrison to the Green faction, their main hero, Daremith, came to meet me and slipped past without attacking. I tried to attack her myself to assess the balance of power, but it didn't work out: it happened in the area of transparent ponds behind the garrison, and the battle went badly for me due to the enemy using expert water magic. That is, even Berserk was applied, but it didn't help because she immediately removed it with Healing. As a result, I reloaded and didn't attack her, but went on. I captured the first city in the northeast, learned Prayer, restored mana, then defeated the carelessly approaching Andru, went further west, and captured Zangiazar when a weak hero was stationed there in the garrison.
Perhaps the victory conditions should be made standard, so that the player has to bring things to a conclusion: then it would be more difficult for the player.
Thank you for the map!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
Auto-translated
I liked the map, the only downside is that the allies sometimes act strangely and try to occupy your castle, preventing you from taking the population, but that's just an AI quirk. I completed it myself in 3 months, and then realized that there was no need to amass such a large army; it could have been done in a much shorter time.
User Avatar
Auto-translated
Hmm, maybe making “kill all” a mandatory condition would actually make the game more challenging?
Auto-translated
I think so; there won't be an option to "slip past" a computer-controlled hero and occupy an empty Castle.

Statistics

Welcome our newest member: Emil