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Name: Perverted Mind
Map name: Perverted mind
Two-level map: yes
Number of players: 6
Size: Large
Difficulty level: Very difficult
Map author: Kird
Map description: The map lacks the conditions for the "classic development" that I love so much; there is nothing classic about it. The game starts in a small, "well-maintained" zone, almost without monsters, with all the mines already captured, and with very close proximity to your teammates – there are three of them, but all this is unlikely to help the player. The plot is roughly as follows: Four small kingdoms fought and fought with each other until terrible mages awakened all the fallen warriors of this senseless war... the undead surround the disarmed princes with the goal of cleansing these lands for the future arrival of the mages, whose army, however, is more terrible than any undead. Your task is to break out of this hopeless and endless defense and try to deal with the mages when their main city is captured – and they themselves will become confused, and the undead will calm down.
Unfortunately, I haven't yet added a description of one "feature" to the internal "event" description. Each of the four playable players has a small bonus that may be useful for victory. For "Dungeon," it's quick access to "super dragons"; for "Swamp," it's a third city with an incredible increase in the number of "bulls"; for "Humans," it's the ability to find and acquire a large number of "Archangels" immediately and for free (you'll have to swim for a long time) + an instant teleport to the land of mages; and for "Elves," it's an increase in armies when capturing "control points."
Map name: Perverted mind
Two-level map: yes
Number of players: 6
Size: Large
Difficulty level: Very difficult
Map author: Kird
Map description: The map lacks the conditions for the "classic development" that I love so much; there is nothing classic about it. The game starts in a small, "well-maintained" zone, almost without monsters, with all the mines already captured, and with very close proximity to your teammates – there are three of them, but all this is unlikely to help the player. The plot is roughly as follows: Four small kingdoms fought and fought with each other until terrible mages awakened all the fallen warriors of this senseless war... the undead surround the disarmed princes with the goal of cleansing these lands for the future arrival of the mages, whose army, however, is more terrible than any undead. Your task is to break out of this hopeless and endless defense and try to deal with the mages when their main city is captured – and they themselves will become confused, and the undead will calm down.
Unfortunately, I haven't yet added a description of one "feature" to the internal "event" description. Each of the four playable players has a small bonus that may be useful for victory. For "Dungeon," it's quick access to "super dragons"; for "Swamp," it's a third city with an incredible increase in the number of "bulls"; for "Humans," it's the ability to find and acquire a large number of "Archangels" immediately and for free (you'll have to swim for a long time) + an instant teleport to the land of mages; and for "Elves," it's an increase in armies when capturing "control points."