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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

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03.07.2012 Juristis (blue, Dungeon, Shakti, Shakti) def GoedenDag (red, Stronghold, Crag Hack, Monere) Balance 126
Took 111, then started. Roads are slow, under the town Citadel Guard 50-99 movement, nearby a portal to 20-49 elves, 2 stacks for Shakti, Gunnar in the tavern, immediately took a crypt for 2.5k, and revealed a Griffin Conservatory with a stable, though in different directions.
112 - checked the Griffin Conservatory, 100+. Gunnar reveals another one behind the stable, and further down the road to the adjacent zone. 7 heroes.
113 - Shakti finds another Griffin Conservatory, behind the orcs. Meanwhile Gunnar checks the second one, minimum spawn. And deep in the spawn a scout hero finds a fourth. Crazy! Also there are 3 Medusa dwellings and quite a few treasure chests.
114 - Gunnar collects cash, Shakti splits and runs to the minimum spawn through the stable, also bought a spell book at home.
115 - took the Griffin Conservatory, lost 12 Troglodytes. Checked 2 out of 3 Medusa dwellings, lol! Both max, interesting) let's see the third one) Shakti got Earth magic. There's an external Harpy dwelling, but never took it.
116 - Shakt broke through to the necro adjacent zone via the road, then passed an Angel along the chain and took the hometown. Along the way broke through Gunnar's orcs, checked the unchecked Griffin Conservatory on the road, a level 2. Will start with that on the second.
117 - visited the arena with the main hero, preparing to split through the stable. Gunny collects cash on the Angel, also gets Earth magic. Built a Mage Guild in the hometown, level 1-5 at the Citadel with mushrooms, in the necro town level 1. On the necro-adjacent zone a fifth Griffin Conservatory! I'm stunned... Check the third Medusa dwelling, even more stunned! The third is also max!
121 - Shakt split, set double mana. Also built markets, bought Gunny a spell book.
122 - bought out Troglodytes, upgraded Harpies, traded resources. The level-2 Griffin Conservatory fell almost without losses, morale helped despite a mistake. Checked the first-found Griffin Conservatory, it's a level 3. Great. Just the Medusa dwelling before it will give enough exp.
123 - take the max Medusa dwelling, Earth exp, then bought more Minotaurs, level-3 Griffin Conservatory. Shakti got Logistics. Gunny split towards the Griffin Conservatory deep in the spawn, checked it with Isra, 3-4. Darkstorn broke the second max Medusa dwelling.
124 - Shakt split to the fifth Griffin Conservatory on the necro-adjacent zone, Gunny takes the third Medusa dwelling, Minotaurs went for upgrade. While upgrading Eye.
125 - Upgraded Minotaurs, Gunnar takes the level-3 Griffin Conservatory, a few exp short of Expert Earth. Shakt takes the level-2 Griffin Conservatory, then breaks through to the central zone, there's a mini Naga bank, and splits back home against the dwarves, refills mana, speed on Harpies, 2870 MP. Total 11 Angels. Next turn I plan to hit the Citadel Guard and go break everything I see.
126 - opponent surrenders on his turn, it's all grim there. Thanks for the game!
P.S. The balance has never dealt such a fatty hand before.
Monere over Hack. Im shocked.

04.07.2012 Maretti (castle, caitlin, hack) def GoD (necro, galthran) 126 on jebus

Finally ended a game that we started many weeks ago. Got a nice side with an angel dwell and a couple of cons plus boots and gloves with crag hack.

Broke 122 with 10 angels and around 80 marksmen. Took a tope in the desert and 124 I could move the army back and upgrade to AAs. Same day I took a tope that gave earth book and red orb and I saw HH in the desert but decided to take a town and fill mana. Next day I could pick it up and get the last health ring for the health combo that was back in my area.

Unfortunatly he took HH the next day but his stats were only slighly higher than mine so i decided to attack. I had 5 green dragons, 10 crusaders and 8 wyvs aswell. He had 5 angels, 40 wyvs and close to 400 skell warriors and plus 2 to speed. The battle went well, he managed to kill 6 aas but not much else and I killed allmost all his army. After the battle i used tp back to the middle town.

Next day I took prison hero who reached his town in the middle. From there I sent a hero to scout and saw a scout with his main army. He allready had lots wyvs and throng skells. But I reached with hack and he gave up.

Thanks for playing.
In reply to GoD
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GoD
something very strange for mm6a... usually from the home zone there are two exits guarded by 3k... and 20-49 pegasi is 6k... plus on the road... hmm... very strange...
they were guarding not the passage to the fork, but the teleport to the treasure zone :). I.e., the road went further past the teleport. At the other end of the teleport there were 50-99 Evil Eyes. And further along the road the exit to the computer was through 50-99 imps.
In reply to m2d3
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m2d3
they were not guarding the passage to the fork, but the teleport to the treasure zone :). I.e., the road continued past the teleport. At the other end of the teleport there were 50-99 Evil Eyes. And along the road, the exit to the computer was past 50-99 imps.
that's what's strange... there shouldn't be such guards on the native respawn... looks like the map ended up bugged...
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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Well, if we go into very specific details. I had an Inferno spawn point in the Dungeon. Along the way, there were 50-99 Imps, and they were guarding the passage to the pure Dungeon area (not Inferno). Behind them, in 3 steps, were Pegasi. They were just standing there like a wall because the teleport was right on the road. All of this became visible on day 1. And beyond the Pegasi, there was an exit from the Dungeon through 50-99 Imps to the computer and another 2 teleports. So, everything was normal ;)
In reply to Juristis
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Juristis
07/03/2012 Juristis (blue, Dungeon, Shakti, Shakti) def GoedenDag (red, Stronghold, Kreg Hack, Moner) Balance 126
Thank you for the game!

Thank you for the game.
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05.06.2012 Егор_Коробейников (Coffee, Gelare, Gunnar, and Luna) Def my_wild_desire (Rapmat, Kyrre, Kyrre) 2sm4d(3)132, well 2 air external dwellings and a fairy external dwelling. At 111, I revealed Air Elementals near a beehive and a crypt, decided to play — maybe even 2 crypts and fairies.
Well, there were a lot of Air Elementals in the beginning, so everything fell quickly. And without losses — the only failure was against Wyverns: I took 5 Psychos, placed a wall in front of them, and used Def — the Wyverns also started defending at the start... If I had taken 7 fairies one by one, everything would have been fine (the wall would have dealt 60+50 per turn, exactly 3 ducks each). In the end, I retreated, rebought in the 2nd Castle, burned 50-99 Earth Elementals there with the fairies, then later attacked 50-99 Efreets with them — didn't have enough mana, a stack of 5 remained — on the next turn I finished them off and went to the treasure zone. In the treasure zone, I attacked 10-19 Beholders for a Club +5 and lost 8 ducks. At 127, I placed Birds in the Citadel. And then the whole enemy army came — the opponent lost in the Griffin Conservatory. I looked at the Conservatory — 3 units — I attacked myself, lost 1 Archer, 2 Rogues, and 8 Griffins. Apparently, a morale boost triggered on the Griffins, and the opponent lost (I made a full trade, upgraded the Griffins, improved them, and bought Archers). Thanks for the game.
In reply to Егор Коробейников
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Egor Korobeinikov
05.06.2012 Egor_Korobeinikov (cofl, Gelar, gunners and moon) Def my_wild_desire (rapmat, kyrre, kyrre) 2sm4d(3)132 well 2 external dwellings of air and an external dwelling of fairies. On111 I revealed the air elementals, a beehive, a crypt, decided to play, maybe even 2 crypts and fairies.
Well, there were many air elementals in the beginning, so everything fell quickly. And without losses from failures, I lost on Wyverns, took 5 psychics, placed a wall in front of them and defended, the Wyverns also started to defend... I would have taken 7 fairies one by one, everything would have been fine (the wall would have destroyed 60+50 for 2, that's exactly 3 ducks each. As a result, I retreated, bought back in the 2nd castle, there I burned 50-99 earth elementals with fairies) then with the same fairies I attacked 50-99 ents, I didn't have enough mana, a stack of 5 remained, on the next turn I finished them and went to the treasure zone. In the treasure zone I attacked a hydra (10-19) for a club +5 and lost 8 ducks. On 127 I placed birds in the Citadel. And the opponent came who OP lost in the Griffin Conservatory. I looked at the Conservatory, 3rd level, I attacked myself, lost 1 archer, 2 horned demons and 8 hell hounds. Apparently morale triggered for the griffins and the opponent lost (I made a full trade, upgraded the hell hounds and improved them and bought archers). Thank you for the game.

yes, that's right. thank you for the game!
In reply to my_wild_desire
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05.07.2012 m2d3(red, Tower, Nella, Kyrre) def Егор_Коробейников(Stronghold, Gurnisson, Gurnisson) 8mm6a 1.3.3.
Kyrre came right away and became the main hero. Leveled up great. Shooting, Logistics, Defense, Offense, Air, Earth... On day 116 took a Barbarian castle from the computer. Immediately built Portal of Summoning, ran around there collecting some gold. At the start of week 2, a bit more gold, then jumped into the treasure zone for a bit, there was a Library +2 all and a Pandora's Box for 10-19 gr. psychos. All Air. No Wisdom :rolleyes: . At the end of the week, Kyrre uses Town Portal home and takes a Naga Bank (4) and Medusa Banks (6). In Stronghold, bears in the castle, in Tower two ore short for the castle. No Giants. On day 127 see the opponent popping out of the portal. Kyrre casts Town Portal into Stronghold, resets mana. Chain brings the army back. Lost 5 birds on the way to mages for Shield +5. I couldn't give him to my opponent. On day 132, Kyrre goes after Gurnisson into the portal. No Fireball. Advantage in parameters and troops. The opponent had a bad start.
Thanks for the game.
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m2d3
05.07.2012 m2d3(red, Tower, Nella, Kyre) def Егор_Коробейников(Stronghold, Gurnisson, Gurnisson) 8mm6a 1.3.3.
Kyrre came right away and became the main hero. Leveled up excellently. Archery, Logistics, Defense, Offense, Air, Earth... On day 116 I took a Barbarian castle from the AI. Immediately set birds, ran around there collecting some money. At the start of week 2, a bit more money, then ran into the treasure zone for a bit, there was a library +2 all and a Pandora's box for 10-19 gr. of psychos. All Air. No Wisdom :rolleyes: . At the end of the week, Kyrre breaks back home and takes a Naga Bank(4) and Medusas(6). In Stronghold, bears in the castle; in Tower, I was short 2 gems for the castle. No Giants. On day 127 I see the opponent peeking out of the portal. Kyrre breaks into Stronghold, resets mana. Chain carries the army back. Lost 5 birds along the way to mages with a Shield +5. I couldn't give him to my opponent. On day 132, Kyrre goes after Gurnisson into the portal. No Fireball. Advantage in parameters and troops. The opponent had a rough start.
Thanks for the game.
I need to learn to fight with no losses at all; lost a lot of tempo, although I wasn't behind in level at the start. Lost on day 112 and a couple more times.
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05.07.2012 Juristis (blue, Stronghold, Crag Hack, Crag Hack) def Amiloo (red, Inferno, Marius, Marius) Jebus Cross 143
We started a long time ago, saved back then, and finally finished today. I don't remember what happened with restarts and many small details anymore, but from the saves I can more or less reproduce the picture.
111 - 8 heroes, 2 native, and the heroes are excellent, Tazar, Shakti, Nimbus, Dessa. Under the Castle for 20-49 gr dendroids, a bear dwelling + various resources. There is an external market, upgraded goblins.
112 - scouted the ГО, black knights and naga queens, near the ГО another bear dwelling, again with a bunch of resources, for 20-49 pegasi. On the other road Tazar ran into a block of 5-9 cavalrymen for the Pendant of Courage. Found gloves in a cart. Crag is standing in front of a hive, but I wasn't interested in the hive, but its guard, 50-99 dwarves. Built wolves.
113 - wolf upgrade, Crag kills dwarves, gets Air magic. Behind the necro dragons a red orb is found, awesome overall. Breached the hive 20-49, but I don't really need the hive.
114 - Crag broke some Dwarf Cottage, then along the road a hive behind zombies. In a cart, shield +4. Home for birds.
115 - home for behemoths, somewhere found a flail +4 attack. Crag spots the third bear dwelling, behind 20-49 gr basilisks.
116 - Took a Tower village, broke through the basilisks and the dwelling. Crag with Defense.
117 - sent Crag home and took the dwelling behind the trees with him, then Shakti breaks through the pegasi and takes the third external bear dwelling, but I manage to lose one of mine. Home Castle.
I remember the second week worse. Ran around, capturing various Pandora's Boxes off-road, money. Gave Crag Tactics. On 123 upgraded bears, on 124 Tazar took the Sword of Judgment behind 5-9 silver pegasi. Took a bird dwelling, several hives, a level 2 Conservatory. On 125 immediately spotted another 2 bear dwellings.
126 - broke through the ГО, immediately took the swamp in the center. And immediately next to it an exit to another Stronghold zone, and another one is visible there, the 6th creature dwelling! Though 3 ГОs need to be broken through.
127 - broke through 2 ГОs (silver behemoths and gold dragons, lost 1 of my behemoth) to the neighboring Stronghold respawn, took a bear dwelling there. Then took another home one with Tazar.
131 - took the 6th dwelling. Crag takes a Dragon Utopia in the treasure zone, gives top-tier, Helm +6 to all stats, Tome of Earth, Speaker's Hat. Town Portal to the swamp, refill mana.
132 - Shield +12 and Angel Wings in the treasure zone.
133 - Tome of Air, Sandals of the Saints, Dragon Utopia in the treasure zone. Home Pandora's Box for 35 orcs.
After that, I feasted on the neighboring Stronghold respawn, took 6 hives there, 3 Conservatories, the maximum Dragon Utopia with Crag (forgot to remove the red orb, but it worked out), then a smaller Utopia with Shakti, built creatures. And 2 hives with Tazar at home.
On 142 gathered bears, upgraded them, was short 5 units by money (couldn't even dream about upgrading wyverns), and moved forward. Marius ran into the swamp zone. Went after her, took a swamp village, sent a scout. He saw Marius with only wyverns. Crag can't reach. I disband Tazar and Shakti, they can't reach either. Then I see Dessa with 2 plusses, disband him, and with Shackles and the red orb, I reach Marius. Thanks for the game!
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Juristis
05.07.2012 Juristis (blue, Stronghold, Crag Hack, Crag Hack) def Amiloo (red, Inferno, Marius, Marius) Jebus Cross 143
We started a very long time ago, saved then, and finished today. I don't remember anymore what happened with the restarts and many small details, but from the saves I can more or less reconstruct the picture.
111 - 8 heroes, 2 native, and excellent heroes at that - Tazar, Shakti, Nimis, Dessa. Under the town there's an external dwelling of bears for 20-49 dendroid guards + various resources. There's an external market, upgraded goblins.
112 - scouted the ГО, dark knights and naga queens, near the ГО another bear dwelling, again with a bunch of resources, for 20-49 pegasi. On the other road Tazar ran into a block of 5-9 cavalry for a medal of courage. Found gloves in a cart. Crag is standing in front of a beehive, though I wasn't interested in the beehive, but its guards - 50-99 dwarves. Built wolves.
113 - upgraded wolves, Crag kills the dwarves, gets Air. A red orb spotted behind the bone dragons, overall superb. Breached a beehive of 20-49, but I don't really need the beehive.
114 - Crag broke some Dwarf Cottage, then a beehive for zombies on the road. A shield +4 in a cart. Home harpies.
115 - home behemoths, found a flail +4 attack somewhere. Crag spots a third bear dwelling, for 20-49 basilisks.
116 - Captured a Tower village, breached the basilisks and the dwelling. Crag has Defense.
117 - sent Crag home and took the dwelling behind the trees with him, then Shakti breaks the pegasi and takes the third external bear dwelling, but I manage to lose one of my own. Home Castle.
I remember the second week worse. Ran around, captured various Pandora's boxes and gold on rough terrain. Gave Crag Tactics. On 123 upgraded the bears, on 124 Tazar captured the Sword of Justice for 5-9 aging behemoths. Took a harpy dwelling, several beehives, a level 2 conservatory. On 125 immediately spotted 2 more bear dwellings.
126 - broke the ГО, immediately took the swamp in the center. And right next to it, an exit to another Stronghold zone, and another one is visible there, 6 external dwelling of behemoths! Though 3 Dragon Utopias need to be broken.
127 - broke 2 Dragon Utopias (aging behemoths and gold dragons, lost 1 of my behemoths) to the neighboring Stronghold respawn, took a bear dwelling there. Then Tazar took another home one.
131 - capture of the 6th external dwelling. Crag takes a Dragon Utopia in the treasure zone, top-tier rewards - Helm +6 to all, Book of Earth, Speaker's Hat. Town Portal to the swamp, refill mana.
132 - Shield +12 and Angel Wings in the treasure zone.
133 - Book of Air, Sandals of the Saint, Dragon Utopia in the treasure zone. Home Pandora's Box of 35 orcs.
After that, fattened up on the neighboring Stronghold respawn, took 6 beehives there, 3 conservatories, the maximum Dragon Utopia with Crag (forgot to remove the red orb, but got away with it), then a smaller Dragon Utopia with Shakti, built behemoths. And 2 beehives with Tazar at home.
On 142 gathered the bears, upgraded them, was short money for 5 of them (couldn't even dream about upgrading wyverns or basilisks), went forward. Marius ran into the swamp zone. Went after her, took a swamp village, sent a scout. He spotted Marius with only wyverns. Crag can't reach him. I send Tazar and Shakti, they can't reach him either. Then I see Dessa with 2 +'s, send him, and with the Shackles and the red orb I reach Marius. Thanks for the game!


Damn barbarians :) Actually, I threw the first game and Jurist gave me an autowin, so I played for a draw. I played the 2nd week in the center very poorly, put everything into stealing all the antimagic from the center (various orbs and cloaks), because massing 20+ group of bears was already very difficult. But it turned out the orb was comfortably sitting at his home =( GG WP
Thanks for the help ;)


http://heroes3.tv/Amiloo
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6.06.2012 c0nn3c7nkK.ppL (red, ramp, Ivor, Ivor) def CryptoNight (blue, conflux, Kalt, Monere) 132 balance

Roads are average, opponent had 1 rest left
Didn't get logistics all game, but got fast mass slow.
111-117 Dwarf Cottage at 15, crypt pre-max, stood on Griffin Conservatory 2, 1-6 in Castle
121-127 I break through my ГО 30 nagas from the other side 100+ monks, exit through the other entrance to the central castle. Take 3 Griffin Conservatories (2-4-3)
132 - opponent attacked but I was ready =)
Thanks for the game)
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Did they give the Barbarian the Earth skill again up to level 5? I still remember that game on speed-1.
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6.06.2012 Juristis (blue, Dungeon, Shakti, Shakti) def Wladysha (red, Tower, Solmyr, Solmyr) 2sm4d(3) 136
The opponent took 2 of his own 111 units; I didn't use any restarts.
It collapsed in the underground; the roads were fast, and I immediately revealed a troglodyte den behind the gnolls and a medusa den behind 5-9 sharpshooters. The sawmill was blocked, but it generated a good amount of money. Main force - 50-99 gr pit lords, secondary forces on the road - 50-99 marksmen in the portal, and 10-19 gr pegasi for the underground lava. The third route was through the same pegasi on the rough terrain.
On day 112, I took a troglodyte den, which was fatal because I almost immediately found a minotaur dwelling. On day 115, I cleared a pack of monks behind the dwarven stronghold on the secondary path, took the stronghold itself (level 15). I already had earth magic; I built a grandmaster in Inferno, but slow didn't allow it. I scouted the consulate, 3-4 and 2 hives.
On day 117, I took the minotaur dwelling; troglodytes were in the portal, and I started building minotaurs in the citadel.
Second week. Again, troglodytes in the portal; I'm gathering them and upgrading them. On the second day, I destroyed 2 naga banks (3 and 4), a maxed-out conservatory with a blessed item found in the sanctuary, and 2 hives (12+8). I cleared marksmen and took the secondary Rampart. On day 126, I could have cleared the main force, but slow prevented it in all cities, sanctuaries, and scrolls.
On the third day, I went to the treasury through the stable with the Rampart's spawn point, and on the way, I revealed a shield 3-3, defended it with Gunnarr, losing a minotaur. By the way, there were again troglodytes in the portal. In the treasury, I cleared it with the loss of 30 troglodytes (I forgot that gr harpies don't remove retaliation), 42 vivs with a great scroll, and then I got 10k gold and a ring +1 speed. On day 135, with a mass shield and leather armor, I destroyed Utopia, and I got earth, fire, and earth boost books, and a helmet +6 to everything, and logistics. Teleport home, whirlpool, on day 136, I cleared a double main force (pit lords and minotaurs), then 2 of the opponent's lords, and at the end of the turn, I encounter Solmyr with his entire army. I attack him with a miner, 4 angels, and 6 harpies:
Round 1 - I positioned myself tactically and cast antimagic on the angels. In response, he accelerated the gr djinn, but he didn't attack; he cast a barrage of magic-gram mages. In round 2, he kills the harpies covering with a rain of fire; in response, I cast Armageddon, and he surrenders. Thanks for the game!

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