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Posts from Current questions and answers regarding the map editor. Auto-translated

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In reply to 32MeTpa
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#1683
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well, if you want, you can make it combat-related. for example, if he waves his hand, you can add an animation of a Dusk Elf shooting. in short, use dialogue for combat situations. has anyone managed to add their own hero to the game (with an existing specialization)? that is, so that a new xdb file with a description of the hero is added to MapObjects?
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#1684
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Theoretically, you can right-click on a MapObject and press Add. That's how I created new textures.
In reply to Markel the Imperor
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#1685
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Markel the Imperor
if you really want to, you can make it a combat animation. For example, if he waves his hand, you can add an animation of a Duskblade firing. In short, use dialogue animations for combat.
Is this feasible? It looks interesting, but how can you combine the animations of a hero and a creature?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#1686
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Shared - combat visual - AnimShot - '...' further in the folders of animations for shots, there are different ones. that is, it doesn't add a railag, but the animation of the shot, but the animation of what flies out when it shoots... that is, the conversational animation + combat visual will give at least some effect
:)
a counter-question. I made a new hero. he looks like a lich, casts spells, everything is normal. but when I create another map, he is not visible there and I cannot place him on the map. He has his own internal name, "hide in editor" is not set,
then I simply added the xdb directly to the data with the rest of the Necropolis heroes - the effect is zero:smile51:
it turns out that my hero can only be created on one map? or is there something else that needs to be specified somewhere, please tell me.
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#1687
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Winner
Unfortunately, the developers didn't give the footman Rai'lag any combat animations. It won't be possible to use him as a hero.
Besides what Markel said, you can also try another approach. For example, you could assign a different animation to him.
 

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#1688
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Could someone please provide a link to a manual with IDs for scripts related to Tribes of the East?
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#1690
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Thank you! And could you also tell me if there's a function (I hope there is) to transfer an object (e.g., a garrison) to a specific player? Okay, I found it myself.
In reply to 32MeTpa
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#1691
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:mad: Is it possible for Godzilla to cast Fireball like a Warlock, but without the visual trail? Because when the fireball shoots out from between his hind legs, it looks awkward and inappropriate :smile45:

Another question: How can I remove the floating Griffin Heart from Zephyr (without the elephant) when he's standing still? Where is its texture located?
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#1692
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Here's the question: I need to fight the same enemy hero twice: once at the beginning of the mission and again at the end. Is there a way to "revive" the hero after he dies in the first battle?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#1693
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I looked at how it was implemented in mission 3 of campaign 2 in the original game. Unfortunately, this approach won't work. I tweaked the hero parameters in Shared, and it worked. Oh well, I really wanted to avoid using mods...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#1694
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Here: select a hero (for example, a Warlock), go to Shared -> HeroCharacterArena -> ArenaAnimSet -> rangeattack -> Effect... Here, in the effect, there is RangeAttack_Start, but if you click ..., you can find RangeAttack_ChargeTrail and other RangeAttack effects on the left.
So, here's the question: what are these effects attached to? I searched through the animations, but couldn't find anything.

Added after 23 hours and 42 minutes
Does anyone know? :(

Added after 3 hours and 45 minutes
Never mind, I found it myself ;)
In reply to Победитель
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#1695
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Winner
I looked at how it was implemented in mission 3 of campaign 2 of the original game. Unfortunately, this option won't work. I tweaked the hero parameters in Shared, and it worked. Oh well, I wanted to avoid using mods...
What's wrong with copying the hero? (Copies don't affect the checksum, so the game won't recognize it as a mod.) You can either create a copy manually or use scripts, like I did on the map "Condition of Blood" (Fight with the Shadow).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1696
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Dyrman, the script name is the same. I checked, and the script isn't working. And that mission uses backup heroes. If you use a non-standard hero, you'll still have to modify it.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"