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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

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2. 07.2012. Pit for LM (red, random Castle, random Tiris, Solmyr) def GoD (blue, random Stronghold, random Kreg, Aislinn), 2sm2c, 126. No restarts, generated in a newbie-friendly way - with a Dungeon. Played according to sc2tv rules, M, 200%. Got a Castle against Barb, seems okay. The road, however, initially went through the forest, so there was no gold in the early days. 111 - built archers, one hero. 112 - bought Adel, cleared 2 treasure chests - but the second one had artifacts, and there wasn't enough gold left for anything else. True, the artifact was very useful - a necklace of speed. I see 3 experience stones nearby, that's not bad. 113 - I buy Rylando, there are no logs, there are no 300 coins for the prefecture, I don't build anything. 114 - I buy Kael. Through the portal, I surprisingly find myself in a Dungeon. Well, okay, the opponent said we continue. I build a Stronghold - there are no logs. 115 - I take Barb's village, I buy Sonya there, she sends the army back, Kael clears the prison, there's Ingham with level 5 healing, with his help I bring the troops to the mine and finally get enough wood. I build a forge. 116 - I build swordsmen. Tiris finds a hidden archer stash in the corner of the respawn area, fortunately unguarded. I buy Tanta to collect freebies. I buy Loenis as a main hero, but Solmyr is discovered under him. Loenis stays in the Castle, because there are already 8 heroes. 117 - I break through to my treasure, I collect freebies there, I scout. I bought Solmyr and ran to the experience stones. Immediately got intelligence. I build griffins. 121 - Solmyr got air. I collect resources. I build GM1. Unfortunately, I need to build in the capital, there are only 3 levels in Barb's Castle... So, I can't upgrade the army, because I need to build urgently, because the passage to the opponent is guarded by only fifty water elementals. 122 - Solmyr visits the stables. I buy, merge the army. I build GM2. 123 - on my turn, Aislinn approaches the water elementals. I got a little scared and didn't have time to move. But Solmyr managed to eat a 5k experience box behind the ogres and became level 7. 124 - Aislinn ran to the treasure through the upgrade path on the ifrits. So I approach the water elementals, replenish mana. I need to attack before the opponent builds GM4. And he also has an Inferno and a hidden ifrit stash - who knows, they might give me Armageddon. I upgrade the archers, because GM4 will only be needed on the next turn. I cleared the ribs. 125 - I kill the water elementals, then - the horde of earth elementals for a pile of junk. I attack Aislinn - there's only one ifrit there, and I, unfortunately, have neither upgraded griffins nor lightning. They destroy several of my archers and buy themselves off. 126 - Aislinn sits in her Inferno secondary Castle. I reach it and attack: Solmyr (1, 1, 7, 6(76)), expert wisdom, air, advanced magic and intelligence, 54 archers, 61+1+1 pikemen, 10 swordsmen, 13 griffins, +1 speed; Aislinn (3, 4, 4, 7 (70)), expert necromancy, wisdom, advanced air, 5 thunderbirds, 4 ifrits, 45 wolves, 1+26 hobgoblins, 60 skeletons, 4 orcs, only the first two levels of magic. In fact, there's not much you can do against chain lightning for 400+ on the second week, the battle was won easily. Thank you for the game.
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I have great respect for people who play with 200% dedication!! :rolleyes:
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3.07.2012. Juristis (blue, random, Swamp, Rosic, Gervulf) def MaxGor (red, random, Necropolis, Septienna, Galtran), 2sm4d(3), 123
We played full random, not that great at first glance, very few troops arrived, heroes of mediocre quality, level 2 is built though and there's a beehive above the castle for the orc horde. And the main thing I didn't like - we're playing against red Necro.
On 111 it got more fun, took a gnoll external dwelling, revealed another one. Very little money though, but Gervulf effortlessly beat 15 iron golems, I even liked it.
112 - Galtran appeared at the opponent's place, but Gervulf so enthusiastically smashed another 30 stone golems and got Offense that I couldn't take the replay. Set up ducks, and Rosic with 2 Vivi's took the second gnoll external dwelling.
113 - maxed Artillery, discovered a GO off-road, and on the road 20+ ogres and an exit to the swamp where a dwarven dwelling is visible. Nice, but still no money.
114 - Gervulf had to stall, because with 4 heroes you can't really set up a chain through the respawn, and without reinforcements it's scary to fight the ogres. Rosic took a sword+3 from a pack of grand elves and a third gnoll external dwelling behind the lizardmen. Market at home.
115 - I break through the ogres without trouble and immediately run into 10-19 monks. For heaven's sake... Well okay, I take a crypt for 2k, it gives Earth, nice. Built a +gnolls at home.
116 - brought some basilisks, broke through 16 monks, got 3 lizardmen, a basilisk, and a wyvern. Then I immediately reveal a strategic view on the new respawn, see a decent amount of gold, 2 basilisk external dwellings, 1 lizardmen external, 2 beehives. I speed up with Ger at the sawmill. Built a 1k at home.
117 - ran into town, bought a tavern there and took a basilisk external dwelling with Charna. Built a citadel at home.
121 - bought 2 more heroes, set up a chain, traded useless resources at markets. With Gervulf took 1k experience, thinking where to start. Built an upgrade for flies at home.
122 - started collecting chests, took the second basilisk external dwelling. Got a bit drained, confused by the multitude of options and didn't plan the fights. Built a Mage Guild at home, there's a nearby shrine with Slow. With Gervulf I'm preparing to launch an attack, upgrade the basilisks, and break through the beehive behind the orcs.
Next turn opponent goes into max conservatory and surrenders, refused auto because things are bad, thanks for the game!
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Juristis
3.07.2012. Juristis (blue, random, Bog, Rosic, Gervulf) def MaxGor (red, random, Necropolis, Septienna, Galthran), 2sm4d(3), 123
That was a long time ago; I haven't had the chance to play Necropolis in a while and made many mistakes. Also, I still haven't learned to determine if the guard can be bypassed — I thought the mages guarding the quest artifact could be avoided, but they are actually too "tough". The other exit required going through 20+ monks across rough terrain, and since there was no Haste anywhere, I had to break into the Griffin Conservatory for angels to block. By then, I couldn't afford to check the Treant Conservatory, and it turned out to be max-level, leading to a wipe.
Thanks for the game.
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02.07.2012 Maretti (red, inf, octavia, voikal) def Stickyfingaz (blue, conflux, ciele) 127 on jebus
I saw a boost for water magic and decided to play Ciele. As a result, by day 117 I’m already on the road before the ГО with stats 5 4 13 13, and on the next day I break through it easily with a single arrow, without oil or mass haste. That one arrow was enough for me to roam the treasure zone for another three days without any problems. Well, in the end Maretti shows up on day 126, and the next day I meet him with all magic at expert level, but a battle that should have been an easy win turns into a frustrating loss because of a lollipop. So nobody plays mages, and then there’s this unbanned artifact, nonsense!
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03.07.2012 PlayHeroes_HP (Castle, Vala, Kyrre) def hunter98 (Rampart, Mephala) 135 Jebus Cross
The main hero became Kyrre, because after freeing the captive I got Earth magic. I decided not to build Angels since I had 2 external dwellings of Cavalry and wouldn't have had enough money to buy them out. On the first week I scouted 3 Dragon Fly Hives, took 2 of them. I captured 2 external Cavalry dwellings and one external Angel dwelling (I took it with a low-level hero because the dwelling was discovered late) plus external dwellings of Zealots and Sharpshooters. On the second week I pick up another external Angel dwelling and take 2 Dragon Fly Hives. In the end, Kyrre, after raising spell power, hits ГО for 123 with Necromancy Cavalry. I cleared the treasure zone, took 2 Dragon Utopias, built everything needed at home, took the Griffin Conservatory at the mini home, and built Archangels on day 131. I ran into the second part of the treasure zone, where I spotted the opponent, but he then ran off somewhere. I didn't chase him and ran to another zone hoping to find something. I found a Dragon Fly Hive and a couple of stat boosters. Then negotiations started, and the opponent agreed to come into contact, where he perished :smile15: :smile16:
I had 163 Archers (27 from dwellings, 18 from the Dungeon portal on the respawn, 3 as a growth bonus, 60 from Pandora's Boxes, the rest came with heroes and from growth), 23 Cavalry, 56 Dendroid Guards, 9 Archangels, and 3 Knights as meat.
Considering that the opponent equipped artifacts that blocked spells above level 3, from battle magic I had Lightning Bolt dealing 700 damage, Shield, and Haste.
Stats: 24 27 26 14
Thanks for the game!
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Пока!
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PlayHeroes_HP
03.07.2012 PlayHeroes_HP (Castle, Valya, Kyrre) def hunter98 (Rampart, Mephala) 135 Jebus
The main hero became Kyrre, because after freeing the prisoner he got Earth magic. I decided not to get Angels because there were 2 external dwellings of horses and I wouldn't have had enough money to buy them all out. On the first week I scouted 3 Dragon Fly Hives, took 2 of them. I took 2 external horse dwellings and an external Angel dwelling (took it with a weak hero, because the dwelling was discovered late) + an external dwelling of spearmen and archers. On week 2 I pick up another external Angel dwelling and take 2 Dragon Fly Hives. As a result, Kyrre after raising mana hits the GO for 123 from the Necromancer horses. Cleared the treasure zone, took 2 Dragon Utopias, built everything needed at home, took the Griffin Conservatory mini home and built Archangels on day 131. Ran to the second part of the treasure zone, the opponent was revealed there, but then ran off somewhere. I didn't chase him and ran to another zone hoping to find something. Found a Dragon Fly Hive and a couple of stat boosters. Then negotiations started and the opponent agreed to meet in combat where he perished :smile15: :smile16:
I had 163 Archers (27 from external dwelling, 18 from the dungeon portal on respawn, 3 as a growth bonus, 60 from Pandora's Box the rest came with heroes and from growth), 23 horses, 56 Dwarves, 9 Archangels, 3 Knights as meat shields.
Considering the opponent had artifacts that blocked spells above level 3, from battle magic I had Lightning dealing 700 damage, Oil, and Haste.
Stats 24 27 26 14
Thanks for the game!
I confirm.
P.S. I won't describe anything, the generator is a rare piece of crap!...
But I can easily explain my hatred...
This is what I saw on turn 111... (Screenshots 1, 2, 3)
Turned out: Griffin Conservatory mini (but that's what I needed, 1 Angel kills the Hive just fine). Dragon Fly Hive behind the griffins is pre-mini, behind the Eyes is mini. The external dwelling had a sub-par slide, for some reason the Unicorns decided to moralize immediately and without even waiting rushed to destroy all my living units. Dragon Fly Hive behind the Rogues mini (the Rogues killed -1 Duck...)
But what happened next... (screenshot 4) I saw another Conservatory and Dragon Fly Hive, which naturally made me happy... but I was happy too early instead of a good reinforcement I only got fu.... oh, sorry! I mean :smile53: Conservatory mini, Dragon Fly Hive pre-mini... P.S. and the Mage Guild (which is in Rampart, which quite often gives the most amazing spells) couldn't make me happy either (screenshot 5)... Damn, this is really my day today!!!)))))
P.S. You think everything was fine in the other guilds? keep dreaming... screenshot 6
P.S. I didn't build the Mage Guild in the secondary Rampart town because I didn't have the resources or time to run there, and knowing such dirty tricks happen there too it should also give crap, BUT................................................................(screenshot 7, that's the guild that didn't exist at the time of the actual game)
At that point all that was left was hope for the right scroll, because I didn't find ANY level 1 shrines!!! and as always the generator trolling (8, 9, 10) for those who didn't understand, Gosha had three scrolls of Protection from Fire, in screenshot 8 is the one he had from the first days, the other two lying nearby...
Well and the epic end of my last day not in the treasure zone. What I was thinking at that moment:
-The Pandora's Box was behind Liches, surely there's something useful in it!!!(screenshot 11)
-Haha, screw you!:smile53: :smile04: (screenshot 12)
P.S.
You look inside and are relieved to find the chest empty.
Relieved
with such "relief" you can have a heart attack...
I won't describe the treasure zone, because I wasn't there long, the opponent was very, very, and I mean VERY lucky with artifacts from Dragon Utopias (screenshot 13)
well and me, that's me... (screenshot 14)
P.S. throughout the whole post, my entire respawn is that little green patch of map... (screenshot 15)
Thanks for the game!)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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hunter98
There was a sneak attack; for some reason, the uniques decided to immediately engage and, without waiting, rushed to destroy everything I had.
I've never seen the guardians of a hideout wait. They always rush forward (fly).
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Juristis
I've never seen guards waiting in a treasure chamber. They always rush (or fly) forward.
Really?! In this game, the green dragons in the treasure chamber waited for me...
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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hunter98
Really?! In this game, in the treasure, green dragons were waiting for me...
Hmm, I don't know, maybe I just didn't notice... It seemed to me that in 99% of cases, they rush forward.
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07/04/12 m2d3(red,Inferno,Pyre,Pyre) def Yegor Korobeynikov (blue,Fortress,Tazar,Tazar) 8mm6a 1.2.6
Very small respawn area, 2 exits: along the road, 20-49 pegasuses behind the teleport, off-road, 20-49 zombies leading upwards. I decided to clear the zombies first, although I understood that only gold and resources might be waiting for me there... And that's what happened. On turn 121, I clear the pegasuses - 49 of them :), losing 3 efreets and 2 pitfiends... the ogres are still alive. I picked up some gold and ran to the computer's (Castle) town. He was sitting in the town with 2 heroes, troops: 50 archers, 50 spearmen, 14 griffins, 8 swordsmen, 2 monks. The army was divided approximately equally between the heroes, no citadel. I killed both on turns 124 and 125, and stood with a scattered army of 2 grand knights (there was a stable nearby) with 2800 movement points. But on turn 126, I received a message about the surrender; the opponent with 3 angels, 3 ducks, 6 bulls, and 40 lizards attacked the outpost... it turned out to be a maximum-level outpost.
Thank you for the game.
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m2d3
04.07.12 m2d3(Inferno,Pyre,Pyre) def Егор Коробейников (Fortress,Tazar,Tazar) 8mm6a 1.2.6
Very small respawn, 2 exits: on the road 20-49 pegasi behind the teleport, off-road 20-49 zombies exit upward. I decided to break the zombies first, although I understood that only gold and resources could await me there... And so it was. On day 121 I break the pegasi - 49 of them :), losing 3 efreeti and 2 pit fiends... the gogs survive. Picked up some gold and ran to the opponent (Castle). He is sitting with 2 heroes in the town, troops: 50 archers 50 halberdiers 14 griffins 8 swordsmen 2 monks. The army is split roughly evenly between the heroes, no citadel. I killed both on day 124 and 125, I was on a sped-up hero with 2 war horses (there was a stable nearby) 2800 movement points. But on day 126 came news of the surrender, the opponent with 3 angels 3 wyverns 6 basilisks and 40 lizardmen attacked the conclave... it turned out to be a max.
Thanks for the game.
On day 117 I have 1 angel 2 gorgons and 15 archers and in the citadel wyverns and Tazar with 2600 MP
On day 1 everything would have been much better if not for the max crypt which I didn't expect at all, positioned a bit wrong and lost 10-20 gnolls, that ruined a lot for me, in the conclave there would have been 60 of them, so goodbye conclave, and I wouldn't have lost the wyverns either
On day 121 already 2 angels 6 gorgons 15 archers and unrecruited archers about 13+8
On day 125 the opponent had 2 castles and 24 archers and 1 monk 4 demons
On my side on day 125 3 angels 3 wyverns 6 gorgons 3 wyverns and 35 lizardmen and my hero was 3 squares short of reaching the opponent's main, if it were a rule I would have rushed... I went into the strong conclave, it turned out to be a max and I lost obviously (I killed way more than half of the griffins) and so Tazar with Logistics, Air Magic and Wisdom, it all ended sadly


Added after 44 seconds
Started very well, lost because I didn't check the conclave =)

Almost forgot! Thanks for the game
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m2d3
07/04/12 m2d3(Inferno,Pyre,Pyre) def Egor Korobeynikov (Fortress,Tazar,Tazar) 8mm6a 1.2.6
on the way, 20-49 pegasus for teleport

something very strange for MM6A... usually, there are two exits from the native zone with 3k guards each... and 20-49 pegasus is 6k... and on the road... hmm... very strange...
"РЫЦАРЬ АПОКАЛИПСИСА"

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07/04/2012 AYMAN (red, Tower, Nela, Nela) def GoedenDag (blue, Stronghold, Kreg Hack, Kreg Hack) balanced, 211
We played with a saved game. I took two level 2 conscripts, and on the third turn, I encountered a level 3 creature and took 4 hives on turn 16. I didn't go deeper into the hives, but I defeated the birds and titans and captured the blue capital. After that, I killed Kreg with a not-so-impressive army.
Thanks for the game!!!!!!


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AYMAN
07/04/2012 AYMAN (red, Tower, Nela, Nela) def GoedenDag (blue, Stronghold, Kreg Hack, Kreg Hack) balance, 211

Thank you for the game !!!!!!

Thank you for the game!

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