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Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).
2. 07.2012. Pit for LM (red, random Castle, random Tiris, Solmyr) def GoD (blue, random Stronghold, random Kreg, Aislinn), 2sm2c, 126.
No restarts, generated in a newbie-friendly way - with a Dungeon. Played according to sc2tv rules, M, 200%.
Got a Castle against Barb, seems okay. The road, however, initially went through the forest, so there was no gold in the early days.
111 - built archers, one hero.
112 - bought Adel, cleared 2 treasure chests - but the second one had artifacts, and there wasn't enough gold left for anything else. True, the artifact was very useful - a necklace of speed. I see 3 experience stones nearby, that's not bad.
113 - I buy Rylando, there are no logs, there are no 300 coins for the prefecture, I don't build anything.
114 - I buy Kael. Through the portal, I surprisingly find myself in a Dungeon. Well, okay, the opponent said we continue. I build a Stronghold - there are no logs.
115 - I take Barb's village, I buy Sonya there, she sends the army back, Kael clears the prison, there's Ingham with level 5 healing, with his help I bring the troops to the mine and finally get enough wood. I build a forge.
116 - I build swordsmen. Tiris finds a hidden archer stash in the corner of the respawn area, fortunately unguarded. I buy Tanta to collect freebies. I buy Loenis as a main hero, but Solmyr is discovered under him. Loenis stays in the Castle, because there are already 8 heroes.
117 - I break through to my treasure, I collect freebies there, I scout. I bought Solmyr and ran to the experience stones. Immediately got intelligence. I build griffins.
121 - Solmyr got air. I collect resources. I build GM1. Unfortunately, I need to build in the capital, there are only 3 levels in Barb's Castle... So, I can't upgrade the army, because I need to build urgently, because the passage to the opponent is guarded by only fifty water elementals.
122 - Solmyr visits the stables. I buy, merge the army. I build GM2.
123 - on my turn, Aislinn approaches the water elementals. I got a little scared and didn't have time to move. But Solmyr managed to eat a 5k experience box behind the ogres and became level 7.
124 - Aislinn ran to the treasure through the upgrade path on the ifrits. So I approach the water elementals, replenish mana. I need to attack before the opponent builds GM4. And he also has an Inferno and a hidden ifrit stash - who knows, they might give me Armageddon. I upgrade the archers, because GM4 will only be needed on the next turn. I cleared the ribs.
125 - I kill the water elementals, then - the horde of earth elementals for a pile of junk. I attack Aislinn - there's only one ifrit there, and I, unfortunately, have neither upgraded griffins nor lightning. They destroy several of my archers and buy themselves off.
126 - Aislinn sits in her Inferno secondary Castle. I reach it and attack:
Solmyr (1, 1, 7, 6(76)), expert wisdom, air, advanced magic and intelligence, 54 archers, 61+1+1 pikemen, 10 swordsmen, 13 griffins, +1 speed; Aislinn (3, 4, 4, 7 (70)), expert necromancy, wisdom, advanced air, 5 thunderbirds, 4 ifrits, 45 wolves, 1+26 hobgoblins, 60 skeletons, 4 orcs, only the first two levels of magic.
In fact, there's not much you can do against chain lightning for 400+ on the second week, the battle was won easily.
Thank you for the game.