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2. 07.2012. Pit for LM (red, random Castle, random Tiris, Solmyr) def GoD (blue, random Stronghold, random Kreg, Aislinn), 2sm2c, 126.
No restarts, generated in a newbie-friendly way - with a Dungeon. Played according to sc2tv rules, M, 200%.
Got a Castle against Barb, seems okay. The road, however, initially went through the forest, so there was no gold in the early days.
111 - built archers, one hero.
112 - bought Adel, cleared 2 treasure chests - but the second one had artifacts, and there wasn't enough gold left for anything else. True, the artifact was very useful - a necklace of speed. I see 3 experience stones nearby, that's not bad.
113 - I buy Rylando, there are no logs, there are no 300 coins for the prefecture, I don't build anything.
114 - I buy Kael. Through the portal, I surprisingly find myself in a Dungeon. Well, okay, the opponent said we continue. I build a Stronghold - there are no logs.
115 - I take Barb's village, I buy Sonya there, she sends the army back, Kael clears the prison, there's Ingham with level 5 healing, with his help I bring the troops to the mine and finally get enough wood. I build a forge.
116 - I build swordsmen. Tiris finds a hidden archer stash in the corner of the respawn area, fortunately unguarded. I buy Tanta to collect freebies. I buy Loenis as a main hero, but Solmyr is discovered under him. Loenis stays in the Castle, because there are already 8 heroes.
117 - I break through to my treasure, I collect freebies there, I scout. I bought Solmyr and ran to the experience stones. Immediately got intelligence. I build griffins.
121 - Solmyr got air. I collect resources. I build GM1. Unfortunately, I need to build in the capital, there are only 3 levels in Barb's Castle... So, I can't upgrade the army, because I need to build urgently, because the passage to the opponent is guarded by only fifty water elementals.
122 - Solmyr visits the stables. I buy, merge the army. I build GM2.
123 - on my turn, Aislinn approaches the water elementals. I got a little scared and didn't have time to move. But Solmyr managed to eat a 5k experience box behind the ogres and became level 7.
124 - Aislinn ran to the treasure through the upgrade path on the ifrits. So I approach the water elementals, replenish mana. I need to attack before the opponent builds GM4. And he also has an Inferno and a hidden ifrit stash - who knows, they might give me Armageddon. I upgrade the archers, because GM4 will only be needed on the next turn. I cleared the ribs.
125 - I kill the water elementals, then - the horde of earth elementals for a pile of junk. I attack Aislinn - there's only one ifrit there, and I, unfortunately, have neither upgraded griffins nor lightning. They destroy several of my archers and buy themselves off.
126 - Aislinn sits in her Inferno secondary Castle. I reach it and attack:
Solmyr (1, 1, 7, 6(76)), expert wisdom, air, advanced magic and intelligence, 54 archers, 61+1+1 pikemen, 10 swordsmen, 13 griffins, +1 speed; Aislinn (3, 4, 4, 7 (70)), expert necromancy, wisdom, advanced air, 5 thunderbirds, 4 ifrits, 45 wolves, 1+26 hobgoblins, 60 skeletons, 4 orcs, only the first two levels of magic.
In fact, there's not much you can do against chain lightning for 400+ on the second week, the battle was won easily.
Thank you for the game.
