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Well, I managed to overcome it, as they say. The computer is acting very strangely, sometimes lagging – and in different games, with different colors, it doesn't depend on the location or circumstances. In one game, it lagged with orange, and in another, which was quite catastrophic, with pink. And yet, for half the game, the pink AI just sat in its castle, and towards the end, it suddenly started moving, even crossing rivers and conquering other cities. Will the problem be solved if I set the map difficulty to maximum and play on a higher difficulty level? Previously, with similar problems, the computer usually wouldn't move if there were troops near the starting castle – for example, fairies at the sawmill. Now, I never place any troops near castles. But the AI is still confused. The pink AI has plenty of resources, free experience at the beginning, and a large, almost cheating bonus in its home castle – it seems like it shouldn't just give up like that. Moreover, according to the map's design, it should strive to liberate Udaja as quickly as possible, but it seems indifferent.
In the end, I traversed the entire map, sending some enemies to the afterlife and reducing others to utter poverty. I calmly gathered the strongest heroes together, led them to Udaja, who was trapped in a dark corner, and killed her with the first "meat" attack.
It's funny that, sensing imminent defeat, she started spawning fire elementals – even though the hero's strength was almost depleted. He could only destroy about 20 of them in one turn, while approximately 70 were added. But she still lost. That's what heroism means – sacrificing yourself, letting yourself be devoured by fire elementals, but knowing that the world is saved.
In the end, I don't even know what to do – should I further enhance the AI? It seems like no matter how much I increase it, it's still not enough. Should I reduce the number of keys needed to liberate Udaja?
Yes. And ban flying units and other similar things in the mage guilds. It's a weak point. I don't want to implement this ban, but it seems necessary. Or is there another way?
Yes, and there's another bug. In the current version of the map, it seems impossible to cross to the shore near Udaja without flight or teleportation. Ideally, a boat should be needed, but the boat doesn't deploy the heroes there. There is free space, but it still doesn't work. I think it's probably blocked by invisible "events," which is illogical, and I didn't even realize this was a possibility. But now I know. If anyone needs it, I'll send a new version of the map sometime next week