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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

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#168
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30.06.2012 Alexey-omsk (red, Swamp, Tazar, Tazar) def my_wild_desire (blue, Tower, Fafner, Fafner) 2SM4d(3) 147

Started immediately. The draw gave a Chain Mail +4 Attack near the castle, super. But it was positioned inconveniently, so for the first week I ran back and forth across my own zone. Then into the secondary zone, lots of Dragon Fly Hives, underground treasure zone, there I leveled up in a Pandora's Box, although I lost an angel and about 6 Wyverns. I'm collecting the Sniper's Bow, and since the second castle is Rampart, I'm building Elves there. Then I go back to my zone, picking up the external dwelling of Hydras, and go into the portal on the 6th day. On the 7th I reach the opponent's castle, with his main hero, I have 27 upgraded Wyverns, 30 Grand Elves, Dragon Flies, Gorgons, Basilisks. My stats were better so I take the castle easily. Thanks for the game!
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#169
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Alexey-omsk
30.06.2012 Alexey-omsk (red, Swamp, Tazar, Tazar) def my_wild_desire (blue, Tower, Fafner, Fafner) 2SM4d(3) 147

We started immediately. A chain +4 attack was dealt next to the castle, superb. But it was placed inconveniently, so for the first week I ran back and forth across my own zone. Then into secondary, lots of Dragon Fly Hives, an underground treasure zone, where I leveled up in a Pandora's Box, although I lost an angel and about 6 wyverns. I collect the Sniper's Bow, and since the second castle is Rampart, I build elves there. Then I go back to my own zone, grabbing the external dwelling of hydras, and go into the portal on the 6th day. On the 7th I reach the opponent's castle, there's the main, I have 27 upgraded wyverns, 30 grand elves, dragon flies, gorgons, basilisks. Stat-wise I was stronger, so I easily take the castle. Thanks for the game!

Thanks for the game!
#170
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30.06.2012. MaxGor(red, random Dungeon, Darkstorn, Greendan) def Lucky George (blue,random Dungeon,Alamar, Mariussa) 2sm4d(3) 124
We started without rests. I had 3 heroes with gold + Saurug, 2 external cats, one of which I took on day 1, the second behind a horde of air elementals - left it for the second week. Broke through to a secondary area - swamp, placed a worm and used them to collect what was poorly guarded, and there was a lot). In the first week 1-4,6 in the Citadel + portal, on the second I upgraded oil on Greeni, broke through to another secondary area, but there was a block of monks leading to the castle, went back home for cat upgrade, double mana and taking the second external (by 131 I would have 20 cats and would attack my ГО from bears), but the opponent had bad luck, declined the save.
thanks for the game
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#171
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30.06.2012. MaxGor(red, random Dungeon, Darkstorn, Greendan) def Lucky George (blue, random Dungeon, Alamar, Mariussa) 2sm4d(3) 124
We started without resets; I had 3 heroes with gold+Saarug, 2 external cat spawns, took one on day 1, the second behind a horde of air elementals - left it for the second week. Broke through to a secondary zone - swamp, placed a worm and used them to collect what was loosely lying around, and there was a lot). In week 1, I had 1-4,6 in the Citadel + portal; in week 2, I upgraded Greendan's Oil, broke through to another secondary zone, but there was a block of monks leading to the castle; I returned home to upgrade cats, double mana, and clear the second external spawn (on 131 I would have had 20 cats and would have hit my own ГО from bears), but my opponent had problems and declined a save.
Thanks for the game


I confirm, I made a bunch of strategic and tactical mistakes - ended up losing. Thanks for the game!
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#172
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07/01/2012. m2d3 (blue, Conflux, random, Moon/Grindan) def c0nn3c71nkK.ppL (red, Swamp, Wistan, Wistan) 2sm4d(3) 115
On turn 111, Moon deals 10-19 damage to the enemy's secondary units, which consist of Dendroid Soldiers - Castle. It's clear that the opponent has a lot of resources and Necropolises. I decide to deploy Angels on turn 1. On turn 115, I receive a message that the opponent has surrendered.
Thank you for the game.
#173
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07/01/2012 s1va (red, Inferno, Pyrrh, Pyrrh) def RozenKran (blue, Conflux, Kalt, Kragg) 2SM4d(3) 122
111 Quite a bad starting position, but Valeska and Fiona arrived, resulting in decent troops, so I decided to play.
112 Found a hidden stash of Gogs; one path led to the Gate of Oblivion, the other to a 20-49 group of Mutants. I decided to break through to the side, towards the grass.
114 Transferred 2 Efreet.
122 Broke through the Mutants. My opponent, despite having an advantage and placing Phoenixes on the first turn, inexplicably surrendered.
Thanks for the game!
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#174
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s1va
07/01/2012 s1va (red, Inferno, Pyrrh, Pyrrh) def RozenKran (blue, Conflux, Kalt, Kragg) 2SM4d(3) 122
111 Quite a bad setup, but Valerica and Fiona arrived, resulting in decent troops, so I decided to play.
112 Found a stash of Gogs; one path led to the Gate of the Underworld, the other to 20-49 gr of flies. I decided to break through to the side, towards the grass.
114 Transferred 2 Efreet.
122 Broke through the flies. My opponent, despite having an advantage and placing Phoenixes on the first line, inexplicably surrendered.
Thanks for the game!
Confirmed.
We rested for about 3 hours, then played for another 2 hours in the first week. I got tired and lost; it was too intense for a casual game.
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#175
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m2d3
07/01/2012. m2d3 (blue, Conflux, random, Moon/Grindan) def c0nn3c71nkK.ppL (red, Swamp, Wistan, Wistan) 2sm4d(3) 115
Moon on turn 111 deals 10-19 damage to the secondary Dendroid Soldiers - Castle, and on turn 112, it takes over. There are a lot of resources and Necropolises. I decide to place Angels on turn 1. On turn 115, I receive a message about the surrender.
Thank you for the game.

Confirmed)

Added 1 hour 21 minutes later
07/01/2012 c0nn3c71nkK.ppL (red, random, Kyrre, Kyrre) def Juristis (blue, random, Charna) 8mm6a 122

Scouted, arrived, victory
Thank you for the game.
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#176
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c0nn3c71nkK.ppL

1.07.2012 c0nn3c71nkK.ppL (red, rand, Kyrre, Kyrre) def Juristis (blue, rand, Charna) 8mm6a 122

Showed up, arrived, and won.
Thanks for the game.
I gave up in the Dungeon, on the first map with 4 heroes. There was a hidden stash of skeletons, and the opponent had 3-4 units. I managed to gather 150 bones in the first map, and I was planning to get Earth magic on the second map and attack the opponent, but he arrived just in time. Thanks for the game.
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#177
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07/01/2012 darkello (blue, Castle, Valeska, Valeska) def deemer (red, Tower, Torosar, Saira) 214 anarchy
At my suggestion, we started on 200% difficulty. Right away, I restarted on turn 111. There were no archers in the Castle. There was a fork in the road; to the right, about halfway, there was a guard of 20-49 Vampire Lords on the road (guarding the Water Book), and to the left, about halfway, there were 20-49 Monks (guarding some kind of hat). We continued the game! I went around the Monks, found an outpost, and scouted it out... I saw 5-6 Crypts, and 2 Crypts right near the Castle, so I decided not to risk it and started gathering money to build up heroes. I built archers with a Citadel, and at the same time, built up a chain to level 121 to capture the Crypts. Valeska, with 11 archers and 10 pikemen, moved to the top to capture a Castle (it turned out to be a Castle). I gathered 9 more archers and moved further down, and as my next skill, I got Diplomacy (that is, the first one I took besides the basic ones). The leveling process began as much as possible. On turns 121-122, I took all or almost all the Crypts. Then I spent a week on the Wyverns that were scattered around and on leveling up Valeska. Then, I moved Valeska back and ran away to get to the main Castles. I forgot to mention... I found 2 Utopias, one near the main Castle, and the second one at the bottom of the road (if you go from the stables). I decided to act, having 16 Wyverns, 60 archers, 60 pikemen, 5 horses, and 5 Monks... I attacked 34 Monks and got a free recruitment. Again, I forgot to mention, there was a +6 All Stats helmet... guarded by 73 Demons, who happily joined on turn 132. In the Castle, I'm just starting to build towards Angels. So, I get the +6 All Stats, teleport, and run back to the main Castle. From there, I head to the right on turn 133, kill the Vampires, take the Water Book, then the 3rd Artifact, on turn 134, then the 2nd Utopia... They give a +4 Shield and the Earth Book. I only got the Earth Book as the second-to-last skill. I buy a +63 Sniper for a lot of money, run away again, and teleport. I'm waiting for mana, and by turn 141, I get more Wyverns and 2 more Utopias, where they really spoiled me by giving me a +5 Sword. On turn 141, I add +3 Angels and start preparing to break into the Dungeon, guarded by 20-49 Devils. As a result, 23 Devils joined for free. I spent a week gathering resources there (2-3 Utopias), found the Earth Book, and leveled up to 22-23. When I came out, I had 102 Psychics, 11 Black Dragons, 14 Behemoths, 20 Hydras, 48 Bone Dragons. I went to the surface on the other side on turn 211, and by turn 213, I saw, oh! On turn 214, I took the Castle, and the main hero was standing nearby, rushing with 20 Djinns in one group. I teleported (by that time, I had the Earth skill), attacked, killed him, and GG.

Sorry for the template
#178
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02.07.2012 Pingvinyashka (blue, Tower, Eine, Malekith) def my_wild_desire (red, Castle, Tirys, Orin) 142 2sm4d3
played without restarts, Malekith popped out, decided to level him / on turn 11 cleared crypts with gremlins and secondary skills. An external dwelling with genies popped, but it was guarded by Renegades. Cleared it on turn 122 / by turn 131 cleaned up everything poorly defended on main and the external dwelling, and with 15 upgraded genies and all sorts of other nonsense went to break into the treasure zone / took another secondary where I set up a Goose Haven with a Citadel, cleared a couple of Dragon Fly Hives and grabbed a couple of artifacts, for some reason the Hives only had mages and phoenixes -_- otherwise there would have been many ducks / on turn 141 organized a delivery of 10 upgraded naga genies, 5 ducks, and mages for Malekith into the treasure zone, opponent carelessly went in there with part of his army not with the main hero killing my scout / in the end the ratio of forces and stats was too uneven / didn't have enough gold for ransom. op wrote gg /
thanks for the game

this was my first online game, a huge special thanks to you my_wild_desire for the technical help : )))
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#179
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Pingvinyashka
02.07.2012 Pingvinyashka (blue, Tower, Eine, Malekith) def my_wild_desire (red, Castle, Tirius, Orrin) 142 2sm4d3
played without restarts, got Malekith, decided to level him/ on day 11 was clearing crypts with gremlins and secondary skills. an external dwelling with genies spawned, but guarded by Renegades. cleared on day 122/ by day 131 cleaned up everything that was poorly placed on my main and the external dwelling, and with 15 upgraded genies and all sorts of other nonsense went to break into the treasure zone/ took another secondary where I built a goose hut with a citadel, cleaned up a couple of Dragon Fly Hives and got a couple of artifacts, for some reason the Hives only had mages and phoenixes -_- otherwise there would have been many ducks/ on day 141 organized a delivery of 10 upgraded Naga genies, 5 ducks and mages for Malekith into the treasure zone, opp carelessly went in there with part of his army not with his main hero, killing my scout/ as a result, the ratio of forces and stats was too unequal / no money for ransom. opp wrote gg /
thanks for the game

this was my first online game, a huge special thanks to you my_wild_desire for the technical help : )))

well done, you play great! :smile20: good luck!
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#180
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2.07.2012 Juristis (red, Conflux, random, Lakus, Luna/Lakus) def HellLight (blue, Rampart, Mephala, Mephala) Jebus Cross 131
Decided to play Conflux on Jebus for the first time. A couple of restarts, then we began.
Lakus spawned with 3 stacks, level 2 not built. On 111 I scattered into 8 heroes, Luna came as the 5th hero or so. Revealed a Dragon Fly Hive and a bunch of crypts, external dwellings of fire and earth. Decided not to resurrect, had 112 in reserve.
112 - took 5 crypts in a semicircle, including 1 max (lost 1 Air Elemental due to greed, didn't want to sacrifice a Fairy). A Dungeon town and 4 roads were revealed, meaning a bugged passage somewhere. Lakus got Logistics.
113 - took the Dungeon with Lakus, broke the gold mine, sent Luna there too, and collected a couple of chests for experience plus a crypt. Got Earth, level 5, in the crypt a +2 Axe.
114 - broke Pegasi for a beehive, but the beehive is 50-99. With Luna I went back to the Dungeon to refill mana. Lakus broke into the main, sent out to clear external dwellings of air, earth, and the Dwarf Cottage. Discovered a bugged passage to the swamp, perfect, we don't go that way.
115 - Dwarf Cottage with 15 Dwarves with Grandmaster Shield, was too afraid. Took the +1 HP ring and both external dwellings. Lost another Air and 2 Water Elementals while breaking through.
116 - Luna with 2 Berserkers killed a horde of hounds for a Sword 2-2 and a Ring 1-1 to attack-defense. Pasys took a Tower town.
117 - at home Phoenixes in Fort, with Luna took a mini-beehive, Expert Earth.
121 - with Luna a beehive of 8 Wyverns, upgraded Magma Elementals. Lakus broke through a horde of Archmages for a Pandora's Box with 15 Storm Elementals and a grave with some slag. Got Air and Pathfinding. As usual, forgot there's a University in Conflux and didn't buy Earth for Lakus. Set up chains to the remaining beehives, but as it turned out, rather sloppily, forgot about 2 beehives.
122 - Luna in the Dungeon, built GM2, miscalculated the build tempo, and the turn 123 exit is cancelled. Upgraded Storm Elementals.
123 - collected 2 more beehives, max with Pasys and 6 Wyverns with Lakus, Boots + Gloves, then a prison with Pir 10th level, Expert Logistics, Offense, and Pathfinding. Luna after a whirlpool on birds and with Boots-Gloves before GO, GO horde of Scorpicores and Cavaliers. Collected the Ring of the Magi.
124 - took a mini-beehive with Alagar, Luna broke both GO's, spent only mana and tier-1 units. Then in treasure zone Earth Book and Pandora's Box for 20k experience for Grandmaster Naga (Expert Intelligence, Literacy, and Air) and broke a Dragon Utopia, 1-2, planning to take it next turn. Opponent not seen yet.
125 - with Resurrection broke the Dragon Utopia, tier 2, got Wings and Armor 4-4. Town Portal home, refilling mana. Left Wings and army to Lakus, he takes Inferno in the center. Then a fight with 60 Cyclopes, 2 anti-morale in the first round, killed a bird, Wyvern, and 18 Storm Elementals. At home University (finally remembered).
126 - Pandora's Box with 80 Devils, a beehive of 8 Gogs. Pir takes the last home beehive, also 8 Wyverns. Luna breaks the home Dragon Utopia, tier 3, gives a Blue Cap, Black Sphere, and 15% Resistance. Bought Earth for Lakus, both camp in the central Inferno. Aislin revealed opponent's GO, 10-19 Black Dragons and a hundred Wizards. In the center Aeris 20th level, Charm of Luck and +10 Helm. Revealed a bunch of relics.
127 - gathering all the loot, didn't even manage to reach it all. Collected in one turn Helm of Divine Enlightenment with Melody, Sandals of Saint with Aeris, empty Pandora's Box + Pandora's Box with 12 Efreeti with Lakus, prison with Moner 20th level, +12 Shield with Lakus, +10 Cuirass and Sword of Justice with Luna. At home Castle. Lakus with Expert Earth, got Offense, left him the Boots and Gloves.
131 - Luna kills 50 Bears with Grandmaster Shield for Book of Fire + Lion's Shield of Courage in front of opponent's GO, takes the Barbarian town there too. Town Portal to Lakus, transfer the army, he teleports into the Barbarian town. I break both of opponent's GO's, and 3.5k MP + Dimension Door allow me to kill Mephala on a Dragon in the opponent's main, taking all the growth. Thanks for the game!
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#181
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Juristis
07/02/2012 Juristis (red, Conflux, random, Lacus, Luna/Lacus) def HellLight (blue, Rampart, Mephala, Mephala) Jebus Cross 131
I confirm, there were 111 restarts left, but I only saw a Super God Object in the form of 10-19 creatures and 100 Wizards (which would require breaking through both) on the 112th restart. There was a large respawn area, with most of the hiding spots located on rough terrain deep within the respawn. There was a possibility to break out somewhere around the 125th turn, but the losses would have been astronomical, as only about 20 Vivs, 3 Angels + my own 17 Horns, a couple of Dragons, and 45 Grand Wizards could be gathered within reach. Thank you for the game.
#182
02.07.2012 Maretti (red, inf, octavia, voikal) def Stickyfingaz (blue, conflux, ciele) 127 on jebus

He went for magic, luckily I got red orb.

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