Auto-translated
2 Sticky posts to comment on regarding the Chinese player:
Please translate not in the form of questions, but in the form in which I am trying to present it
1. In the game against Homunculus, he declines Air as Barbarian. For Barbarian, this skill is no less necessary than Earth and Logistics. In the game against Mike, he takes Air, which is less useful for Castle than for Barb. The same applies to the question regarding the declined Earth.
2. In all games, he demonstrates nearly perfect play. But a skilled player must absolutely have information about the strength of the GO. For me, this inconsistency is significant; I want to hear a constructive response.
3. In the game against Mike, a teleport on the road half a day's walk from the main is not broken through. A skilled player would definitely break it to gain information (there might be conss, artifacts, hives, boxes). The Chinese player runs with his main stack in the opposite direction towards much harder guards (mages). The answer "I didn't want to use the main to avoid losing tempo" is not accepted - the teleport is easily scouted by chaining with scout heroes.
4. In the same game, a quote from my post on page 30
"On week 1 day 2, I also noticed an unclear move of removing the +4 stick when he was holed up in a Necro village. An opponent could have easily popped out of the fog. But the deadline was short; one could indulge in some equipment shuffling. But on week 1 day 3, a Gnoll is already sleeping in the field, at a crossroads with 5 directions. From three directions the opponent won't appear, but from the GO (a group of Hydras) direction and from the secondary hero's direction in the fog there is a possibility. But the fathers know that the opp is farming his home conss at this time, so one can safely stash the sword in the backpack and give the scout hero as many as two horses to capture the town. Here I wondered, if he is so fearless, why not speed up on the horses and send the scout hero with the army into the village?? And the reason is... If he does that, the scout hero won't reach the main stack and moves are lost."
We await comments, because the opponent could have easily jumped out of the fog.
5a. The reason for moving towards his own GO and diving with 5 horses across rough terrain essentially into nowhere. Boots of Speed were found. If we assume he was looking for an entrance to the treasure zone, why didn't he continue those searches afterward. The very fact of finding the boots in the fog I consider clear map hacking.
5b. In the game against Homunculus, he didn't need the boots; one might assume he was afraid of birds (which, by the way, were easily killed). With Mike, however, he is not afraid to take the boots with much more critical losses.
6. I didn't see this myself, but in the game against Mike on SMK, there was an unclear moment with checking an already broken conss.
7. In the same game, he ignores the nearby entrance to the treasure zone, instead enters from a more inconvenient side and gobbles up the goodies there.
8. And most importantly, if you add up the episodes listed above by Vitaly and make a video compilation, the picture shows that the player follows an ideal trajectory, ignoring the fogged areas of the map where there is nothing tasty, and visits fogged areas where he can profit. Is this a sign of skill?
Neo had constructive points; it would be desirable for him to also throw in some questions
Please translate not in the form of questions, but in the form in which I am trying to present it
1. In the game against Homunculus, he declines Air as Barbarian. For Barbarian, this skill is no less necessary than Earth and Logistics. In the game against Mike, he takes Air, which is less useful for Castle than for Barb. The same applies to the question regarding the declined Earth.
2. In all games, he demonstrates nearly perfect play. But a skilled player must absolutely have information about the strength of the GO. For me, this inconsistency is significant; I want to hear a constructive response.
3. In the game against Mike, a teleport on the road half a day's walk from the main is not broken through. A skilled player would definitely break it to gain information (there might be conss, artifacts, hives, boxes). The Chinese player runs with his main stack in the opposite direction towards much harder guards (mages). The answer "I didn't want to use the main to avoid losing tempo" is not accepted - the teleport is easily scouted by chaining with scout heroes.
4. In the same game, a quote from my post on page 30
"On week 1 day 2, I also noticed an unclear move of removing the +4 stick when he was holed up in a Necro village. An opponent could have easily popped out of the fog. But the deadline was short; one could indulge in some equipment shuffling. But on week 1 day 3, a Gnoll is already sleeping in the field, at a crossroads with 5 directions. From three directions the opponent won't appear, but from the GO (a group of Hydras) direction and from the secondary hero's direction in the fog there is a possibility. But the fathers know that the opp is farming his home conss at this time, so one can safely stash the sword in the backpack and give the scout hero as many as two horses to capture the town. Here I wondered, if he is so fearless, why not speed up on the horses and send the scout hero with the army into the village?? And the reason is... If he does that, the scout hero won't reach the main stack and moves are lost."
We await comments, because the opponent could have easily jumped out of the fog.
5a. The reason for moving towards his own GO and diving with 5 horses across rough terrain essentially into nowhere. Boots of Speed were found. If we assume he was looking for an entrance to the treasure zone, why didn't he continue those searches afterward. The very fact of finding the boots in the fog I consider clear map hacking.
5b. In the game against Homunculus, he didn't need the boots; one might assume he was afraid of birds (which, by the way, were easily killed). With Mike, however, he is not afraid to take the boots with much more critical losses.
6. I didn't see this myself, but in the game against Mike on SMK, there was an unclear moment with checking an already broken conss.
7. In the same game, he ignores the nearby entrance to the treasure zone, instead enters from a more inconvenient side and gobbles up the goodies there.
8. And most importantly, if you add up the episodes listed above by Vitaly and make a video compilation, the picture shows that the player follows an ideal trajectory, ignoring the fogged areas of the map where there is nothing tasty, and visits fogged areas where he can profit. Is this a sign of skill?
Neo had constructive points; it would be desirable for him to also throw in some questions
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Зима 2011-12.