Skip to content

Posts from Adept of War

5.0 (1 rating)
Auto-translated
But isn't the ability to attack Icewall only available after completing this quest? Or has the insignificant, blinded by ignorance, still overlooked some part of the wisest plan?
The main quest, "The Offensive," to be honest, rather vaguely outlines what to do and when further instructions will be given. For the unworthy, it was completed precisely after the secondary quest for the elves, and nothing indicated this except for the great saying of the venerable Stanislavsky: "If there is a keymaster's tent on the map, there must also be a border guard" (if the great man did not say something like this, forgive the insignificant one for his delusion; however, this thought is worthy of the wisest). The quest, oh most precious diamond in the community's treasure, provides very little information, and it does not increase over time. That is why the insignificant one, having exterminated the bearded tribe everywhere it was possible to reach them, remained in confusion at the impregnable walls of Icewall. For it is said by Ibn Fadlan (and if it is not said, then it should be): "It is not scary if, in order to open the right door, you have to sing My tender Palmolive gel backwards three times under the full moon, standing in your family underwear with a zucchini in your hand. But it is not right if only by trial and error can such a solution be achieved."
User Avatar
Auto-translated
Okay, I understand the problem: lack of information. I'll try to fix it when I have time. In short, to complete the task, you need to capture all the dwarven cities, but to capture one of them, you need either a Town Portal quest or an Astral Gate. The latter can indeed be obtained by defeating a strong army near the keymaster and finding the border guard.
 

К А
Стикеры GBF в Telegram
Auto-translated
Indeed, oh wisest one! It is enough to hint at this to the player at the very beginning or during the gameplay, and he would have to be the most foolish of donkeys not to recognize your map as a precious emerald, worthy of the Prophet's turban!
User Avatar
Auto-translated
Ment
This story is a meaningful continuation of "More Alive Than the Living" and "Gnomomania."
Type:
Single-player scenario.
Two-level:
Yes.
Size:
Huge.
Description:
The war between the dwarves and humans turned out badly for the latter. King Charles of the Griffin Empire completes the mobilization, and
the troops gradually return home.
However, one of the zealous Imperial adepts named Sokiv believes that his actions are too hasty. He has a
plan to break the united Grimheim. The king does not quite believe in the success of his plan, but he did not stop him. Sokiv
personally went to the border with what he managed to gather and began decisive actions.
Version: 3.x
Author: Ment
Acknowledgements:
Skull
Kvant
Ser9K
www.heroesworld.ru
www.dreammod.mybb.ru
Installation:
Copy the War_Adept.h5m file to the game/maps/ folder.
Copy the AITHEME2.mp3 file to the game/music/AIThemes/ folder.
Additional information:
-The map modifies the game (serves as a mod). After completing it, it is recommended to delete it from the maps folder.
-Sokiv has the "Cleric" class. This means that he develops along the ranger skill tree, not the knight's. The probability
of skills dropping and characteristics increasing can be found in the Cleric.txt file from the archive.
You have a masterpiece in every map ;) And this one is no exception, of course +10 :p
Auto-translated
I really liked the map!))) I immediately started playing on the highest difficulty, but is this a joke???

I spent a month gathering these forces, and even though the constant skirmishes with the dwarves are quite challenging, when I decided to take the mines, it just overwhelmed me!)))))

Added after 38 seconds
http://www.foto-kuban.ru/Albums/21090

Added after 38 seconds
http://www.foto-kuban.ru/Albums/21090
User Avatar
Auto-translated
Yes, it’s a joke :) So that the ore isn’t stolen from honest dwarven workers :)
 

К А
Стикеры GBF в Telegram
Auto-translated
I did take the risk a couple more times and attacked them with larger forces, but it always ended in the first turn with Erls attacking!))) By the way, the AI has very large forces, but it hardly moves, and if it does, it often freezes in one place and stands still until you force it to move! I managed to capture all its castles this way!
User Avatar
Auto-translated
Yes, that's why I strongly recommend everyone to use the mod that enhances the AI. The game doesn't handle many castles well and doesn't utilize the full potential of the computer player, but this mod should improve that. If you need it, it's in the map section, in the very first topic in the list. Without it, the map is too easy, unfortunately.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
That's strange. After I eliminated 3 dwarven heroes at the beginning, the game stopped spawning new ones... even though I have the MegaAi mod installed. I'm playing through it now. Sokiv is already level 32) I'm very impressed with the mentor. I almost defeated the poor ore guard by leveling up Empathy, Education, and Sorcery, and equipping him with artifacts - I just don't have enough Spell Power to control them for long - only 6 turns... There are 82 Erls left... The army is small = (and the mana is running out... If only Sokiv were a Necromancer....) Damn, this isn't the right mod - I'll have to start over... And also - all the elven heroes are marked as clerics. Maybe I should disable them on the map? And add more dwarven heroes. Add Wulfsten and Rolf - under different names, of course.
User Avatar
Auto-translated
Damn, this isn't the right mod - I'll have to start over...
Yes, MegaAI only affects how the computer chooses skills for heroes; it won't help much here.
And also - it says that all Elven heroes are also clerics. Maybe I should ban them from the map?
That's strange, I thought I had banned them. Okay, I'll do it.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
yes. and could you add a quest for the Shackles of Fate? Because when they eliminate half of the archers you've been accumulating for 2 weeks and then run away, it's not very pleasant:mad:
Could you add Sokiva - Prayer - as a spell in the spellbook, without taking up a slot? Because it's a bit strange when a priest can't pray.
And it seems like the AI music isn't working.
User Avatar
Auto-translated
Regarding the music, you most likely didn't put it in the correct folder, as described in the instructions. As for the rest, yes, there is some merit to that.
 

К А
Стикеры GBF в Telegram
Auto-translated
I completed the map! Of course, I set myself the goal of eliminating the dwarves guarding the ore, but alas! Even with the Vampirism spell, the most negative luck and morale for the opponent, and using the Dominate skill, I couldn't defeat them((( My Sokiv, level 36, couldn't defeat them! Mana constantly ran out, and they kept defeating me((( I even used ArtMoney to cheat and get more mana so that reinforcements would arrive on time, and I bribed many different units to join my side, but it still didn't work(((
User Avatar
Auto-translated
Fun. Did you finish the game with the mod?
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
Auto-translated
I played through the mod. The computer still doesn't hire heroes after its initial strong heroes – Ingvar, Svea, and Erling – are defeated or flee... It would also be nice to add trees that grant experience...
As for those gnomes, there's only one solution: hire a necromancer and level him up... But that's not very interesting. It's even scary to think about how much experience those gnomes would give...
Special thanks for the ending!

Statistics

Welcome our newest member: Emil