We are waiting for the Russian version on Friday, November 17th.
We are waiting for the Russian version on Friday, November 17th.
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HeroesV: Way of the Patch
By Fabrice Cambounet, Producer.
Creating patches and additional content for Heroes 5 has been a bumpy road up to now, with the multiple masters required for the game, as well as the development of the add-on
We are still progressing on the tracks laid out a few months ago. We still have quite a few features being developed, and to be delivered in patch 1.5.
Among them, the duel preset editor is probably one of the most appealing. You will be able to tailor your own hero and play with him on multiplayer duels. We will also expand the map editor with a campaign option: you will be able to link maps together and create mini-campaigns, as complex as you like.
Nival is also working on a tournament tool that will allow anyone to host a small tournament and will manage the rankings between the players.
At this stage we are still gathering ideas and suggestions from the communities: a summary of ideas was done by the French community and another one was sent from Russia. All these ideas are considered and will enter our patch planning if we find them interesting. Of course, during all this time, balance tweaks will still happen!
HeroesV: The Path of the Patch:)
Fabrice Cambounet, Producer:
Creating patches and additional content for Heroes V has been a very difficult task, as well as creating the add-on.
We are still working on the ideas put forward several months ago. We still have several features under development that we will include in patch 1.5.
Among them, the hero editor for duels stands out. You can create your own hero and play as him in duels. We will also improve the map editor by adding the ability to create Campaigns: you can combine several maps into mini-campaigns or create a very large, full-fledged campaign from a dozen maps. Everything is in your hands.
Nival is also working on a tournament editor that will allow anyone to host small tournaments, and it will also maintain a ranking system among players.
At the moment, we are still collecting ideas and suggestions from various communities: most of the ideas were proposed by the French and Russian communities. All of them will be taken into account and may be included in the patch if we find them interesting. But, of course, the balance is still not perfect!
EDIT: The public release of the patch is delayed to Tuesday January 30 10AM (Paris time). Because of the servers changes, we must restrict patch installation until after they are back online. FYI.
Sorry for the change.
Version 2.1
Added features:
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Gameplay:
The mechanics of "Necromancy" have been changed.
The mechanics of "Preparation" have been changed.
Fixed bugs and changes made:
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Stability:
- The game no longer crashes when a player connects to it while a multiplayer game is being created using a linked map.
- Synchronization issues in multiplayer games that occur under certain conditions have been fixed.
- A crash in the map editor that occurred when creating certain maps has been fixed.
- An error that sometimes caused network games with a time limit to freeze has been fixed.
- An error that sometimes caused the editor to crash has been fixed.
- An error that sometimes caused autosaving to malfunction has been fixed.
- The game no longer crashes when Meteor Shower (enhanced) hits tiles where there are no enemy creatures.
Camera, graphics, interfaces:
- An animation for happiness has been added for creatures of the Northern Clans.
- Visual inconsistencies in mission cutscenes have been fixed.
- The attack animation for rogue heroes has been fixed.
- The list of creature strength in the map editor interface is now sorted correctly.
- The player can now see caravans that are unable to move.
- An error has been fixed that prevented a message from appearing when a hero was moved from a guest slot to a garrison using the spacebar when there were no free slots to accommodate the hero's entire army.
- An error has been fixed that prevented the player from being informed about the number of creatures wishing to join their army.
- An error has been fixed that sometimes made the hero and ghost screens unavailable.
- The slider button in the squad split interface now moves only one creature per click.
- An incorrect display of difficulty levels in tooltips in network games has been fixed.
- Battle statistics have been fixed.
- Camera jitters when turning in cities at high FPS have been removed.
- Now, when ghosts fight in ghost mode, the player can see the damage they take.
- A message has been added to the 3x3 duel mode indicating that the opponent is changing heroes.
- Camera movement following the hero has been fixed (the camera no longer lags behind the hero when moving at high speed).
- Now, when clicking on a tooltip that describes stationary caravans, the camera moves to the caravans.
- The hero's route no longer appears on the puzzle map.
- The color change of the hero's flag when the owner is changed by a script (SetObjectOwner) has been fixed.
- The hero's special trail no longer disappears when a saved game is loaded.
- Various text fixes.
Gameplay, mechanics, balance:
- Calculations in quick battles have been fixed (sometimes the results differ from the results of auto-battle).
- The computer no longer uses the Armageddon spell if it can win without losses by not using it.
- The computer now understands various distracting maneuvers by the player (e.g., those aimed at protecting archers).
- The computer can now position its troops closer to pits.
- A hero with Angel Wings or Boots of Levitation no longer lands on impassable tiles.
- The computer no longer stops casting spells after creating a "Counterspell".
- The "Eternal Light" ability has been changed. (Spells of the Light magic, cast by a hero, are now twice as difficult to dispel. Opposing spells, such as "Slow" against "Haste," cast by the opponent on the hero's creatures, will fail in half of the cases.)
- The cost of certain Northern Clans buildings has been changed (now dwarves need more crystals and fewer gems).
- Ogres controlled by "Dominate" no longer damage themselves when using the "Storm Strike" ability.
- The reduction of movement points when using the "Portal to Town" spell has been fixed.
- A hero can no longer leave without an army in a network game.
- The Fountain of Luck no longer gives +0 luck.
- The "Summon Reinforcements" spell now works the same way as in the original version 1.3 and higher, deducting 75% of the hero's movement points the day after the summoning.
- In the 3x3 duel mode, squads can only be split when a new army (a hero who has not yet fought) enters the battlefield.
- The ability to "Absorb Artifact" has been removed from the same creature (when the artifact no longer exists).
- The incorrect action of the "Soul Eater" specialization for creatures from the hero's army, created using spells, has been fixed.
- In duels, micro-artifacts can now only be used by creatures from the Academy of Magic.
- Ogres can no longer damage towers in a siege battle.
- Magic elements now work with new creatures.
Maps:
- "In Search of Peace" map: an inappropriate encounter between a guard squad and a Northern Clans outpost has been fixed.
- "Duel" map: an error has been fixed that prevented the mission from being completed if one of the players lost their hero before 2 weeks had passed.
- "Partisans" map: an error has been fixed that caused the camera to automatically focus even if the dwarves joined the hero.
Map editor and map editor:
- The map editor now creates more detailed and balanced maps.
- Some errors in map generation have been fixed.
- Non-working objects (Dwarven bridges, Dwarven wall_down set) have been removed from the editor.
- The number of charges for "Wand..." artifacts has been fixed.
- The "defeat neutral" task now works in all cases.
- The mini-map can now be hidden on the map editor screen.
- In the random map generator, the "Random Town" parameter can now be selected.
- On the random map generator's game creation screen, the starting race can now be selected (if "random town" was selected beforehand).