Skip to content

Posts from - Heroes 5 of Might and Magic

5.0 (1 rating)
User Avatar
Auto-translated
Today, the release of the add-on for the game was officially announced in the West. http://www.mightandmagic.com/us/
We are waiting for the Russian version on Friday, November 17th.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
User Avatar
Auto-translated
Nival Interactive will hold an official presentation of the game Heroes of Might and Magic V: Hammers of Fate. In Moscow, on November 21st, at the final of the GIGA-GAMES championship, organized by GIGABYTE, representatives of Nival Interactive will share previously unknown facts about the development of Heroes of Might and Magic V: Hammers of Fate, reveal secrets of the new race, and, of course, answer the most pressing questions from journalists and players. Nival Interactive is an official partner of the Autumn Games of the GIGA-GAMES esports championship, and the game Heroes of Might and Magic V is included in the list of championship disciplines. The qualifying games of GIGA-GAMES, which started on August 19th, were held in the largest cities of Russia, Belarus, and Ukraine. The strongest players from these qualifying rounds will meet at the final, which will take place on November 21st in Moscow. It is symbolic that it is at this event, which has generated the greatest interest from the "Heroes" community, that the official expansion Heroes of Might and Magic V: Hammers of Fate will be presented. The information sponsors of the tournament include such authoritative publications and online resources as "Computer Press," "Submarine," "Igmanya," "Mir PK," Hard'n'soft, PC Gamer, Upgrade, Upgrade special, Technonews, iXBT, Ferra.ru, Finestreet.ru, 3DNews.ru, and Thg.ru. You can find more information about the GIGA-GAMES championship here: http://www.gigabyte.ru/gaming/2006/index.html. Nival Interactive Nival Interactive is one of the world's leading computer game developers, with a team of over 200 top specialists. Recently, the company has released such popular games as Heroes of Might and Magic V, "Night Watch," the "Blitzkrieg" series, and "Operation Silent Storm." At the 2005 Computer Game Developers Conference, the company was awarded the title of "Best Developer," and Heroes of Might and Magic V received the "Best Game" award for 2005. More information can be found at www.nival.com.
In reply to HwKeeper
User Avatar
Auto-translated
New version 1.0 of the random map generator by Tapani Utriainen. The main difference in this version is the ability to create maps for 2-6 players and various team game variations. A more detailed list of changes can be found in the readme.txt file, which is included in the archive.
Attachments 1
1 file attached • Total size: 141.0 KB
User Avatar
Auto-translated
2 admin
Has this generator been checked for viruses, because my antivirus is giving me a lot of warnings about it, claiming that it contains a Trojan virus named "Win32:Rbot-AAS [Trj]" :smile38:
admin(21.12.06)
It was checked using Kaspersky Personal 5.0 with the latest database updates.
In reply to Рождённый умереть
User Avatar
Auto-translated
Utility for configuring Heroes V

Version 2.0 of the Heroes V Tweaker utility has been released, designed for easy configuration of Heroes V configuration files. The new version works with the latest versions of Heroes V (i.e., 1.4 for the original game and 2.0 for the expansion pack).

Download Heroes5_tweaker_2.0
User Avatar
Auto-translated
Report on the Super Final of "Battle of Heroes 2006" – December 9
(Information taken from the heroesleague.ru website)
I am pleased to announce that on December 9th, the super final of the tournament took place at the 4GAME club, marking the grand finale of the three-month heroic competition. The winners of "Battle of Heroes 2006" are:
Alexander “Twaryna” Kravchenko (Kyiv) – first place (high-end computer)
Alexey “Abver” Drunin (Moscow) – second place (motherboard)
Mikhail “Tarilariran” Matveev (Saint Petersburg) – third place (graphics card)
Dmitry “Malferte” Bobov (Voronezh) – fourth place (invitation to the 10th-anniversary celebration of Nival Interactive)
A little about the super final:
Both semi-finals ended with a clean sweep: Twaryna defeated Tarilariran with a score of 3:0, and Abver defeated Malferte with the same result. Moreover, Tarilariran also won the match for third place with three victories without a single loss. The only match in which the score was not a clean sweep was the final match. With a score of 5:1, Twaryna took first place and was awarded a modern gaming computer. Of course, the winners of second and third place also did not go home empty-handed, and all the guests and journalists received branded T-shirts and discs with "Lords of the North" as gifts.
Our congratulations to the tournament winners!

In reply to AndersonAD
User Avatar
Auto-translated
Skill Wheel – Russian version 2.03 – taking into account the changes in patch 1.4 and the Hammers of Fate expansion for Heroes 5. by Aurelain The Russian localization of "SkillWheel" for Heroes 5 and Heroes 5: Hammers of Fate has been released, taking into account the changes in patch 1.4. It's a very convenient tool: it clearly shows all the dependencies between Hero Skills and Abilities, and also provides their descriptions. By holding down Shift and clicking with the left mouse button on skills/abilities, you can view several hero development branches at once. Version 2.02 also includes information about the chances of new skills appearing. The complex and comprehensive hero development system in Heroes of Might and Magic V now has a convenient and accessible explanation for everyone! Download the localized "Skill Wheel" according to the official Russian version from our website and gain knowledge worthy of a true hero! Download -> Russian Skill Wheel - 1.5 MB
In reply to AndersonAD
User Avatar
Auto-translated
Nival Interactive presents an interactive guide for large project managers in the anniversary mission “Heroes: Director’s Cut”
Nival Interactive and the team that worked on the original Heroes of Might and Magic V game and its expansion pack present to all fans of the series, game developers, and those who sympathize with them, a special mission “Heroes: Director’s Cut,” dedicated to the company’s 10th anniversary.

Heroes: Director’s Cut” is the quintessence of all the best feelings and not-so-good thoughts of ordinary developers, accumulated over the years of working on one large project. It is also an interactive guide for future project managers, presented in an unobtrusive satirical form and, most importantly, based on a real example of a not-so-small company.

The anniversary mission will invite you on an exciting journey through the castle of the kingdom of Nivalia, which suspiciously resembles the office of Nival Interactive, not only in its layout but also in its internal atmosphere. You will have to feel like a project manager, responsible for completing a task of national importance. Using the allocated budget, the player will need to complete the task on time, while also managing an entire staff of royal subjects and carefully monitoring their work. However, behind the apparent simplicity lie nuances: the budget tends to melt away daily, and completing the project on time does not yet guarantee absolute victory.

The fictional names of the characters, both living and deceased, will resemble the well-known names of participants in real events, and the game situations will subtly remind one of the diaries of developers who have gone through all the circles of hell, fire, water, and copper pipes, but have not lost their sense of humor on this infinitely complex journey.

You can Download the mission Download the mission HERE!
Attention! “Heroes: Director’s Cut” only works in conjunction with the officially installed expansion pack “Heroes of Might and Magic V: Hammers of Fate.”
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AndersonAD
User Avatar
Auto-translated
Today, a letter from Fabrice Cambounet appeared.
He says that work on patch 1.5 for Heroes is progressing at a rapid pace, and new features are being tested and finalized. Fabrice also says that a lot of fan ideas are currently being collected on the Ubi forums, the most interesting ones are being identified, and they are planned to be included in the new patch.
The full version of the letter in English:
HeroesV: Way of the Patch
By Fabrice Cambounet, Producer.

Creating patches and additional content for Heroes 5 has been a bumpy road up to now, with the multiple masters required for the game, as well as the development of the add-on

We are still progressing on the tracks laid out a few months ago. We still have quite a few features being developed, and to be delivered in patch 1.5.

Among them, the duel preset editor is probably one of the most appealing. You will be able to tailor your own hero and play with him on multiplayer duels. We will also expand the map editor with a campaign option: you will be able to link maps together and create mini-campaigns, as complex as you like.

Nival is also working on a tournament tool that will allow anyone to host a small tournament and will manage the rankings between the players.

At this stage we are still gathering ideas and suggestions from the communities: a summary of ideas was done by the French community and another one was sent from Russia. All these ideas are considered and will enter our patch planning if we find them interesting. Of course, during all this time, balance tweaks will still happen!
And here is the translation:)
HeroesV: The Path of the Patch:)
Fabrice Cambounet, Producer:

Creating patches and additional content for Heroes V has been a very difficult task, as well as creating the add-on.

We are still working on the ideas put forward several months ago. We still have several features under development that we will include in patch 1.5.

Among them, the hero editor for duels stands out. You can create your own hero and play as him in duels. We will also improve the map editor by adding the ability to create Campaigns: you can combine several maps into mini-campaigns or create a very large, full-fledged campaign from a dozen maps. Everything is in your hands.
Nival is also working on a tournament editor that will allow anyone to host small tournaments, and it will also maintain a ranking system among players.
At the moment, we are still collecting ideas and suggestions from various communities: most of the ideas were proposed by the French and Russian communities. All of them will be taken into account and may be included in the patch if we find them interesting. But, of course, the balance is still not perfect!
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
User Avatar
Auto-translated
Fabrice Cambounet announced on the official forum (http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/1091028725) that patches 1.41 and 2.1 for Heroes 5 are ready and will be available for download on January 29th. The main changes will affect the Necromancy and Training skills.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
User Avatar
Auto-translated
I'm not a moderator or a newsmaker, of course, but I'll answer this.
A translation of all the changes in the new patches has appeared on Gugol and the official Nival forum!

In-game changes:

The mechanics of "Necromancy" have been changed.
The mechanics of "Retraining" have been changed.

Bug fixes and changes:
*******************************

Stability:

- Fixed an occasional error with incorrect time tracking in Multiplayer.
- Fixed crashes caused by the incorrect operation of the random map generator (hereinafter RMG).
- Fixed occasional freezes in Multiplayer games with a time limit.
- Fixed an error leading to the map editor crashing.
- Fixed an error that caused autosave to occasionally work incorrectly.
- Fixed an error leading to a crash if an empowered Meteor Shower hits an area without a single hostile creature.

Camera, graphics, interface:

- Dwarf creatures will now have a "joy" animation upon victory.
- Fixed several visual errors in the movies.
- Fixed attack animations for "renegade" heroes.
- The "monster strength" list in the RMG is now sorted correctly.
- "Stuck" caravans are now shown to the player.
- The exact number of creatures wishing to join is now shown to the player.
- Buttons in the "split stack" screen now move one creature per mouse click.
- Fixed an error leading to the incorrect display of difficulty levels in tooltips in network play.
- Fixed the battle statistics screen.
- In ghost battles in the corresponding Multiplayer mode, the amount of damage the player's ghost received is now shown.
- In 3x3 duels, a message has been added stating that the opponent is replacing their hero.
- The camera now correctly follows the hero, regardless of their speed.
- Clicking on a popup message about a stuck caravan will move the camera to it.
- The hero's path is no longer displayed on the Grail puzzle map.
- Various fixes in the game texts.

Gameplay, balance:

- Quick combat and auto-battle results will no longer differ.
- AI no longer uses "Armageddon" if it can win without losses.
- AI now reacts to different troop formations of the player — for example, if the player protects the shooters.
- AI now moves fighters closer to the castle moat.
- A hero with angel wings or boots of levitation can no longer land on inaccessible tiles.
- AI does not stop using magic after applying "Anti-Spell".
- The "Eternal Light" ability now works differently (Hero spells belonging to Light magic are twice as hard to dispel; attempts to cast opposing spells — for example, "Slow" on a hero's creature with "Haste" — will fail with a 50% probability).
- The cost of Dwarven buildings has been changed (they will now require more crystals than gems).
- Thanes brought under control via "Subjugation" no longer deal damage to themselves with their special ability.
- Movement points will now be correctly removed when using the "Town Portal" spell.
- In network play, it is no longer possible to leave a hero without an army.
- The Fountain of Fortune can no longer leave luck unchanged.
- Now "Summon Creatures" will consume 75% of the hero's movement points in the addon as well.
- Now in 3x3 duels, stacks can only be split when a fresh, unfought army is brought onto the field.
- "Artifact Absorption" can no longer be used on a creature that has already lost its mini-artifact.
- The "Souldrinker" specialization now correctly affects wizards in the hero's army.
- In duels, mini-artifacts are now equipped only on Academy creatures.
- Thanes will no longer damage city towers.
- Elemental chains now correctly affect new creatures.

Map Editor and RMG:

- RMG now creates higher quality and more balanced maps.
- Some errors during map creation have been fixed.
- Non-functional objects have been removed from the editor (Dwarven bridges, Dwarven wall_down set).
- For "Wand of [spell name]..." artifacts, the number of charges is now displayed adequately.
- The objective "Defeat neutral creatures" now works correctly.
- The mini-map can now be hidden on the RMG map creation screen.
- A "random town" option can now be selected in the RMG; in this case, the race can be chosen when starting the game.

The game has become more stable and faster in Multiplayer.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
User Avatar
Auto-translated
The release of patch 1.41 and 2.1 has been postponed to January 30th. http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/1091028725
EDIT: The public release of the patch is delayed to Tuesday January 30 10AM (Paris time). Because of the servers changes, we must restrict patch installation until after they are back online. FYI.

Sorry for the change.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
User Avatar
Auto-translated
The game “Heroes of Might and Magic V” was included in the “Magnificent Seven” of the best games of 2006, according to the results of a vote conducted by the “Virtuality” program on the MTV channel.
Attachments 1
1 file attached • Total size: 6.8 KB
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AndersonAD
User Avatar
Auto-translated
Heroes of Might and Magic V updated to version 1.41


The new version improves the functionality of the multiplayer game and fixes errors in the statistics system. It is recommended that all owners of the licensed version who play online through the Ubi.com server use this set of changes.
==================================================================
You can download the update for Heroes of Might and Magic V (file size 6.68MB) here.
==================================================================
Download the Readme file for the update (file size 26.6KB) here.
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
Auto-translated
Finally, patch 2.1 for the Russian version has been released. http://www.nival.com/homm5_ru/files/#a0

Version 2.1

Added features:
************************
Gameplay:

The mechanics of "Necromancy" have been changed.
The mechanics of "Preparation" have been changed.

Fixed bugs and changes made:
******************************************

Stability:

- The game no longer crashes when a player connects to it while a multiplayer game is being created using a linked map.
- Synchronization issues in multiplayer games that occur under certain conditions have been fixed.
- A crash in the map editor that occurred when creating certain maps has been fixed.
- An error that sometimes caused network games with a time limit to freeze has been fixed.
- An error that sometimes caused the editor to crash has been fixed.
- An error that sometimes caused autosaving to malfunction has been fixed.
- The game no longer crashes when Meteor Shower (enhanced) hits tiles where there are no enemy creatures.

Camera, graphics, interfaces:

- An animation for happiness has been added for creatures of the Northern Clans.
- Visual inconsistencies in mission cutscenes have been fixed.
- The attack animation for rogue heroes has been fixed.
- The list of creature strength in the map editor interface is now sorted correctly.
- The player can now see caravans that are unable to move.
- An error has been fixed that prevented a message from appearing when a hero was moved from a guest slot to a garrison using the spacebar when there were no free slots to accommodate the hero's entire army.
- An error has been fixed that prevented the player from being informed about the number of creatures wishing to join their army.
- An error has been fixed that sometimes made the hero and ghost screens unavailable.
- The slider button in the squad split interface now moves only one creature per click.
- An incorrect display of difficulty levels in tooltips in network games has been fixed.
- Battle statistics have been fixed.
- Camera jitters when turning in cities at high FPS have been removed.
- Now, when ghosts fight in ghost mode, the player can see the damage they take.
- A message has been added to the 3x3 duel mode indicating that the opponent is changing heroes.
- Camera movement following the hero has been fixed (the camera no longer lags behind the hero when moving at high speed).
- Now, when clicking on a tooltip that describes stationary caravans, the camera moves to the caravans.
- The hero's route no longer appears on the puzzle map.
- The color change of the hero's flag when the owner is changed by a script (SetObjectOwner) has been fixed.
- The hero's special trail no longer disappears when a saved game is loaded.
- Various text fixes.

Gameplay, mechanics, balance:

- Calculations in quick battles have been fixed (sometimes the results differ from the results of auto-battle).
- The computer no longer uses the Armageddon spell if it can win without losses by not using it.
- The computer now understands various distracting maneuvers by the player (e.g., those aimed at protecting archers).
- The computer can now position its troops closer to pits.
- A hero with Angel Wings or Boots of Levitation no longer lands on impassable tiles.
- The computer no longer stops casting spells after creating a "Counterspell".
- The "Eternal Light" ability has been changed. (Spells of the Light magic, cast by a hero, are now twice as difficult to dispel. Opposing spells, such as "Slow" against "Haste," cast by the opponent on the hero's creatures, will fail in half of the cases.)
- The cost of certain Northern Clans buildings has been changed (now dwarves need more crystals and fewer gems).
- Ogres controlled by "Dominate" no longer damage themselves when using the "Storm Strike" ability.
- The reduction of movement points when using the "Portal to Town" spell has been fixed.
- A hero can no longer leave without an army in a network game.
- The Fountain of Luck no longer gives +0 luck.
- The "Summon Reinforcements" spell now works the same way as in the original version 1.3 and higher, deducting 75% of the hero's movement points the day after the summoning.
- In the 3x3 duel mode, squads can only be split when a new army (a hero who has not yet fought) enters the battlefield.
- The ability to "Absorb Artifact" has been removed from the same creature (when the artifact no longer exists).
- The incorrect action of the "Soul Eater" specialization for creatures from the hero's army, created using spells, has been fixed.
- In duels, micro-artifacts can now only be used by creatures from the Academy of Magic.
- Ogres can no longer damage towers in a siege battle.
- Magic elements now work with new creatures.

Maps:

- "In Search of Peace" map: an inappropriate encounter between a guard squad and a Northern Clans outpost has been fixed.
- "Duel" map: an error has been fixed that prevented the mission from being completed if one of the players lost their hero before 2 weeks had passed.
- "Partisans" map: an error has been fixed that caused the camera to automatically focus even if the dwarves joined the hero.

Map editor and map editor:

- The map editor now creates more detailed and balanced maps.
- Some errors in map generation have been fixed.
- Non-working objects (Dwarven bridges, Dwarven wall_down set) have been removed from the editor.
- The number of charges for "Wand..." artifacts has been fixed.
- The "defeat neutral" task now works in all cases.
- The mini-map can now be hidden on the map editor screen.
- In the random map generator, the "Random Town" parameter can now be selected.
- On the random map generator's game creation screen, the starting race can now be selected (if "random town" was selected beforehand).

Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.

Statistics