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The mechanics of "Necromancy" have been changed. The mechanics of "Preparation" have been changed.
Fixed bugs and changes made: ******************************************
Stability:
- The game no longer crashes when a player connects to it while a multiplayer game is being created using a linked map. - Synchronization issues in multiplayer games that occur under certain conditions have been fixed. - A crash in the map editor that occurred when creating certain maps has been fixed. - An error that sometimes caused network games with a time limit to freeze has been fixed. - An error that sometimes caused the editor to crash has been fixed. - An error that sometimes caused autosaving to malfunction has been fixed. - The game no longer crashes when Meteor Shower (enhanced) hits tiles where there are no enemy creatures.
Camera, graphics, interfaces:
- An animation for happiness has been added for creatures of the Northern Clans. - Visual inconsistencies in mission cutscenes have been fixed. - The attack animation for rogue heroes has been fixed. - The list of creature strength in the map editor interface is now sorted correctly. - The player can now see caravans that are unable to move. - An error has been fixed that prevented a message from appearing when a hero was moved from a guest slot to a garrison using the spacebar when there were no free slots to accommodate the hero's entire army. - An error has been fixed that prevented the player from being informed about the number of creatures wishing to join their army. - An error has been fixed that sometimes made the hero and ghost screens unavailable. - The slider button in the squad split interface now moves only one creature per click. - An incorrect display of difficulty levels in tooltips in network games has been fixed. - Battle statistics have been fixed. - Camera jitters when turning in cities at high FPS have been removed. - Now, when ghosts fight in ghost mode, the player can see the damage they take. - A message has been added to the 3x3 duel mode indicating that the opponent is changing heroes. - Camera movement following the hero has been fixed (the camera no longer lags behind the hero when moving at high speed). - Now, when clicking on a tooltip that describes stationary caravans, the camera moves to the caravans. - The hero's route no longer appears on the puzzle map. - The color change of the hero's flag when the owner is changed by a script (SetObjectOwner) has been fixed. - The hero's special trail no longer disappears when a saved game is loaded. - Various text fixes.
Gameplay, mechanics, balance:
- Calculations in quick battles have been fixed (sometimes the results differ from the results of auto-battle). - The computer no longer uses the Armageddon spell if it can win without losses by not using it. - The computer now understands various distracting maneuvers by the player (e.g., those aimed at protecting archers). - The computer can now position its troops closer to pits. - A hero with Angel Wings or Boots of Levitation no longer lands on impassable tiles. - The computer no longer stops casting spells after creating a "Counterspell". - The "Eternal Light" ability has been changed. (Spells of the Light magic, cast by a hero, are now twice as difficult to dispel. Opposing spells, such as "Slow" against "Haste," cast by the opponent on the hero's creatures, will fail in half of the cases.) - The cost of certain Northern Clans buildings has been changed (now dwarves need more crystals and fewer gems). - Ogres controlled by "Dominate" no longer damage themselves when using the "Storm Strike" ability. - The reduction of movement points when using the "Portal to Town" spell has been fixed. - A hero can no longer leave without an army in a network game. - The Fountain of Luck no longer gives +0 luck. - The "Summon Reinforcements" spell now works the same way as in the original version 1.3 and higher, deducting 75% of the hero's movement points the day after the summoning. - In the 3x3 duel mode, squads can only be split when a new army (a hero who has not yet fought) enters the battlefield. - The ability to "Absorb Artifact" has been removed from the same creature (when the artifact no longer exists). - The incorrect action of the "Soul Eater" specialization for creatures from the hero's army, created using spells, has been fixed. - In duels, micro-artifacts can now only be used by creatures from the Academy of Magic. - Ogres can no longer damage towers in a siege battle. - Magic elements now work with new creatures.
Maps:
- "In Search of Peace" map: an inappropriate encounter between a guard squad and a Northern Clans outpost has been fixed. - "Duel" map: an error has been fixed that prevented the mission from being completed if one of the players lost their hero before 2 weeks had passed. - "Partisans" map: an error has been fixed that caused the camera to automatically focus even if the dwarves joined the hero.
Map editor and map editor:
- The map editor now creates more detailed and balanced maps. - Some errors in map generation have been fixed. - Non-working objects (Dwarven bridges, Dwarven wall_down set) have been removed from the editor. - The number of charges for "Wand..." artifacts has been fixed. - The "defeat neutral" task now works in all cases. - The mini-map can now be hidden on the map editor screen. - In the random map generator, the "Random Town" parameter can now be selected. - On the random map generator's game creation screen, the starting race can now be selected (if "random town" was selected beforehand).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.