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- Heroes 5 of Might and Magic

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I'm not a moderator or a newsmaker, of course, but I'll answer this.
A translation of all the changes in the new patches has appeared on Gugol and the official Nival forum!

In-game changes:

The mechanics of "Necromancy" have been changed.
The mechanics of "Retraining" have been changed.

Bug fixes and changes:
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Stability:

- Fixed an occasional error with incorrect time tracking in Multiplayer.
- Fixed crashes caused by the incorrect operation of the random map generator (hereinafter RMG).
- Fixed occasional freezes in Multiplayer games with a time limit.
- Fixed an error leading to the map editor crashing.
- Fixed an error that caused autosave to occasionally work incorrectly.
- Fixed an error leading to a crash if an empowered Meteor Shower hits an area without a single hostile creature.

Camera, graphics, interface:

- Dwarf creatures will now have a "joy" animation upon victory.
- Fixed several visual errors in the movies.
- Fixed attack animations for "renegade" heroes.
- The "monster strength" list in the RMG is now sorted correctly.
- "Stuck" caravans are now shown to the player.
- The exact number of creatures wishing to join is now shown to the player.
- Buttons in the "split stack" screen now move one creature per mouse click.
- Fixed an error leading to the incorrect display of difficulty levels in tooltips in network play.
- Fixed the battle statistics screen.
- In ghost battles in the corresponding Multiplayer mode, the amount of damage the player's ghost received is now shown.
- In 3x3 duels, a message has been added stating that the opponent is replacing their hero.
- The camera now correctly follows the hero, regardless of their speed.
- Clicking on a popup message about a stuck caravan will move the camera to it.
- The hero's path is no longer displayed on the Grail puzzle map.
- Various fixes in the game texts.

Gameplay, balance:

- Quick combat and auto-battle results will no longer differ.
- AI no longer uses "Armageddon" if it can win without losses.
- AI now reacts to different troop formations of the player — for example, if the player protects the shooters.
- AI now moves fighters closer to the castle moat.
- A hero with angel wings or boots of levitation can no longer land on inaccessible tiles.
- AI does not stop using magic after applying "Anti-Spell".
- The "Eternal Light" ability now works differently (Hero spells belonging to Light magic are twice as hard to dispel; attempts to cast opposing spells — for example, "Slow" on a hero's creature with "Haste" — will fail with a 50% probability).
- The cost of Dwarven buildings has been changed (they will now require more crystals than gems).
- Thanes brought under control via "Subjugation" no longer deal damage to themselves with their special ability.
- Movement points will now be correctly removed when using the "Town Portal" spell.
- In network play, it is no longer possible to leave a hero without an army.
- The Fountain of Fortune can no longer leave luck unchanged.
- Now "Summon Creatures" will consume 75% of the hero's movement points in the addon as well.
- Now in 3x3 duels, stacks can only be split when a fresh, unfought army is brought onto the field.
- "Artifact Absorption" can no longer be used on a creature that has already lost its mini-artifact.
- The "Souldrinker" specialization now correctly affects wizards in the hero's army.
- In duels, mini-artifacts are now equipped only on Academy creatures.
- Thanes will no longer damage city towers.
- Elemental chains now correctly affect new creatures.

Map Editor and RMG:

- RMG now creates higher quality and more balanced maps.
- Some errors during map creation have been fixed.
- Non-functional objects have been removed from the editor (Dwarven bridges, Dwarven wall_down set).
- For "Wand of [spell name]..." artifacts, the number of charges is now displayed adequately.
- The objective "Defeat neutral creatures" now works correctly.
- The mini-map can now be hidden on the RMG map creation screen.
- A "random town" option can now be selected in the RMG; in this case, the race can be chosen when starting the game.

The game has become more stable and faster in Multiplayer.
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