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Posts from "Newcomer-2012. Summer"

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14 years ago
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tournament
"Новичок-2012. Summer"
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Welcome to the summer season of the "Новичок" tournament.

We invite the following players to our traditional tournament:
- those who have very recently entered the online world of Heroes;
- those who have only recently discovered that they are not the only ones who can easily beat computers and that things are not so simple with a real person;
- those who have recently started playing with more than one or two heroes and building chains...

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.
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Winners of past tournaments:
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements
1.
A "Новичок" is considered a player registered on our forum or another gaming resource for no more than one year.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Players who are already strong enough and have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the season according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament undertake to provide any additional information requested by the tournament judges.
6. The organizers have the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Submit applications in this thread. In the application, specify:
1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Matters
1. The tournament is official and regular.
2. Tournament lead - Scorpiona (ICQ 469326983), tournament judges - Pit for LM (ICQ 471401475), Gomunguls (ICQ 499978341), GoD (ICQ 647139286).
3. The tournament is based on the Rules for organization, conduct and participation in HOMM3 online tournaments, Rules for online games in Heroes III and the seasonal rating tournament.
4. For each game played, participants must submit a detailed report and confirmation (also detailed) in this thread. Only in this case will the game be counted.
5. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied by me to the topic "Season "Summer 2012". OnLine games for rating". That is, you do NOT need to duplicate reports in the season thread.
6. Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leads or any member of the AC.
7.Disputed points, if any arise, should be discussed outside the forum. For a resolution, you must contact the lead or judge of the tournament via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judicial decision is made primarily based on the tournament rules. If the situation that has arisen is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8.Based on the results of the tournament, the winner will be awarded a "Winner of Tournament 'Новичок'" medal under their avatar.

Tournament Regulations
1. Tournament dates: June-August 2012. Start June 29, 2012. Time limit for one game is 1 week.
2. Traditionally, the tournament will take place in two stages - group and playoffs.
3. The draw and current results will be at the beginning of this thread (second or third post).
I. Group Stage is played on template 2SM4d(3).
By mutual agreement, a game can be played on any other.
You play rounds in any order, depending on how you agree with your group mates. If there is an opportunity and desire - you can even play everything within a week and then wait for the results of others.
The number of groups and slots per group will be determined after registration closes.
Attention: technical results will be assigned for all games not played on time.
The main criterion for advancing from the group is the number of points earned (1 point for a win, 0.5 for a draw, 0 for a loss). If several players earn the same number of points, additional indicators come into play (in order of priority):
a) Berger Coefficient
b) Head-to-head match
c) Group completion time
d) Position in seasonal rating
How many players advance from the group will be determined after registration ends.
II. Playoffs will proceed under a Full Double Elimination system.
The system is similar to an Olympic one, but you are eliminated after losing twice. Examples can be seen in the previous two seasons.
At this stage, we will play by selecting templates via the "strike" method from the list: 2sm4d(3), 8mm6a, Jebus Cross, Mini-Nostalgia, Panic
All playoff matches are best of three (until two wins) according to the following regulations:
Colors in the bracket - for the first game. The template is struck from the list by blue. Then castles are struck.
In the second game, players switch colors. Template and castles are struck again.
In case of a tie (1-1) or a draw in one of the games, a third game is played on template 2SM4d(3). Castles are random. In the third game, for the first generation, colors are as in the first game. Then color change after each subjective restart.
If neither player has won 2 times, the series continues; subsequent games occur similarly to the third game - template 2SM4d(3), castles random, color change in the first generation and after each subjective restart.

Rules
1. Game version. The tournament is held on game version СОД 3.2(4.0), or by mutual agreement WT.
2. The tournament is conducted according to the Rules for online games.
3. Total restarts are 3 days (111+111+111 or 111+112 or 113).
4. During the tournament, rules and regulations will NOT change. All changes and additions will be made before June 29.
5. Templates
At the playoff stage, template selection is done by striking from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.
Blue starts striking.
/Example:
Blue :
1. Panic
Red :
2. 8mm6a
Blue:
3. 2SM4d(3)
Red:
4. Jebus cross
This means we play on template mini nostalgia.

Description of template 2SM4d(3) here.
Rules for 2SM4d(3) fully coincide with the Rules for online games

Description of template 8mm6a here.
Differences for 8mm6a:
- Map settings: XL+U, 2 humans + 6 computers, difficulty 160%.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Allowed to move from respawn to respawn without breaking shifted guards.
- If a computer's castle has level 1, 6, or 7 upgrade in Conflux or level 4 upgrade in Necropolis, it is forbidden to upgrade your own troops of these levels or hire the upgraded version of creatures. If the Necromancer Amplifier is built, upgrading vampires is forbidden, and additional skeletons do not need to be dismissed.
- DD can be used 2 times a day with expert air magic.

Description of template Jebus cross here.
Differences for Jebus cross:
- Standard map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, turn time limit – 8 minutes.
- Restart at the request of a player whose only road leads to ГО.
- Restart at the request of a player who lacks a road to the central treasure zone.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Using "Angel's Wings" and spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been broken.
- In case of bugged passages between zones, passing to an adjacent zone is possible only if ГО to the center has been broken from both zones.
- In Necropolis castle, Galtran can be chosen as the starting hero.

Description of template Mini-Nostalgia here, and a detailed scheme here.
Differences for Mini-Nostalgia:
- Map settings: L+U for 8 players (meaning with 6 computers). It can also be played by two people; in that case, neutral castles will be where the computers were.
- To avoid double-builds, castle selection for computers is done by players alternately one by one. The blue player starts the selection. There should be no repetitions or matches with players' castles. Before starting the game, the host assigns the selected castles to the computers.
- It is allowed to run to adjacent respawns past shifted guards (except ГО), as computers ignore shifted guards and furthermore, breaking a path to a computer is much easier than taking its castle.

Description of template Panic here.
Differences for Panic:
- Standard map settings: size L-U, humans - 2, computers - 0, no water, monsters - strong, difficulty 130% (rook).

Appendices

Thread Useful info: templates, maps, programs
- all necessary information is collected here in one thread. It is best to familiarize yourself with this thread first.

Where to start - Heroes versions

- how to install and configure hamachi

"Physics of the World of Heroes" - FizMiG - the most complete and useful guide for HOMMIII.

Rules for online games in Heroes III and the seasonal rating tournament
- read and follow.

Let's agree to play 3-player online!
- you can arrange "training" online games in this thread.

Season "Summer 2012". OnLine games for rating (reports, confirmations, discussions)
- reports for "training" games can be written here for now. Tournament games will be written directly in this thread.

Cranim - animation accelerator. Units in battle will move significantly faster, which will greatly reduce the turn waiting time. Download and place in the Data folder.

HMM3_Lighter_1_5 - program for fast transfer of troops and artifacts between heroes by vbn
Instructions attached.

Autosave counter_2.05 - program that automatically makes daily saves, by Sir Four.
Instructions attached.

7zip – archiver.

HoMM3 HD - mod for improving the functional part of the interface.

On-line broadcasts of games; there is much to learn, interesting to watch.
List of contenders for the title "Новичок-2012. Summer"


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Reports should be written according to the following scheme:
Game Date.* Player 1 Nick** (color, Castle, starting hero, main hero) [game result - def, lose, draw]*** Player 2 Nick** (color, Castle, starting hero, main hero), map (if it's a fixed map, then the map name), game time.
For example:
01.06.2010 Scorpiona (red, Dungeon, Shakti, Shakti) def Pit for LM (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

If a player chooses a random starting Castle, the report header should look like this:
01.06.2010 Scorpiona (red, random, Dungeon, Shakti, Shakti) def Pit for LM (blue, random, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

In case of choosing a random hero, the report should look like this:
01.06.2010 Scorpiona (red, Dungeon, random, Shakti, Shakti) def Pit for LM (blue, Inferno, random, Pyrrhus, Marius) 2SM4d(3) 136.

If the starting and main heroes are the same, it is enough to write it once:
01.06.2010 Scorpiona (red, Dungeon, Shakti) def Pit for LM (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

*Game Date should be displayed in the format: DD.MM.YYYY.

**Player nicknames must be written exactly as the player is registered on the forum.

*** Game result - Victory/def, Defeat/lose, Draw/draw.

Then, it is desirable to describe the game in sufficient detail.
At the end, it is considered good form to thank your opponent for the game.
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Group Stage

Played in three rounds.
Round 1: 9 groups of 3 players, with the top 2 from each group advancing = 18 players
Round 2: 6 groups of 3 players, with the top 2 from each group advancing = 12 players
Round 3: 4 groups of 3 players, with the top 2 from each group advancing = 8 players, who advance to the playoffs.

In their respective groups, each player plays against every other player.
The deadline for Round 1 is 2 weeks, meaning approximately 1 game per week. Players can play in any order.

The player who picks Castles first is the one marked in blue on the table. The red player chooses the color.
The Group Stage is played using the template 2SM4d(3)
Round 1


Round 2

We will summarize the results of the second round on July 27th!



Round 3

We will summarize the results of Round 3 on August 6th

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Group Stage Reports

Round 1

29.06.2012 aka.Ward3n (blue, Rampart, Ivor, Ivor) lose Wladysha (red, Castle, Valesca, Valesca) 1.3.7 2sm4d(3)
29.06.2012 darkello (red, Tower, Torosar, Tant) def siva (blue, Inferno, Paira, Nimbus) 131 8mm6a
30.06.2012 Vinceras (blue, Fortress, Tazar, Tazar) def GoedenDag (red, Castle, Valya, Valya) 2sm4d3 131
30.06.2012 RozenKran (red, Castle, Valesca, Valesca) def siva (blue, Tower, Nila, Nila) 2sm4d3 144
01.07.2012 hunter98(red, Conflux, Tunair, Tazar) def my_wild_desire(blue, Castle, Valesca, Valesca) 2sm4d(3) 215
01.07.2012 MaxGor (blue, Castle, Valesca, Valesca) def BlooDy)DriVeR (red, Dungeon, Shakti. Shakti) 2sm4d(3) 126
01.07.2012 marader-kisa (red, Dungeon, Shakti. Shakti) def BloodRak (blue, Castle, Valesca, Luna) 2sm4d(3) 115
01.07.2012 aka.Ward3n (red, Castle, Valeska, Erdamon) loose Digger (blue, Rampart, Ivor, Ivor) 2sm4d(3) 1.2.4
02.07.2012 JustObserver (blue, Dungeon, Shakti, Shakti) def BlooDy)DriVeR (red, Conflux, Lacus, Lacus) 2sm4d(3) 147
02.07.2012 MaxGor (blue, Rampart, Ivor, Kyre) def JustObserver (red, Conflux, random Tunair, Turis) 2sm4d(3) 116
30.06.2012 m2d3 (red, Stronghold, Crag Hack, Moner) def Ayauhteotl (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 1.2.6
03.07.2012 m2d3(red, Dungeon, Shakti, Shakti) draw Egor Korobeinikov (blue, Fortress, Tazar, Tazar) 2sm4d(3) 2.1.1
01.07.2012 Egor Korobeinikov(blue, Rampart, Ivor, Ivor)def Ayauhteotl(red, Castle, Valesca, Valesca) 2sm4d(3) 123
03.07.2012 Pyre (blue, Fortress, Tazar) def ShadowManiac (red, Stronghold, Crag) 2SM4d(3) 216
03.07.2012 SVAROG (blue, Castle, Valesca, Valesca) def BloodRak (red, Fortress, Wystan, Kyrre) 2SM4d(3) 124
05.07.2012 GoedenDag (blue, Tower, Torosar, Torosar) def d0mino (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 113
06.07.2012 HellLighT (Red, Conflux, Luna, Crag) def kinger (blue, Necro, Vidomina, Islin) 2sm4d(3) 222
07.07.2012 twaryna (Red, Necros, Clavius, Clavius) def my_wild_desire (blue, Stronghold, Dessa, Dessa) 2sm4d(3) 126
07.07.2012 artbocha (blue, Dungeon, Shakti, Shakti) def Pyre(red, Tower, Nela, Nela) 137 2sm4d(3)
10.07.2012 SVAROG (red, Stronghold, Crag, Crag) def marader-kisa (blue, Dungeon, Shakti, Shakti) 2SM4d(3) 117
10.07.2012 RozenKran (Red, Inferno, Marius, Marius) def darkello (blue, Fortress, Wystan, Wystan) 2sm4d(3) 132
11.07.2012 hunter98(blue, Conflux, Tunair, Pasis) lose twaryna(red, Rampart, Ivor, Gunnar) 2sm4d(3) 216
12.08.2012 Wladysha (blue, Rampart, Kyrre, Kyrre) def digger (red, Tower, Nella, Nella) 2SM4d(3) 136
13.07.2012 artbocha(red, Citadel, Crag, Crag) def ShadowManiac(blue, Castle, Valesca, Valesca) 2sm4d(3) 127
Round 2

13.07.2012 HellLighT (blue, Rampart, Ivor) def hunter98 (red, Castle, Valesca, Nella) 2sm4d(3) 134
13.07.2012 darkello(red Rampart, Ivor Moner) def MaxGor (blue Dungeon, Shakti, Shakti) 2sm4d(3) 215
14.07.2012 .DiGGeR. (blue, Rampart, Ivor) lose Wladysha (red, Dungeon, Shakti) 2SM4d(3) 141
15.07.2012 Vinceras (blue, Tower, Ain, Enian) def GoedenDag (red, Stronghold, Crag) 2sm4d3 122
15.07.2012 kinger (blue, Dungeon, Shakti, Shakti) def RozenKran (red, Conflux, random, Gurnisson) Jebus Cross 143
15.07.2012 Egor Korobeinikov (red, Fortress, Tazar, Tazar)def .DiGGeR.(blue, Tower, Nella, Nella) 2cm4D(3) 1.3.5
16.07.2012 artbocha (red, Fortress, Tazar, Tazar) def RozenKran (blue, Dungeon, Shakhti, Shakhti) 8mm6a 133
16.07.2012 JustObserver (red, Castle, Caitlin, Gundula) def GoedenDag (blue, Rampart, Ivor, Gurney) 2sm4d3 127
16.07.2012 twaryna (red, Stronghold, Crag, Crag) def Pyre (blue, Fortress, Tazar, Tazar) 2sm4d3 211
16.07.2012 MaxGor (red, Castle, Valesca, Valesca) def marader-kisa (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 143
16.07.2012 darkello (blue, Inferno, Ignat Ignat) lose marader-kisa (red, Stronghold, Gyrni, Gyrni) 2sm4d3 217
18.07.2012 Wladysha (blue, Rampart, Kyrre, Kyrre) def Egor Korobeinikov (red, Fortress, Tazar, Tazar) 2sm4d3 133
18.07.2012 hunter98(blue, Conflux, Grindan, Luna) lose SVAROG(red, Rampart, Ivor, Ivor) 2sm4d(3) 146
18.07.2012 twaryna (blue, Dungeon, Shakti, Shakti) def m2d3 (red, Tower, Nella, Nella) 2sm4d3 114
18.07.2012 HellLighT (Red, Rampart, Ivor, Kyrre) def SVAROG (Blue, Dungeon, Shakti) 2sm4d(3) 131
20.07.2012 Vinceras (red, Fortress, Tazar) def JustObserver (blue, Dungeon, Shakti) 2sm4d3 146
25.07.2012 m2d3 (blue, Necro, Islin, Tamika) def Pyre (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 212
Round 3

25.07.2012 Wladysha (red, Rampart, Kyrre, Ivor,) def darkello (blue, Dungeon, Shaksi, Shaksi) 2sm4d(3) 231
25.07.2012 HellLighT (Red, Stronghold, Gurnisson, Crag) def RozenKran (Blue, Necros, Clavius) 2sm4d(3) 145
26.07.2012 twaryna (red, Dungeon, Shakti, Gunnar) def JustObserver (blue, Stronghold, Crag, Crag) 2sm4d3 145
27.07.2012 artbocha (red, Conflux, random, Lacus) def JustObserver (blue, Castle, Catlin) 2SM4d(3) 117
28.07.2012 Vinceras(red, Stronghold, Crag) def marader-kisa (blue, Dungeon, Shakti) 2sm4d3 136
28.07.2012 m2d3(blue, Rampart, Kyrre, Galtran) def marader-kisa (red, Castle, Valesca, Valesca) 2sm4d(3) 135
29.07.2012 Wladysha (blue, Dungeon, Shaksi, Shaksi) def SVAROG(red, Tower, Nella, Nella) 2sm4d3 141
29.07.2012 SVAROG(red, Castle, Valesca) def darkello (blue, Dungeon, Shakti) 2sm4d(3) 224
31.07.2012 RozenKran (Red, Castle, Valesca, Dragon) def Egor Korobeinikov (Blue, Stronghold, Gurnisson) 2sm4d(3) 232
01.08.2012 m2d3(red, Fortress, Tazar) draw Vinceras (blue, Castle, Valesca) 2sm4d(3) 135
02.08.2012 twaryna (red, Stronghold, Crag) def artbocha (blue, Castle, Turis, Marusya) 2sm4d(3) 225
06.08.2012 Egor Korobeinikov (Red, Conflux, Ingissa, Moner) def HellLighT (Blue, Dungeon, Shakti, Goltran) 2sm4d(3) 222

08.08.2012 HellLighT (blue, Dungeon, Shakti) def RozenKran (red, Castle, Valesca) 2sm4d(3) 135
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Play-Off

Full Double Elimination
(losers in the upper bracket move to the lower bracket, where games are played until elimination)

Game rules: best of two wins.

Games are played until 2 wins. The time limit for one round is 2 weeks.

Colors in the bracket are for the first game.

The map template is chosen by drawing from a list: 2sm4d(3), 8mm6a, Jebus Cross, Mini-Nostalgia, Panic
The procedure is started by the blue player

Blue indicates those who choose the castles, and red indicates those who choose the color.

In the second match, players switch colors. The map template and castles are chosen again.

If there is a tie (1-1) or a draw in one of the games, a third game is played on the 2SM4d(3) map. Castles are random. In the third game, the colors in the first generation are the same as in the first game. Then the colors change after each subjective restart.
If neither player has won twice, the series continues, and subsequent games proceed similarly to the third game - map 2SM4d(3), castles random, color changes in the first generation and after each subjective restart.

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Play-Off Report List

Upper Bracket

06.08.2012 HellLighT(Red, Conflux, Brissa, Mephala/Vidomina) def SVAROG(Blue, Rampart, Ivor) panic 124
06.08.2012 SVAROG(Red, Tower, Solmyr) def HellLighT(Blue, Dungeon, Tazar) Mini-Nostalgia 114
15.08.2012 HellLighT(Red, Conflux, Ciele, Galthran) def SVAROG(Blue, Castle, Valeska) Jebuss 134

09.08.2012 Vinceras (red, Stronghold, Crag Hack) def Wladysha (blue, Rampart, Kyrre) Mini-Nostalgia 242
12.08.2012 Vinceras (blue, Stronghold, Crag Hack) def Wladysha (red, Inferno, Pyre) 2sm4d3 135

15.08.2012 artbocha (blue, citadel, crag) def m2d3 (red, inferno, marusya) 8mm6a 133
16.08.2012 m2d3(blue, Dungeon, Shakti) def artbocha(red, Rampart, Ivor, Brissa) Jebuss Cross 134
20.08.2012 artbocha (red, random, castle, Christian, Crag) def m2d3 (blue, random, citadel, Gunnar) 2sm4d(3) 224

17.08.2012 twaryna (Red, Castle, Valeska, Orrin) def Egor Korobeinikov (Blue, Dungeon, Shakti, Shakti) 8mm6a 214
02.09.2012 Egor Korobeinikov(Red, tower, nella, nella) def twaryna(blue, stronghold, crag, crag) 1-1 2sm4d(3) 135
03.09.2012 twaryna(blue,inferno,random,olema,moner)def -Egor Korobeinikov(red,tower,riza,charna)1-2. 117


07.09.2012 twaryna (red, Conflux, Gelare, Tyraxor) loose HellLight(blue, Stronghold, Crag, Crag) Mini-Nostalgia - 215
08.09.2012 twaryna (blue, Dungeon, Shakti, Shakti) def HellLight (red, Castle, Valeska, Lacus) Panic - 121
12.09.2012 twaryna (blue, random, Stronghold, Vei, Galthran) def HellLight (red, random, Necro, Xsi, Crag) 2SM4d(3) - 212

26.08.2012 artbocha (blue, dungeon, Shakti) lose Vinceras (red, necro, random, Vokial) 8mm6a 144
28.08.2012 artbocha (red, conflux, random, Inte, Feuer) def Vinceras (blue, rampart, Kyrre) 8mm6a 131
31.08.2012 artbocha (red, random, dungeon, Jager, Tyraxor) def Vinceras (blue, random, necro, Sandro) 8mm6a 226


21.09.2012 twaryna (red, Dungeon, Tazar, Tazar) def artbocha (blue, Dungeon, Shakti, Shakti) 8mm6a 145.
22.09.2012 twaryna (blue, Conflux, random, Ciele, Feuer / Sorsha) def artbocha (red, Stronghold, Crag, Crag) 8mm6a 117

Lower Bracket

09.09.2012 Egor Korobeinikov(blue, dungeon, shaktki) def SVAROG(red, ramp, ivor) 2sm4d(3) 123-124
13.09.2012 Egor Korobeinikov (red,Conflux, random, luna, luna) Def SVAROG (blue,necro, Galtran, Galtran) jebus cross 126

13.09.2012 HellLighT(red, Dungeon, Dhimero, Isra) def Wladysha(blue, Rampart, Kyrre, Shakti) 2sm4d(3) 131

22.09.2012 Egor Korobeinikov(blue.random,conflux,grindan, moner)def - Vinceras(red, random, ramp, hero, nimis)135 2sm4d3

06.10.2012 HellLighT(blue, Conflux, Gelare, Moandor) def Egor Korobeinikov(red, Castle, Valeska) 113 2sm4d(3

11.10.2012 artbocha(blue,dungeon,Shakti,Charna) def HellLighT(red,citadel,Crag,Vokial) Panic 144
14.10.2012 HellLighT(Blue,Dungeon,Taz,Thamica) def artbocha(Red,Conflux,Lacus,Grindan) 8mm6a 127
16.10.2012 HellLighT(Red,Dungeon,Deis/taz) def artbocha(Blue,Dungeon,Sephiroth,Gurnison) 2sm4d(3) 132

Final
13.11.2012 twaryna (red, Castle, Valeska, Tant) def HellLight (blue, Conflux, Ciele, Clavius) Panic 127
19.11.2012 twaryna (blue, Rampart, Kyrre, Kyrre) def HellLight (red, Stronghold, Crag, Crag) 8mm6a 215
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14 years ago
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I’m signing up! :smile04:
In reply to Sevensan
14 years ago
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Sevensan
I'm signing up!:smile04:
Funny.:D

I'm signing up.
1. 649119136.
2. 21:00 - 00:00 Kyiv time. Preferably with prior arrangement.
3. About three months ago. I don't remember exactly.
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14 years ago
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I'll sign up. 1) 639428168 2) I'm free all day in the summer, it just depends on whether I want to. =) 3) Sometime around the end of February this year.
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14 years ago
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1) 60837539 2) It is advisable to arrange this in advance. 3) this winter.
14 years ago
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495126900
good evening
less than a year ago
14 years ago
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307430918
any time after June 30
less than a year ago, at the end of last summer
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14 years ago
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1. 238-839-766
2. any
3. about a year ago

Moderated: OFF-TOPIC in the message

why is Dimast doing this again :confused:
In reply to Dimast
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14 years ago
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1) 301303816
2) to be agreed upon
3) in winter
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14 years ago
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What, am I not eligible anymore? :smile04:

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