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Posts from Current questions and answers regarding the map editor.

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Ment
Manually? Meaning, not through export? Then it won't work; it needs to be done through export, just like with 3D models.
And how is it done through export?
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antonag07
use the RemoveObject function

Added 1 minute ago


use the MoveHeroRealTime function
I forgot to mention: this is in scripted cutscenes. When adding animations to an actor, there is a move animation, but it doesn't work. Maybe there's a way to insert a script into the cutscene with the MoveHero command, or is there another way?
In the "Heroes - Director's Cut" map, the hero moved around the map and transformed into another hero in the cutscenes. Is it possible to do something similar?
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Ment
Well, how about... point 15 of that tutorial.
I wanted to say that I can't find how to create a new sound. Which item in the select tables should I use?
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In reply to Олегарх
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Animation may not work in videos in two cases:
1) You did something wrong. You did not specify the coordinates, or you specified them incorrectly, etc.
2) This creature does not have that animation (this rarely happens with the move animation, but it still can. For example, Erls use a different animation when teleporting).
 

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Oligarch
forgot to mention: this is in scripted cutscenes. ?


what do scripted cutscenes have to do with it?

I meant a regular adventure map, and the movement of heroes on it (for AI heroes, the MoveHero function is sufficient, if I'm not mistaken).
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Ment
Animation may not work in videos in two cases:
1) You did something wrong. You didn't set the coordinates, or you set them incorrectly, etc.
2) This creature doesn't have that animation (this is rare with the "move" animation, but it can still happen. For example, Erls use a different animation when teleporting).
How do I set the correct coordinates?
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Guys, please tell me how to remove the "map is not rumors" message.
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Ment
You are using Sentences for this, right? You open MovePoints there and enter the final coordinates.
after 9. And how do you do it through Sentences?
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Here's how. I can't even imagine how to make animations using hotkeys; I've never been able to do it. It's easy with Sentences: you select a dialogue scene in the extended editor panel, and its properties will appear in the panel above. The most important of these is the "Sentences" section; in the drop-down list, you can configure absolutely everything related to each statement.
 

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Just ignore this error message; it doesn't affect the map's functionality in any way. If the absence of original rumors for your map in the tavern still bothers you, you can add them like this: click Map Properties -> Rumors -> Add, type the text of the rumor, and choose the city type from the drop-down list. In the field above this list, enter the probability of the rumor appearing.
 

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How can I make it so that a player can fail the initial quest? In my storyline, the third quest should appear, and the first quest should fail. However, this causes the game to end, which is not what I want.
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