Manually? Meaning, not through export? Then it won't work; it needs to be done through export, just like with 3D models.
Posts from Current questions and answers regarding the map editor.
use the RemoveObject function
Added 1 minute ago
use the MoveHeroRealTime function
In the "Heroes - Director's Cut" map, the hero moved around the map and transformed into another hero in the cutscenes. Is it possible to do something similar?
Well, how about... point 15 of that tutorial.
1) You did something wrong. You did not specify the coordinates, or you specified them incorrectly, etc.
2) This creature does not have that animation (this rarely happens with the move animation, but it still can. For example, Erls use a different animation when teleporting).
forgot to mention: this is in scripted cutscenes. ?
what do scripted cutscenes have to do with it?
I meant a regular adventure map, and the movement of heroes on it (for AI heroes, the MoveHero function is sufficient, if I'm not mistaken).
Animation may not work in videos in two cases:
1) You did something wrong. You didn't set the coordinates, or you set them incorrectly, etc.
2) This creature doesn't have that animation (this is rare with the "move" animation, but it can still happen. For example, Erls use a different animation when teleporting).
You are using Sentences for this, right? You open MovePoints there and enter the final coordinates.