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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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In reply to Javdet
14 years ago
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Javdet
May 26, 2012 Javdet (red Rampart, Kirr, Kirr) def. Dima Surmay (blue Castle, Valeska, Valeska) 8mm6a 113

We negotiated for a long time, restarted the game several times, but the match ended quickly. My opponent gave up, and I didn't insist on using an autosave because there wasn't much motivation for a tournament.

Thanks for the restarts)))

I confirm, I gave up twice, and we loaded the autosave... but something didn't work out.
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14 years ago
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Apologies for the long absence... there were reasons for that, I'm already catching up, played one, started 2.

25.05.2012. Fellshut (blue, Necropolis, Galthran, Galthran) def Captain (Red, Conflux, random, Moner) Jebus cross 125

We started almost without restarts.

111 - Galthran with 2 stacks, under the main for 100+ Centaurs Pandora, zombies built, second hero arrived with Troglodytes - I place the Converter, a prison nearby, I get another hero with Troglodytes, as a result by the end of the turn 170 skeletons, the Pandora gave 5k experience, I experted Necromancy, got Earth magic, dispersed with 6 heroes mainly along the roads in 2 directions.

112 - No end in sight to the roads, but there are decent pickups right on them, behind the Wolf Riders another Pandora for 5k experience, I advance Earth magic, take Logistics and Offense, an external dwelling of Necro Horses, 2 more lit on the other side off-road and on the road.

113 - All the army continues moving in one direction along the endless road, skeletons barely accumulate due to losses in the external dwelling and blocking 8 Scorpicores for a Pandora with another 10k experience - I expert almost everything I have, only 200 skeletons, Liches arrived in the main, I started slowly clearing the small fry with the second Necromancer, I lit up the ГО - Castle upgraded Horses, but Archangels are nearby, though they don't have to be fought on one of the roads.

114 - Took another external dwelling of Necro Horses! Still on the same road, finally saw a secondary town, but didn't take it, set up a chain back, on the other side of the spawn scouts are running around to explore.

115 - Took the secondary town, Galthran got beaten up, the chain didn't arrive in time due to a severe lack of money to buy back Galthran who urgently needed to replenish mana (miscalculation ;( ), one of the chain heroes moved off to collect gold.

116 - Theoretically, I could have already moved towards the ГО, but as practice shows, on huge spawns it's better to gather as much stuff as possible than to rush headlong into the treasure zone, which almost always turns out to be small in such cases. So I sent Galthran to one side (where, due to my stupidity, he wasted a turn doing nothing) and sent the army to the second part of the spawn, to 2 external dwellings of Necro Horses and 2 Dragon Fly Hives.

117 - With a scout, I reveal 2 more Dragon Fly Hives, Galthran waits near the Unicorns to clear guards +2 all with growth, on the fly some not-so-successful chains are arranged.

121 - I exchange a bunch of resources at the external market to buy and upgrade the Horses, new heroes and skeletons for the front with Galthran, who, after clearing guards, stands at the big Dragon Fly Hive and waits for more meat, on the other side of the map things are bad, the planned Dragon Fly Hives are far from each other, neutrals get a lot of morale, the chain barely drags, I realize I'm stuck there for at least 2-3 turns.

122 - Near one of the Dragon Fly Hives behind 20+ Citadel Birds a Pandora, hoping for meat or gold I clear it, more morale... they give an entire 4th level to a Witch with pathetic stats, I leave her mana so I can at least Town Portal the army later instead of building a chain, Galthran enters the Library.

123 - I take the remaining Dragon Fly Hives, from a stack of 350 skeletons that went into the chain only 150 remain... just terrible, I can't Town Portal in time, built chains to exit into the treasure zone next turn, though Galthran himself was tempted by a small Pandora not far from the exit and lost a lot of MP even with the next turn.

124 - Town Portal, upgrade, chains, a Griffin Conservatory single nearby the exit, army - 40 Wyverns, 19 upgraded Horses, 2 unupgraded, 350 skeletons, I break the ГО Horses and immediately see a Citadel town behind the ГО Archangels, I decide to fight because Galthran is running out of MP and needs to regenerate mana, the tactic given after the Horses was very useful, but still the skeletons were cut down to 300, here I make a serious mistake, instead of sending a fast scout further down the road, I immediately sit in the town and build a Mage Guild, well who could have thought that the opponent, whose army in the tavern showed it wasn't on the folder, was standing one turn away from me on a fast route... sad, I have nothing to catch him with, but some meat is visible and a turn back the stats were low, there is hope, I build MG4 for the Chain Lightning scroll on Galthran, I sit down - I wait.

125 - The opponent makes a bold move and attacks me, FB - the opponent has 60 mana SM - 6, while I have Chain Lightning with 13, as he himself said - didn't expect there to be 40 Wyverns. The opponent, unknowingly, broke the rules and upgraded a 6th level, but even that wouldn't have helped him. Thanks for the game
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14 years ago
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There are just over 2 weeks left until the end of the group stage.

Everything is going well in Group D, thank you to all the players for the matches!
Things are also going well in Group F. There is one match left for 3rd-5th place: MaxGor vs Pyre.

Group I. Three players have 3 points each. If a similar situation occurs in at least one more group, there will be a tie-breaker match; otherwise, the places will be determined based on the spring rating.

In Group E, all matches have been played except for the matches involving TERM. You need to speed things up. There is less than a week left for each of the three matches.

Things are not going well in Groups C and J.
bRitvo4kA, Fellshut, BorzoiD, and Ihtiandr, it's time to submit your reports urgently!
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14 years ago
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27.05.12 Scorpiona (blue, Dungeon, Miner, Miner) def c0nn3c71nkK.ppL (red, Castle, Valeska, Gurnisan), 8xm12a,211

111 Shakti with 3 stacks, without the 2 lvl., native respawn radius half a turn away, but the throne Griffin Conservatory is visible along with quick exits to neighboring respawns. 4 heroes scattered.
112 a small block in the portal on the way to the orgs, no expert Tactics yet, so I won't go in. The path is blocked by Efreeti on rough terrain. I scraped together a couple more heroes. Guards are shooters, shooters, and fast units, the troll stack was melting before my eyes, and as a result I hit a wall of blocks.
114 I'm running the other way, into the underground — right at the exit there's a block of 9 gr. Unicorns. It's possible to break through, but at what cost and what to fight the computers with?
117 I was stuck with 6 heroes in one place, though the swamp treasure zone was at least on the road, there's a Gorgon hideout there but no money for buying out or a portal, so I didn't go in to dump the remnants of my army. In the capital, Medusas in the citadel + Troglodite dwelling. A record level of poverty, I'd say. :smile21:
123 After taking the Nagabank (2), I buy two heroes with growth and went into the hive with whatever I had, just not to get a max... I got lucky — it turned out to be a pre-max... Well, now I have something to break the block with, and Shakti, leading 8 Vivis, rushed forward!!! I took the castle from the green computer, then broke through to some village, found some Boots...
131 Shakti gobbled up a Naga dwelling and a hive (6),
132 And that's where we crossed paths with the reds...
Gurnisan (18-7-2-2) has 8 Angels, Shakti (4-6-3-4) only a stack of 17 Vivis and some collected bones...
Shakti runs back to native lands.. Finally, I claim my Griffin Conservatory (2)
134 passing the turn on the save.
Gurni chases me, hot on my heels, and chases me back into my native treasure zone... along the way, a hive (6) — here, the last hope of Shakti for a revealed Dragon Utopia gave a Helm of the 5th lvl...
Low on mana.. Trying to hide from Gurni, who has already taken my capital and sent scouts in all directions...
But at the start of the week, to my surprise, Gurni didn't finish me off; instead, he let me go and returned to his own domain. His stats suddenly spiked in one turn, so I figured he went back for the Dragon Utopia by the green computer...
141 From my castle, I jump to a neighboring respawn for the Dragon Utopia, but the next turn I don't have enough movement to sit in a village and replenish mana(( There, the scouts scattered in the treasure zone.
142 passing the turn on the save
I'm spinning around the treasure zone, rebuilding my native Mage Guild. 4th lvl gives Town Portal!!!!!!! Well, that's when I started to turn things around. I ate a couple of Dragon Utopias, collected an Elixir, though for some reason the army didn't grow much and the stats stayed the same.
146 interesting moment when the opponent's hero came into my territory with a significant part of his army (around 60 shooters, around 30 Monks, 30 Wood Elves), but one Town Portal to the nearest town + Bracers and the problem is solved.
211 I portal to the capital with a double mana, jump over the wall to the neighboring respawn by the reds behind the Stable, and there's a surprise!!! Gurni is stuck in a portal with 3 Angels on his way out. I put on the Bracers and GG.

Thanks for the game!
In reply to Fellshut
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14 years ago
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Fellshut
Apologies for the long absence... there were reasons for it, I'm already catching up, played one, started 2.

25.05.2012. Fellshut (blue, Necropolis, Galtran, Galtran) def Captain (Red, Flux, random, Monere) Jebus cross 125

We started almost without restarts.

111 - Galtran with 2 stacks, under the main for 100+ Centaurs a Pandora, zombies built, a second hero arrived with trogs - I set up the converter, next to a prison, I get another hero with troglodytes, as a result by the end of the turn 170 skeletons, the Pandora gave 5k experience, I expertised necromancy, got earth, scattered 6 heroes mainly along roads in 2 directions.

112 - The roads seem endless, but there's decent loot right on them, behind the wolves another Pandora for 5k experience, I advance earth, take logistics and offense, an external dwelling of necro horses, 2 more revealed on the other side off-road and on the road.

113 - The whole army continues moving in one direction along the endless road, skeletons barely accumulate due to losses in the external dwelling and a block of 8 scorpicores for another Pandora for 10k experience - I expert almost everything I have, only 200 skeletons, liches spawned in the main, I went with them to slowly clear the small stuff with the second necromancer, I revealed the ГО - gilded Castle horses, but archers are next to them, though you can avoid fighting them via one of the roads.

114 - took another external dwelling of necro horses! along the same road, finally saw a secondary town but didn't take it, set up a chain back, on the other side of the respawn scouts are running around scouting.

115 - took the secondary town, got wrecked with Galtran, the chain didn't arrive due to an acute lack of gold to buy back Galtran who urgently needed to replenish mana (miscalculation ;( ) one of the chain members went off to collect gold.

116 - theoretically could have already moved towards the ГО, but as practice shows, on huge respawns it's better to gather as much stuff as possible rather than rush headlong into the treasure zone, which almost always turns out to be small in such cases. So I sent Galtran to one side (where, due to my stupidity, he wasted a turn doing nothing) and sent the army to the other part of the respawn, towards 2 external dwellings of necro horses and 2 Dragon Fly Hives.

117 - with scouting I reveal another 2 Dragon Fly Hives, Galtran waits near the unicorns to fend off the guards for +2 all with growth, on the fly the chains are adjusted not very successfully

121 - I exchange a bunch of resources at the external market to buy and upgrade the horses, new heroes and skeletons for the front with Galtran, who after the guards stands at a big Dragon Fly Hive and waits for more meat, on the other part of the map things are bad, the targeted Dragon Fly Hives are far from each other, neutrals get too much morale, the chain barely crawls, I realize I'm stuck there for at least 2-3 turns

122 - Near one of the Dragon Fly Hives a Pandora for 20+ cytodrake birds, hoping for meat or gold I fight it, morale again... they give a whole 4th level to a witch with pitiful stats, I leave her mana so I can at least portal the army later instead of building a chain, Galtran enters the library

123 - I take the remaining Dragon Fly Hives, out of the stack of 350 skeletons that went into the chain only 150 remain... just terrible, I don't have time to portal, I built chains to exit into the treasure zone next turn, though Galtran himself got tempted by a Pandora near the exit and lost a lot of MP even with next turn

124 - portal, upgrade, chains, a Griffin Conservatory one next to the exit, army - 40 Wyverns, 19 upgraded horses, 2 without upgrade, 350 skeletons, I break the ГО horses and immediately see a citadel-town behind the ГО archers, I decide to fight because Galtran is running out of MP and needs to restore mana, the tactic given after the horses was very useful, but still the skeletons were cut down to 300, here I make a serious mistake, instead of sending a scouted scout further along the road, I immediately sit in the town and build a Mage Guild, well who could have thought that the opponent, whose army in the tavern showed not in the folder, was standing one turn away from me on a scout run... unfortunate, nothing to catch with, but a bit of meat shows and a turn back the stats were low, there is hope, I build a MG 4 for the chain lightning scroll on Galtran, sit down - wait

125 - The opponent makes a knight's move and attacks me, FB - the opponent has 60 mana SM - 6, and I have chain lightning with 13, as he himself said - didn't expect there to be 40 Wyverns. The opponent unknowingly broke the rules and upgraded a 6th level, but even that wouldn't have helped him. Thanks for the game
I confirm.
The opponent took one restart and we went.
On 111 I thought about taking a restart myself, because one road was a block of 42 griffins, and the second road on 112 was determined to be the ГО.
But Ciele successfully takes out the griffins, losing only almost all the fairies, and Monere is dug up, who goes along the other road to the stable.
There was also an external market there.
Then I found three external dwellings of psychos, Monere had to split up, because I hit a dead end at the ГО, there is no third castle, not a single Griffin Conservatory on the respawn and only two Wyvern trees (took one), but three external dwellings of psychos are very compactly located near the castle. Plus I cleared two external dwellings of fire elementals and two of earth elementals.
So I didn't take a restart.
On 121 Monere sits in the capital, where phoenixes are built in the citadel, and runs to the ГО.
On 122 I fight the ГО (have expert earth, but no slow) and upon inspection I see that near the passage to the opponent's land there is a village where I could sit, block the entire treasure zone, and try to learn slow. But the village is abandoned by archers and griffin riders and there's nothing else there, I turn around and a day later the opponent appears... and I had only found two more Wyvern trees. 22 in total. And playing on GR, where the conflux is banned, I forgot about the rule regarding upgrading 6th level.
Thanks for the game!
14 years ago
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BorzoiD (red, Rampart, Kirya, Kirya) loses to Chemist_HP (blue, Castle, Valya, Valya) 137 Jebus cross SOD
Thank you for the game!
With R55max in progress, around 135; haven't started with the ichthyander yet.
In reply to Scorpiona
14 years ago
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Scorpiona
27.05.12 Scorpiona(blue, Dungeon, Miner, Miner) def c0nn3c71nkK.ppL (red, Castle, Valeska, Gurnisan), 8xm12a,211

111 Shakti 3 stacks, without 2 lvl, native respawn radius of half a turn, but the Throne Griffin Conservatory is visible and quick exits to neighboring respawns. 4 heroes scattered.
112 in the portal there is a small block on the way to the ogres, without expert Tactics I won't go in yet. Efreet blocked the passage through the rough terrain. Scraped together another couple of heroes. Guards are shooters, shooters and fast units, the troll stack was melting before my eyes, as a result I ran into blocks.
114 I run to the other side, into the underground right at the exit there is a block of 9 griffins. It's possible to break through, but the question is with what losses and what to fight the comps with?)
117 Stomped around with 6 heroes in one place, though the swamp treasure zone was at least on the way, there is a Gorgon hiding place but no money for buyout and portal, so I didn't go in to drain the rest of the army. In the capital, Medusas in the Citadel + Troglodyte den. Record poverty, I guess. :smile21:
123 after I took the Naga Bank (2), I buy two growth heroes and went into the Dragon Fly Hive with whatever I had, just hoping it wasn't max…lucky, it was pre-max…. Well, now I have something to break the block with, and Shakti with 8 Wyverns at the lead ran forward!!! Took the castle from the green comp, then broke through to some village, found some Boots…
131 Shakti ate a Naga Guard and a Dragon Fly Hive (6) here,
132 This is where our paths crossed with the reds…
Gurnisan (18-7-2-2) has 8 Angels, Shakti (4-6-3-4) only has a stack of 17 Wyverns and collected bones…
Shakti runs back to native lands.. I finally take my Conservatory (2)
134 pass the turn on the save.
Gurni runs after me hot on my heels, and so they drove me back into my native treasure zone… along the way a Dragon Fly Hive (6) — here is Shakti's last hope, a revealed Dragon Utopia gave a Helm of the 5th level…
Little mana.. trying to hide from Gurni, who has already taken my capital and sent scouts in all directions…
But at the start of the week, to my surprise, Gurni didn't finish me off, but let me go and returned to his own domain, in one turn the stats sharply increased, I figured he went back for the Dragon Utopia from the green comp…
141 From my castle I jump to a neighboring respawn for a Dragon Utopia, the next turn I don't have enough movement to get into the village and replenish mana(( here in the treasure zone I scattered with scouts.
142 pass the turn on the save
I'm spinning around the treasure zone, rebuilding my native Mage Guild. Level 4 gives Town Portal!!!!!!! Well, here I started to turn things around, ate a couple of Dragon Utopias, collected an Elixir, though the army didn't grow much and the stats stayed the same.
146 interesting moment when an opponent's hero with a significant part of the army (almost 60 shooters, almost 30 Monks, 30 Dendroids) came into my territory, but one Town Portal to the nearest town + Bracers and the problem is solved.
211 I portal to the capital double mana, jump over the wall to the neighboring respawn towards the reds behind the stable, and here's a surprise!!! Gurni is stuck in the portal with 3 Angels on delay. I put on the Bracers and GG.

Thanks for the game!

Confirmed. Epic fail at the end)
Thanks for the game)
In reply to Tiamath
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14 years ago
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Tiamath


Tiamath (Shak, Dungeon) def ManUtd (Marius, Inferno) 8mm6a XL+U

Thx for games
Confirmed.
In reply to Paulito
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14 years ago
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To SLONIK: Write when we will play and if we will play at all... I'm tired of writing messages on ICQ without getting a response...
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14 years ago
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27.05.2012 RomarioGrom (red Fortress, Taz, Taz) def artbocha (blue, Dungeon, Shyakhti, Shyakhti) Panic 146
on 1st 3 external dwellings of Gnolls and 1 external dwelling of Hydras at home in the Castle 2nd started with Griffin Conservatory(2) and Naga(3) bought a few more and ventured into the treasure zone there 3 Dragon Fly Hives and a pendant of speed +1 3rd the opponent appeared but did not engage decided to run to another treasure zone it's native with an external dwelling of Wyverns, 2 Dragon Fly Hives and 2 boxes with 60 liches each, setting up capito:cool: 4th didn't upgrade the Wyverns (really wanted to upgrade the Hydras) thought of going to wipe the opponent but I was met quite well there:smile20:
Thank you for a good game!!!
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14 years ago
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RomarioGrom
27.05.2012 RomarioGrom (red Swamp, Tazar, Tazar) def artbocha (blue, Dungeon, Mines, Mines) Panic 146
on 1st 3 external dwellings of gnolls and 1 hydra home in Castle 2nd started with Griffin Conservatory(2) and Naga(3) bought a bit more and went into treasure zone there 3 Dragon Fly Hives and a pendant of speed +1 3rd opponent appeared but didn't go for contact decided to run to another treasure zone it was native with an external dwelling of Wyvern, 2 Dragon Fly Hives and 2 boxes of 60 liches each, we set up a capitol:cool: 4th didn't upgrade Wyvern (really wanted to upgrade hydra) thought about going to erase the opponent but was met quite well there:smile20:
Thank you for the good game!!!

We played on slow roads, there was an external dwelling of Manticores and an Eye, the tree was blocked and as a result the whole game I had to fight it off somewhere:) also had money issues at the start, at the beginning of the 2nd I took a Griffin Conservatory level 2 and 2 Dwarves and max Crypt. Built the entire guild but it gave junk.
A powerful Tazar came running, tried to resist, had a strong advantage in mana, didn't work out well

Thank you for an interesting game
In reply to Pit for LM
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14 years ago
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Pit for LM

Group I. Three players have 3 points each. If a similar controversial situation occurs in at least one more group, there will be a tie-breaker game; otherwise, the places will be determined based on the spring rating.

I suggest not waiting and instead decide the winner with additional games. It wouldn't be fair to Protoss, as he has the lowest rating on HW because he hasn't played here before.

Although, this idea could be great for the future, as it would increase the value of the rating, but it needs to be announced in advance.

I'm waiting for the official "green light" and the "go" signal.
In reply to Lider1
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14 years ago
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Lider1
I suggest not waiting, but awarding the spot through additional games. It wouldn't be fair to Protos, because his rating on HeroesWorld is the lowest, as he hasn't played here before.

Although, for the future this idea could be great — it would increase the value of the rating, but it needs to be announced in advance.

I'm waiting for the official "green light", "ready, set"
Let's still wait a bit; I think it will become clear soon whether your group will be the only one of its kind.
In half of the groups, it's still hard to tell what the results will be. Transitional games between players from different groups will be more fair and unambiguous.
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14 years ago
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Situations where it's impossible to determine the rankings based on head-to-head results and overall points after the group stage are common in tournaments. We've been trying for a long time, but haven't been able to come up with a clear and fair additional criterion. Here's our Group I – three players have 3 points each, with equal head-to-head results and a "circular tie." Playing another round could result in another tie; I know from experience that you can play two or three rounds and still get the same result. At least we have some time now, but what if the same situation occurs in another group by June 15th? Therefore, we came up with a system of cross-matches – only one additional match needs to be played, which won't drag on indefinitely and is better than flipping a coin. The downside is that we came up with it late in the group stage, didn't warn the players in advance, and didn't think about what to do if it happens in one group. That's my fault; I'm slow to think... We discussed it again and decided to slightly modify rule 5 regarding qualification, based on what we have at the moment:
5. If a situation arises where three players are competing for two spots with the same number of points, equal head-to-head results, and a "circular tie," and this only occurs in one group, then the player with the higher seasonal rating at the end of the spring season will qualify in first place. If this indicator is also equal, then the permanent rating will be used. The second place will be decided in one match between the two remaining players (deadline – 1 week).
This seems to support "local talent" and still gives those who don't play in the seasonal league a real chance to qualify. The list of reports for calculating the rating is almost ready, but I haven't calculated it yet and don't know who will be the best in Group I.
In reply to Pit for LM
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14 years ago
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Pit for LM
This way, we support both "local developers" and give real chances to those who don't play in the seasonal league.

And this practically eliminates the chances of less experienced players winning. I doubt I'll beat Protos Archon for the second time in a row. We'll play as the judges decide, of course, but personally, I would prefer a "round-robin" format again, given the situation.

ps. I don't know what my seasonal rating is, but it's unlikely to be higher than the Leader's.

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