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Posts from Current questions and answers regarding the map editor.

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In reply to RedHeavenHero
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14 years ago
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RedHeavenHero
Judging by what the console says, there's an extra "end" command. Although, looking at this script, I don't see any errors.
Upload the map here, and someone will fix it for you in 5 seconds.
In reply to HAndOS
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14 years ago
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Could you please tell me how to unlock the spells Hell Wave and Devil's Chain? I found them in Game Mechanics /spell, and I changed the school from special to destructive. As a result, Hell Wave didn't appear at all, and Devil's Chain did appear, but when I hover over it, it shows how many creatures it will kill, but it doesn't actually kill them, and it doesn't fire in a chain either. :smile21: :smile51:
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14 years ago
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And what are they? I didn't find them in the spell menu, but I remember using them as a Warlock.
In reply to denk28
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14 years ago
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if they were in the spell menu, this issue wouldn't have arisen. :smile24: The Lord only used Hellfire Wave, while Biara in the Stronghold abused Chain Lightning. And here's where they are located: Devil's Chain: data.pak\GameMechanics\Spell\Combat_Spells\DestructiveMagic\Uber_Chain_Lightning.xdb Hellfire Wave: data.pak\GameMechanics\Spell\Hero_Abilities\BigBossFirewall.xdb I don't know, maybe something else needs to be adjusted for them to work?
In reply to Markel the Imperor
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14 years ago
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Markel the Imperor
If they were in the spell menu, this issue wouldn't arise.
:smile24:
The Overlord only used Hellfire, and Biara in the Citadel abused Chain Lightning...
And here's where they are:
Devil's Chain:
data.pak\GameMechanics\Spell\Combat_Spells\DestructiveMagic\Uber_Chain_Lightning.xdb

Hellfire:

data.pak\GameMechanics\Spell\Hero_Abilities\BigBossFirewall.xdb
I don't know, maybe something else needs to be adjusted for them to work?
In the Shared properties, they can be set up and they work just fine ;)

Added after 45 seconds
Markel the Imperor
Could you tell me how to unlock the Hellfire and Devil's Chain spells? I found them in Game Mechanics /spell and changed the school from special to destructive.
As a result, Hellfire didn't appear at all, and Chain Lightning did appear, but when I hover over it, it shows how many creatures it will kill, but it doesn't actually kill them, and it doesn't fire in a chain either :smile21: :smile51:
And there's no need to change anything ;)
In reply to HAndOS
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14 years ago
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zehir12
function blockF ()
MessageBox ("/Maps/RMG/4939-1686-2472-1326/preymushestvo/block.txt");
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "block", "blockF"); - this is the script.

Try removing the slash before the word Maps.
MessageBox ("Maps/RMG/4939-1686-2472-1326/preymushestvo/block.txt");
In reply to Олегарх
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14 years ago
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Oligarch
try removing the slash before the word Maps
MessageBox ("Maps/RMG/4939-1686-2472-1326/preymushestvo/block.txt");
I have a question, it's not exactly on topic, but still, do the Jarls have this wave as a bonus?
In reply to Rainer
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14 years ago
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this wave affects everyone except demons, so it's unlikely
that they simply have an animation for this wave.
I have a different question: I placed them in shared mode; they work, but the hero doesn't trigger the spell animation and just stands there. Is there a way to fix this? Because when a red, chain-like lightning bolt shoots out from under the horse's hooves, it doesn't look very good.
And also: has anyone tried to modify the animation for the mega_godzillo hero?
I managed to get him to walk normally, but he won't cast spells or attack; he doesn't move.
In reply to Markel the Imperor
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14 years ago
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Markel the Imperor
Has anyone tried to fix the animation for the mega_godzillo hero?
I managed to make him walk normally, but he won't cast spells or attack – he doesn't move when doing so.

Heroes like these are not meant to be used in regular gameplay, but rather for dialogue scenes. That's why the animation is so rough.
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14 years ago
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Of course, I revamped Godzilla and even turned him into a 16x16 monster boss. You can simply borrow his animations from the lava dragons.
14 years ago
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Ment, how do you make this boss? I'm creating a map about dwarves where Arcat's son guards the treasure.

Added 28 minutes later
Can anyone tell me how to create a new object? I created a new mapmaker, but in the game, the hero just walks right through him. Please tell me how to make it so that there can be a green cell and a red cell.
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14 years ago
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Well, I assigned the Yeti ID, model, and animation – everything was clear. The only thing is, I scripted the battle. It's generally complicated with 16x16 monsters: under certain circumstances, they don't want to be placed on the battlefield (you attack, and you immediately get a victory message because the enemy didn't place anyone), summoning is somewhat difficult (the AI doesn't always understand that the cell is occupied), and so on. I can share my work if needed.
14 years ago
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Please share it.

Added 13 minutes later
Thank you, and I appreciate it!

Added 6 minutes later
Ment, please tell me how to create a new object. I created a new mapmaker, but in the game, the hero just passes right through it. Please advise on how to make it so that there can be green and red squares.
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14 years ago
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In the Shared section, you need to add elements to the BlockedTiles (blocked cells) and ActiveTiles (active cells) arrays. The count starts from the cell where the object is placed (it will have coordinates 0, 0).
14 years ago
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will they be displayed?

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