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Posts from Computer-controlled enemies take a long time to move.

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I had the same problem in Heroes 4. Although my computer is quite old – a Pentium 4, 1GB of RAM, and a GeForce 6600 (I know it's an outdated card, and I'm planning to upgrade, but will it help?). What should I do, or is this a problem with the game engine itself?
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It seems like everyone has their own experience here... mine is normal, but my friend has a computer twice as powerful, and his games take three times longer to load. And based on feedback on the Nival forum, people are experiencing a similar situation... it seems like a lot depends on the internal settings of Windows and other factors...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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Yes, it's just unbelievable – you have to wait 15 minutes for your turn. :smile32: If anyone knows or has any idea how to solve this problem, please don't pass by, just write a few lines. (If anything, the computer specs are: A64 3000+, 1GB of RAM, 7600GS video card). And another question: given how widespread the problem is, do the Nival Interactive developers plan to release a patch in the near future?
ThanX
Fear the phoenix bird! ;)
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Oh! Find the turn speed setting and set the computer to the maximum!
P.S. I'll preemptively answer your questions: I'm on the site to find popular topics for the Hacker website, but I couldn't resist helping; I'm a good person.
Мичиган... ушел. Навсегда. :(
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My computer opponents used to be really fast! I don't know what happened to them, but now they're incredibly slow! I don't think I changed anything, but around the time I got to the Rangers, I wanted to adjust the graphics settings a bit, and... maybe I accidentally clicked something... I don't understand what's going on.
I've got a hole in my pocket!
© Ринго Старр




In reply to Machete
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The problem exists, and no settings related to the opponent's turn speed can fix it. And everyone is silent, including the Nival Interactive team... hmm... :(
Fear the phoenix bird! ;)
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Why write this here? It's supposed to be like that—30 sec, not 15 minutes! In version 1.3 (I haven't installed 1.4 yet, went straight to the addon), my AI players move normally too; 30 sec and they're done. Now, on the very first generated large map of the 2.0 addon, everything was fine at first—the first week. By the second, they were thinking longer, and now I don't remember which week it was, but I stopped playing that map because a single AI player takes up to 15 minutes(!) to move, and there are only 2 of them left. Am I supposed to wait half an hour for the turn to pass?? THIS IS NOT NORMAL. Then I started a smaller map, a standard one from the addon, same deal—the turn duration increased and increased. And by the way, everything was already explored, and it's obvious that the AI isn't doing anything, just calculating something (even the image doesn't move during this, periodically freezing). In short, my conclusion is that the AI player is intensively calculating something but not actually executing it. These cycles need to be disabled in patch 2.1. I think the Nival folks have already figured it out themselves, but for some reason they aren't posting here so that we know too...
Fear the phoenix bird! ;)
In reply to Marilyn
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Marilyn;57582
...I think the Nival Interactive team already understands everything, but for some reason, they don't write about it here so that we can know too...

They probably won't say anything, especially here. And they made the AI's turn so long so that the player would think more carefully about their next move and enjoy the map for longer :) :) :)
Ещё долго Гильраэн вспоминал глаза Энтов и звуки пилы, разносившиеся по пещере, но он понимал, что без костров он не приготовил бы горячий бульон из свежего драконьего мясца...
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Disable the display of the AI players' turns... it's a bit inconvenient... although after playing Heroes of Might and Magic III many times and always playing as the first player, I got used to it quickly...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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By the way, on custom maps, the AI takes much longer to make its moves than on the original Nival maps. And I also didn't like the fact that the AI's movement isn't shown, even if it passes by or attacks you (although maybe this was fixed in a patch, but I didn't download them).
Open your eyes:cool:
In reply to Phoenix666
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Phoenix666;57765
By the way, on custom maps, the AI takes much longer to make its move than on the original maps from Heroes of Might and Magic III. And I also didn't like that the AI's move isn't shown, even if it passes by you or attacks (although maybe this was fixed in a patch, but I didn't download them).

There's an option in the game settings to "show AI moves" and adjust their move speed...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.

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