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Computer-controlled enemies take a long time to move.
Why write this here? It's supposed to be like that—30 sec, not 15 minutes! In version 1.3 (I haven't installed 1.4 yet, went straight to the addon), my AI players move normally too; 30 sec and they're done. Now, on the very first generated large map of the 2.0 addon, everything was fine at first—the first week. By the second, they were thinking longer, and now I don't remember which week it was, but I stopped playing that map because a single AI player takes up to 15 minutes(!) to move, and there are only 2 of them left. Am I supposed to wait half an hour for the turn to pass?? THIS IS NOT NORMAL. Then I started a smaller map, a standard one from the addon, same deal—the turn duration increased and increased. And by the way, everything was already explored, and it's obvious that the AI isn't doing anything, just calculating something (even the image doesn't move during this, periodically freezing). In short, my conclusion is that the AI player is intensively calculating something but not actually executing it. These cycles need to be disabled in patch 2.1. I think the Nival folks have already figured it out themselves, but for some reason they aren't posting here so that we know too...